Reach, trample If a +1/+1 counter would be put on another creature you control, instead put a +1/+1 counter on that creature and on Avatar of the Natural.
Pressure {X}{U}{U}(You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Look at the top card of your library. You may put that card into your graveyard. Draw a card. If this spell was cast for its pressure cost, draw X cards instead.
Trample Whenever you cast a noncreature spell, crystallize. If you create a Treasure this way, Heartforge Savant deals 1 damage to you for each Treasure you've created this turn. (Put a +1/+1 counter on a creature you control or create a Treasure.)
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) You may play any number of lands on each of your turns.
Flying, haste Whenever a nonbasic land becomes tapped, it deals 2 damage to its controller. Whenever Kaor Awoken attacks, it gets +1/+0 until end of turn for each other Dragon you control.
When Soulblade enters, exile target creature card with mana value 3 or less from your graveyard. Whenever equipped creature attacks, create a token that's a copy of a card exiled with Soulblade that's tapped and attacking. Exile the token at end of combat. Equip {1}
When Still-Smoke Skirmisher dies, each opponent loses 1 life and you gain 1 life. Then return Still-Smoke Skirmisher to the battlefield at the beginning of the next end step if it was sacrificed.
When Warden of the Dead enters, you draw a card and you lose 1 life. When Warden of the Dead dies, conjure three cards named Warden of the Dead and shuffle them into your main library. For the rest of the game, you may cast spells named Warden of the Dead without paying their mana costs.