122 cards found
Abandoned Chamber

Abandoned Chamber {X}

Artifact
Abandoned Chamber enters the battlefield with X story counters on it.
{3}, {T}, Remove all story counters from Abandoned Chamber and exile it: Return a card from your graveyard to your hand for each counter removed this way.
Millaray used her history magic to unconver a near-forgotten tale: the Caica-Relonche War.
  • Road to Caru Mapu
Amancay, Weichafe Exemplar
Condor's Protection

Amancay, Weichafe Exemplar {B}{R}{G}

Legendary Creature - Human Warrior
Trample
Whenever a Warrior you control dies, it deals 1 damage to any target.
“Even after I'm gone, I'll never avert my gaze from my people.”
3/3
Card has other part: Condor's Protection
  • Road to Caru Mapu
Ancient Pillan
Volcano Sacrifice

Ancient Pillan {2}{R}{R}

Creature - Spirit
Trample
When Ancient Pillan enters the battlefield, it fights up to one target creature an opponent controls.
The ancestral spirits of clan founders, the pillan fight for the Relonche in the afterlife, but if one were to be made upset by a human's actions...
4/4
Card has other part: Volcano Sacrifice
  • Road to Caru Mapu
Antu, Sun Spirit

Antu, Sun Spirit {3}{R}{G}

Legendary Creature - Spirit God
Antu, Sun Spirit can't attack or block unless you control ten or more permanents.
As long as it's your turn, other creatures you control get +X/+0 and have haste, where X is the amount of life you've gained this turn.
When Antu dies or is put into exile from the battlefield, you may put him into his owner's library third from the top.
8/8
  • Road to Caru Mapu
Aukan, Swift Hawk

Aukan, Swift Hawk {2}{R}{R}

Legendary Creature - Human Warrior
Menace, haste
At the beginning of combat on your turn, gain control of up to two target noncreature, nonland permanents your opponents control until end of turn. Untap those permanents. You may attach any number of Equipment among them to creatures you control until end of turn. (They unattach at end of turn.)
4/3
  • Road to Caru Mapu
Auros, the Red King

Auros, the Red King {3}{R}

Legendary Creature - Human Warrior Noble
This spell can't be countered.
When Auros enters the battlefield, it deals damage to any target equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
{R}, Sacrifice Auros, Discard your hand: Draw three cards.
3/3
  • MSEM Masters: Jumpstart
  • MSEM Secret Lair Drops 771 802 863
Awadeh, Lion of the Hajir

Awadeh, Lion of the Hajir {R}{G}{W}

Legendary Creature - Human Survivor
This spell can't be countered.
Survivor spells you cast can't be countered.
Whenever a nontoken Survivor enters the battlefield under your control, create a tapped 1/1 Survivor creature token that's all colors.
3/3
  • MSEM Masters: Jumpstart
Birth of Reloncaru
Tenvilu, Earthen Warden

Birth of Reloncaru {2}{G}{W}

Legendary Enchantment
Legacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.)
Permanents you control have lifelink and “{T}: Add one mana of any color.”
...so that they would go on to inhabit the new world he created for them.
Card has other part: Tenvilu, Earthen Warden
  • Road to Caru Mapu
Bloodsucking Pihuchen

Bloodsucking Pihuchen {B}{G}

Creature - Cockatrice Snake
Flying, deathtouch
When Bloodsucking Pihuchen enters the battlefield, choose a nonland card name.
Whenever a permanent with the chosen name enters the battlefield, each opponent loses 1 life and you gain 1 life.
1/3
  • Road to Caru Mapu
Calfu, Greatest Toqui

Calfu, Greatest Toqui {4}

Legendary Creature - Human Warrior Noble
(Color indicator: Calfu, Greatest Toqui is all colors)
Calfu, Greatest Toqui is all colors.
As long as there are five or more basic land types among lands you control, other creatures you control get +2/+1 and have vigilance.
When Calfu dies, you may search your library for a card named Heart of Caru Mapu, put it onto the battlefield, then shuffle.
3/4
Related card: Heart of Caru Mapu
  • Road to Caru Mapu
Capac's Envoy

Capac's Envoy {1}{W}

Creature - Human Noble
When Capac's Envoy enters the battlefield, draw a card.
If one or more players would draw a card except the first one they draw in each of their draw steps, instead each player may draw a card.
Each plane under the Intisuyu was sent envoys to ensure all riches were equally distributed, and that the emperor got his share.
2/3
  • Road to Caru Mapu
Capac's Oversight

Capac's Oversight {1}{U}{U}

Instant
Exile any number of target artifacts and/or enchantments you control, then return them to the battlefield under your control.
Each Capac inherits the planeswalker spark of their predecessor, enabling them to see all that goes on in the many planes of the Intisuyu.
  • Road to Caru Mapu
Carnal Warfare
Regrowth from Ruin

