As Amber Hills enters, you may pay 2 life. If you don't, Amber Hills enters tapped. {T}, Sacrifice Amber Hills: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
As Barren Desolation enters, you may pay 2 life. If you don't, Barren Desolation enters tapped. {T}, Sacrifice Barren Desolation: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
As Grim Bastion enters, you may pay 2 life. If you don't, Grim Bastion enters tapped. {T}, Sacrifice Grim Bastion: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
As Magmatic Torrent enters, you may pay 2 life. If you don't, Magmatic Torrent enters tapped. {T}, Sacrifice Magmatic Torrent: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
As Mysterious Cataract enters, you may pay 2 life. If you don't, Mysterious Cataract enters tapped. {T}, Sacrifice Mysterious Cataract: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
As Ocean Monastery enters, you may pay 2 life. If you don't, Ocean Monastery enters tapped. {T}, Sacrifice Ocean Monastery: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
As Shardstone Rift enters, you may pay 2 life. If you don't, Shardstone Rift enters tapped. {T}, Sacrifice Shardstone Rift: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
As Sunlit Highland enters, you may pay 2 life. If you don't, Sunlit Highland enters tapped. {T}, Sacrifice Sunlit Highland: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
As Timber Range enters, you may pay 2 life. If you don't, Timber Range enters tapped. {T}, Sacrifice Timber Range: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.