9 cards found
Basat Charm

Basat Charm {R}

Sorcery
Choose one —
• Target creature gets +2/-1 until end of turn.
• Basat Charm deals 3 damage to target player or planeswalker.
“As a pattern in the sand, life spins in on itself— Eternally towards death, then back again.”
—Junmra's Hymn, canto 118
Crush the Hull

Crush the Hull {1}{U}{U}

Instant
Pressure {U}{U} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Counter target spell.
At 1800 hours, the Mariner reported an extraordinary finding in Cuxuri. At 1803, her signal vanished without a trace.
  • Elmare: Into the Abyss
Darna's Grimoire

Darna's Grimoire {1}

Artifact - Clue
When Darna's Grimoire enters the battlefield, you may discard a card. If you do, draw a card.
{2}, Sacrifice Darna's Grimoire: Draw a card.
“Week 236: We've done it. It speaks.”
—Darna, notes
  • Riddles of Revio
Inquirer, Roaming Rover

Inquirer, Roaming Rover {4}

Legendary Artifact Creature - Servo
Inquirer, Roaming Rover attacks each combat if able.
Whenever Inquirer deals damage to an opponent, draw a card.
01001000 01100001 01110000 01110000 01111001 00100000 01100010 01101001 01110010 01110100 01101000 01100100 01100001 01111001
4/4
Mage Studies

Mage Studies {3}{U}

Instant
Search your library for a cryptic card, reveal it, put it into your hand, then shuffle. (Artifacts, enchantments, and modal spells are cryptic.)
“Levitation practice can be found on page 148.”
—Professor Eta
  • Riddles of Revio
Refactor

Refactor {1}{U}

Instant
Draw two cards, then discard a card.
99 bugs that lie in the core. 99 bugs in the core. Take one out, patch it around. 137 bugs that lie in the core…
  • Beyond the Blackwall
Search for Precedent

Search for Precedent {U}{R}{W}

Instant
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
“According to volume 133 of the Edicts of Sha'Iv...”
  • Mious
Thundermane Fox

Thundermane Fox {1}{W}{W}

Creature - Fox
Flash
Whenever Thundermane Fox enters the battlefield or attacks, target creature you control gains double strike until end of turn.
It accumulates negative ions from the atmosphere to blast out 10,000-volt lightning bolts.
2/2
Worthy Vulpine
Worried Vulpine

Worthy Vulpine

Creature - Fox
(Color indicator: Worthy Vulpine is red)
When this permanent transforms into Worthy Vulpine or at the beginning of combat on your turn, creatures you control gain haste and trample until end of turn.
Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000-year curse.
5/5
Card has other part: Worried Vulpine