11 cards found
Archaezus, Dark Salvation
Enrapturing Grudge

Archaezus, Dark Salvation {5}{B}{B}

Legendary Creature - Elder Demon
This spell costs {1} less to cast for each enchantment you control.
Flying, lifelink, trample
Disturb {6}{B}{B}. That spell costs {1} less to cast for each enchantment you control. (You may cast this card from your graveyard transformed for its disturb cost.)
6/6
Card has other part: Enrapturing Grudge
Charming Marauder

Charming Marauder {1}{R}{G}

Creature - Human Warrior
When Charming Marauder enters, you may destroy target artifact or enchantment.
Recite {2}{W} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/2
Compelling Pariah

Compelling Pariah {U}

Creature - Human Mutant
Whenever a player casts a spell, each opponent mills a card.
1/2
Enrapturing Grudge
Archaezus, Dark Salvation

Enrapturing Grudge

Legendary Enchantment - Aura Curse
(Color indicator: Enrapturing Grudge is black)
Enchant opponent
At the beginning of enchanted player's upkeep, they choose one that hasn't been chosen yet —
• They discard three cards.
• They sacrifice three nonland permanents.
• You transform Enrapturing Grudge.
If Enrapturing Grudge would be put into a graveyard from anywhere, exile it instead.
Card has other part: Archaezus, Dark Salvation
Fiery Truthseeker

Fiery Truthseeker {2}{U}{R}

Creature - Nephilim Wizard
Flash
When Fiery Truthseeker enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
2/2
Godwatcher

Godwatcher {2}{U}{U}

Creature - Human Shaman
When Godwatcher enters, search any player's library for a creature card, exile it, then they shuffle their library.
When Godwatcher dies, put the exiled card onto the battlefield under your control.
1/4
Jak, Daring Vanguard

Jak, Daring Vanguard {R}{R}

Legendary Creature - Human Soldier
Whenever Jak, Daring Vanguard or another legendary creature you control enters, creatures you control get +1/+0 and gain haste until end of turn.
1/1
Minister of Zealots

Minister of Zealots {1}{R}

Creature - Human Cleric
At the beginning of combat on your turn, create a 1/1 red Cleric creature token with haste.
At the beginning of your end step, sacrifice each Cleric token you control unless you've cast an instant or sorcery spell this turn.
2/1
Olten Surveyor

Olten Surveyor {1}{G}

Creature - Human Scout
When Olten Surveyor enters, choose any number. Each opponent creates a 1/1 colorless Servo artifact creature token for each mode chosen.
• Destroy target artifact or enchantment with mana value 3 or less.
• Shuffle up to four cards from target player's graveyard into their library.
• You gain 4 life.
1/3
Scion of Silence

Scion of Silence {1}{W}

Creature - Human Soldier
As Scion of Silence enters, choose a nonland card name.
Other permanents with the chosen name lose all abilities.
2/1
Zaukar of the Ancient Ways

Zaukar of the Ancient Ways {W}{W}

Legendary Creature - Cat Cleric
Lifelink
Spells your opponents cast cost an additional {1} to cast for each spell they've cast before it this turn.
2/3