10 cards found
Apprentice Summoner

Apprentice Summoner {2}{G}{G}

Creature - Elf Wizard
When Apprentice Summoner enters the battlefield, search your library for a creature card with mana value 1 or less, put it onto the battlefield, then shuffle.
2/2
Become Immersed

Become Immersed {G}

Sorcery
Draw a card, then reveal any number of creature or land cards from your hand. You gain that much life.
Champion of Scales

Champion of Scales {R}{R}

Creature - Human Soldier
First strike, haste
Wanderlust — At the beginning of combat on each of your turns, if you control four or more differently named lands, you may pay {1}{R}. If you do, create a 4/4 red Dragon creature token with flying and haste. Exile that token at end of combat.
2/2
Disassociate

Disassociate {1}{W}

Enchantment
When Disassociate enters the battlefield, exile target creature until Disassociate leaves the battlefield.
Ema, the Traveler

Ema, the Traveler {U}{R}{W}

Legendary Creature - Human
When Ema, the Traveler enters the battlefield, reveal the top five cards of your library. Put any number of legendary cards revealed this way into your hand and the rest on the bottom of your library in any order.
{2}{B}: Another target legendary permanent gains indestructible until end of turn.
2/2
Envious Geist

Envious Geist {1}{W}

Creature - Spirit
Flying
Once each turn, when an opponent draws a card while they have more cards in hand than you, you may draw a card.
2/1
Far Wandering Guardian

Far Wandering Guardian {1}{U}

Creature - Elemental
Flying
Other creatures you control with flying get +1/+1.
1/1
Rest

Rest {1}{U}

Instant
Target nonland permanent phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Draw a card.
Tether of Simplicity

Tether of Simplicity {W}

Enchantment - Aura
Enchant nonland permanent
Enchanted permanent's activated abilities can't be activated and triggered abilities of enchanted permanent don't trigger.
Unassuming Swineherd

Unassuming Swineherd {1}{B}

Creature - Human Rogue
Flash
If a card or token would be put into an opponent's graveyard from anywhere, exile it instead.
2/1
  • MSEM Secret Lair Drops
  • High Noon 122 278