10 cards found
Arcanist's Spellsurge

Arcanist's Spellsurge {U}{R}

Instant
Until end of turn, creatures you control get +1/+1 and gain prowess. If there are two or more instant and/or sorcery cards in your graveyard, draw a card.
Gift of the Bayou

Gift of the Bayou {G}{W}

Instant
Creatures you control get +1/+1 and gain trample and lifelink until end of turn.
A fresh meal and a warm heart go a long way in surviving the wilds.
Here Forever

Here Forever {1}{W}{B}

Enchantment
When Here Forever enters, exile target creature or planeswalker until Here Forever leaves the battlefield.
At the beginning of your upkeep, the owner of the exiled card loses 1 life.
Into the Unknown

Into the Unknown {2}{R}{G}

Enchantment
When Into the Unknown enters, create two 1/1 Scout creature tokens that are all colors.
Whenever a land you control enters, if it doesn't have the same name as another land you control, put a +1/+1 counter on each creature you control.
Lease on Life

Lease on Life {3}{R}{W}

Enchantment
Whenever a non-Spirit creature you control dies, you may create a token that's a copy of that creature except the token is a Spirit in addition to its other types and has haste.
As life ends, footsteps change form.
Not All Who Wander

Not All Who Wander {3}{G}{U}

Instant
Primal {5}{G}{U} (During your turn, you may cast this spell for {5}{G}{U} instead of playing a land.)
If you cast this spell for its primal cost, search your library for a permanent card, reveal it, put it into your hand, then shuffle.
You may put a permanent card from your hand onto the battlefield.
  • MSEM Secret Lair Drops
  • Novea
Oppress the Weak

Oppress the Weak {U}{B}

Instant
Target creature gets -4/-4 until end of turn.
Civilized — Draw a card if you control an artifact, a creature, and an enchantment.
“Until my dying breath,” he whispered, cradling the youngling to his breast.
Piecemeal Finale

Piecemeal Finale {1}{B}{R}

Instant
Destroy target creature or planeswalker. That permanent's controller loses 3 life unless that player sacrifices a nonland permanent or discards a card.
As the staff began to snap, he resigned himself to his fate as wurm food.
Stall Fate

Stall Fate {W}{U}

Instant
Return target spell to its owner's hand. Its controller can't cast spells this turn. (Spells cast before this resolves are unaffected.)
Whisperwoods Exploration

Whisperwoods Exploration {B}{G}

Sorcery
Mill three cards. When you do, return another nonland card from your graveyard to your hand.
Expert surveyors scan the horizon three times—once for the target, twice to make sure, and thrice to take in the view.