1628 cards found
AOSE Skydrone

AOSE Skydrone {4}

Artifact Creature - Thopter
Flying
Whenever AOSE Skydrone deals combat damage to a player, draw a card.
All the pilots say it's pretty fly when it's sky high.
1/1
  • Love Song
AOSE Spacewalker

AOSE Spacewalker {1}{W}

Creature - Human Scout
Flying
There's tranquility on space walks. You feel weightless, and that's enough.
2/1
  • Love Song
Abjuration Savant

Abjuration Savant {1}{W}

Creature - Human Cleric
Whenever you cast a noncreature spell, put a +1/+1 counter on Abjuration Savant. It gains flying until end of turn.
When Abjuration Savant dies, you gain life equal to its toughness.
1/1
  • Beyond Our Ken
Absari, Chiresian Herald

Absari, Chiresian Herald {3}{W}{B}

Legendary Planeswalker - Absari
[+1]: Create a 1/1 black Faerie creature token with flying and a 2/2 white Spirit Noble creature token with lifelink.
[–X]: Target creature gets -X/-X until end of turn. Its controller loses X life.
[–7]: You get an emblem with “Whenever a permanent you control enters, you may have it gain flying and vigilance and become a 4/4 Angel creature in addition to its other types.” (This effect lasts indefinitely.)
Loyalty:
4
  • The Empty Throne of Feanav
Acabo, the Fabled Falcon

Acabo, the Fabled Falcon {4}{W}{W}

Legendary Creature - Bird
Flying
Whenever Acabo, the Fabled Falcon attacks, you choose how up to one target creature an opponent controls blocks this turn.
“Much of our lives here in the Divine Realm is bathed in freedom, but when Acabo says dance, we dance.”
5/5
  • Surging Tide
Accursed Phantasm

Accursed Phantasm {4}{W}

Creature - Spirit Cleric
Flying
{2}{W}, Exile a non-Spirit creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
He calls for those who were once his friends, not knowing that in doing so he condemns them to his same fate.
3/3
  • Aftermath
Achet-Aton's Vizier

Achet-Aton's Vizier {2}{B}

Creature - Antelope Advisor
{T}, Pay 1 life: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
At the beginning of your end step, if your life total is less than 5, sacrifice Achet-Aton's Vizier. If you do, create a 4/4 black Demon creature token with flying.
2/3
  • Over the Horizon
Acolyte of Life
Acolyte of Water

Acolyte of Life

Creature - Angel Cleric
(Color indicator: Acolyte of Life is blue)
Flying
Whenever you draw a card, put a +1/+1 counter on Acolyte of Life.
Remove two counters from Acolyte of Life: It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
3/3
Card has other part: Acolyte of Water
  • Alkabah: The Rise of Soli
Acolyte of the Far Winds

Acolyte of the Far Winds {2}{W}{U}{B}

Creature - Angel Cleric
Flying, lifelink, deathtouch
“If the future is a gale-force torrent, stick to loftier skies, and never look down.”
4/4
  • Alkabah: The Rise of Soli
Acro Bat

Acro Bat {3}{B}

Creature - Bat
Flash
Flying, first strike, lifelink
Each of the colony glides on wings quiet as the night and as swift as death.
2/3
  • Monsters of Chikyu
Across the Planar Void

Across the Planar Void {X}{W}

Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with your choice of X counters on it from among +1/+1, flying, first strike, lifelink, or vigilance.
They were never quite the same after that.
  • Toll Midnight
Adavene, Dean of the Arts

Adavene, Dean of the Arts {1}{R}{W}{U}

Legendary Creature - Bird Wizard
Flying
Whenever another creature you control enters, Adavene, Dean of the Arts deals 1 damage to each opponent.
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield.
3/3
Adoroth, the Baneful

Adoroth, the Baneful {3}{R}{R}

Legendary Creature - Dragon
Flying, haste
Whenever Adoroth, the Baneful attacks, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
{1}{R}{R}: Adoroth, the Baneful deals 4 damage to any target. Activate only if you have no cards in hand.
4/4
Adventuring Guildmage

Adventuring Guildmage {3}{U}

Creature - Human Wizard
Flying
As long as there are five or more different creature types among creatures you control, Adventuring Guildmage gets +1/+0 and has hexproof.
2/3
  • Arkadai
Advocate of Ideals

Advocate of Ideals {2}{W}

Creature - Nephilim Soldier
Lifelink
{1}{G}{U}: Put a +1/+1 counter on Advocate of Ideals. Until end of turn, it becomes an Angel in addition to its other types and gains flying and vigilance.
“May gifts cascade from on high like rain on a cloudless night.”
2/3
  • Alkabah: The Rise of Soli
Aedryd, Spectral Liege

Aedryd, Spectral Liege {3}{W}{W}

Legendary Creature - Spirit Knight
Flying
Aedryd, Spectral Liege's power and toughness are each equal to the number of creatures you control.
{2}{W/U}: Another target creature you control gains flying until end of turn. When that creature leaves the battlefield this turn, create a 1/1 white Spirit creature token with flying.
*/*
  • Seasons of War
Aerial Adept

Aerial Adept {W}{W}

Creature - Human Warrior
Flying, double strike
“You see the sky as just another battleground. I see it as a playground.”
1/2
  • Goliaths of Nangjiao
Aerial Tactician

Aerial Tactician {2}{W}

Creature - Bird Soldier
Flying
As long as Aerial Tactician is tapped, Soldiers you control get +0/+1.
As long as Aerial Tactician is untapped, Soldiers you control get +1/+0.
2/2
  • Adventurers of Onora
Aerial Watch

Aerial Watch {4}{U}

Creature - Vampire Warrior
Flying
At the beginning of your end step, untap another target creature you control.
“It'll take more than a little curse to take me out of commission.”
3/3
  • Villains: The Musical
Aerie Aria

Aerie Aria {2}{W}

Sorcery
Create two 1/1 white Bird creature tokens with flying.
“A bit small for my tastes, but still. One can't deny their beauty.”
—Xiusheng of the Dragon Realm
  • Nangjiao In Bloom
Aerie Warden

Aerie Warden {1}{W}

Creature - Bird Warrior
Flying, first strike
The tenuous peace between the three great cities was kept by an indomitable aerial force.
1/2
  • Kahembo: Olde Dawn
Aerie's Pillar

Aerie's Pillar

Land - Island Animus
({T}: Add {U}.)
Aerie's Pillar enters tapped.
Flying
{2}{U}{U}: Aerie's Pillar becomes a creature in addition to its other types until end of turn.
3/3
Aeriform Remnant

Aeriform Remnant {5}

Artifact Creature - Construct
Flying
{2/U}{2/U}: Exile Aeriform Remnant. Return it to the battlefield under its owner's control at the beginning of the next end step.
3/3
  • Al Tabaq
Aerolius

Aerolius {2}{U}

Legendary Creature - Avatar
Flying
Your opponents play with their hands revealed.
If an opponent would search their library for a card, you may have that player search their hand for that card instead.
Nothing remains secret in her domain.
2/2
  • Novea
Aether Crosser

Aether Crosser {2}

Artifact - Vehicle
Flying
Whenever Aether Crosser attacks, you may aetherize another target tapped creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
Crew 1
2/2
  • Worlds Away