When Long Journey enters, exile target creature or planeswalker an opponent controls until Long Journey leaves the battlefield.
Day 1: Setting out, conditions good Day 29: What a beautiful world Day 109: I no longer recognize myself Day 401: What purpose I set out for has been forgotten; I have foregone my identity entirely
When this permanent transforms into Worthy Vulpine or at the beginning of combat on your turn, creatures you control gain haste and trample until end of turn.
Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000-year curse.