7 cards found
Civilized Debate

Civilized Debate {1}{U}

Sorcery
Draw a card, then each player draws a card.
“...and stop calling me suspicious, I'm the one who sounded the alarm in the first place!”
Cobbled Transport

Cobbled Transport {3}

Artifact - Vehicle
Trample, haste
Crew—Tap three untapped artifacts and/or creatures you control.
“Ah, the Skeld. You won't find a faster bucket of bolts this side of Sector 14.”
—Captain Telam
4/4
Gathering the Gang

Gathering the Gang {2}{G}{W}

Enchantment
Whenever one or more +1/+1 counters are put on a creature you control, you may search your library for a creature card, reveal it, put it into your hand, then shuffle.
Where there are alien specimens to be transported, MIRA Inc is ready and willing- along with an army of freelancers.
Snuff Out the Light

Snuff Out the Light {1}{B}

Sorcery
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. If that creature would die this turn, exile it instead.
Cycling {B} ({B}, Discard this card: Draw a card.)
[03:16] Error- power failure detected.
[03:18] Override code accepted. Rebooting...
[03:19] Reboot canceled.
Traitor's Execution

Traitor's Execution {3}{R}

Sorcery
When you cast this spell, copy it for each player that has 8 or less life. (The copies have the same target.)
Traitor's Execution deals 3 damage to target player.
“More than anything else, we just wanted it to be over. For the body adrift in space to be the last.”
—Acting Captain Inkeri
Tranquil Moment

Tranquil Moment {W}

Instant
Choose one —
• Each player skips their next combat step.
• Each opponent can't cast instant or sorcery spells this turn.
“Some nights, I wonder what that thing thought about as it died. Was it angry? Sad? Did it regret? Did it feel anything at all?”
Twilight Ambush

Twilight Ambush {B}

Instant
Destroy target creature with power or toughness 2 or less.
Even after evolving for millennia and traveling thousands of light years, humans still fear the things in the dark.