Carnal Warfare {B}{B}

Instant
Until end of turn, all creatures gain deathtouch and “When this creature dies, its controller loses 2 life.”
After Amancay's death, the Caica and the Relonche fought until there wasn't a single unwounded soldier in either army...
Card has other part: Regrowth from Ruin
  • Road to Caru Mapu
Ceremony of Safe Passage
Machi Initiate

Ceremony of Safe Passage {2}{G}

Instant
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.)
Shuffle any number of target cards in graveyards into their owners' libraries.
Scry 2, then you gain 3 life.
...as well as ensuring the dead join their ancestors.
Card has other part: Machi Initiate
  • Road to Caru Mapu
Ch'aska Walla Captain

Ch'aska Walla Captain {3}{W}{W}

Creature - Human Soldier Wizard
When Ch'aska Walla Captain enters the battlefield, if you cast it, you may return an enchantment card from your graveyard to the battlefield. When you do, you gain life equal to that enchantment's mana value.
“A single one of my Ch'aska Walla can do in a minute what a hundred men couldn't do in a year.”
—Shining Capac Upanqui
3/4
  • Road to Caru Mapu
Ch'aska Walla Chasqui

Ch'aska Walla Chasqui {U}

Creature - Human Scout Wizard
As long as you control three or more creatures with the same name, Scouts and Wizards you control can't be blocked.
A deck can have any number of cards named Ch'aska Walla Chasqui.
“I'm afraid you're all that stands between me and the end of my relay. And I could really use some chicha right now.”
1/1
  • Road to Caru Mapu
Ch'aska Walla Vanguard

Ch'aska Walla Vanguard {1}{W}

Creature - Human Soldier Wizard
Lifelink
Whenever you cast a noncreature spell, put a +1/+1 counter on Ch'aska Walla Vanguard.
“I don't mean to question the Capac, but I do wonder why he only called for rank and file troops in this new conquest of his. Perhaps he fears the collateral damage.”
1/2
  • Road to Caru Mapu
Chasqui Veteran

Chasqui Veteran {G}

Creature - Human Scout
Trample
Whenever Chasqui Veteran deals combat damage to a player, if you control three or more artifacts and/or enchantments, draw a card.
“Some of the Ch'aska Walla are so emboldened by their new toys that they forget tracing a road requires paying attention.”
2/1
  • Road to Caru Mapu
Climbing the Oldest Mountain

Climbing the Oldest Mountain {2}{G}

Enchantment - Road
When Climbing the Oldest Mountain enters the battlefield, draw a card, then choose a card name.
Whenever a creature you control with the chosen name deals combat damage to a player, put two +1/+1 counters on it.
“Sami found an abandoned Caica estate that Phyrexia didn't care for. Here I will find the way home.”
— Millaray Antillanca
  • Road to Caru Mapu
Colocolo

Colocolo {U}

Creature - Cat
Creatures you control named Colocolo can't be blocked and have ward {2}.
{U}{U}: Put an inspiration counter on target creature. It's named Colocolo in addition to its other names for as long as it has an inspiration counter on it.
If sightings of it weren't extremely rare, would there be so many great warriors named after it?
1/1
  • Road to Caru Mapu
Condor Clearings

Condor Clearings {W}{B}

Enchantment
Whenever you cast an enchantment spell, create a 1/1 white and black Bird creature token with flying and vigilance.
Whenever three or more creatures you control deal combat damage to a player, that player sacrifices a creature. If they can't, they discard a card.
Condor's Protection
Amancay, Weichafe Exemplar

Condor's Protection {1}{B}{R}{G}

Legendary Enchantment
Legacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.)
Whenever a Warrior you control becomes the target of a spell or ability an opponent controls, that player loses 1 life and discards a card, then you draw a card and gain 1 life.
Card has other part: Amancay, Weichafe Exemplar
  • Road to Caru Mapu
Conflicting Records

Conflicting Records {4}{U}{U}

Instant
An opponent separates all noncreature, nonland cards in your graveyard into two piles. Put one pile into your hand and exile the other. Exile Conflicting Records.
Dominarian tomes said Caru Mapu was destroyed by the Phyrexians, but the Caica archives Millaray found implied otherwise. Tired of hesitating, she planeswalked towards the truth.
  • Road to Caru Mapu
Consecrated Altar

Consecrated Altar {2}

Artifact
{T}: Mill three cards. Scry 1.
{1}, Sacrifice Consecrated Altar: Counter target spell or ability that targets you or one or more cards in your graveyard.
Called rewe, they're installed in front of a machi's house as a place of purity and spirituality.
  • Road to Caru Mapu
Cosmic Expansion

Cosmic Expansion {1}{U}{U}

Enchantment - Road
When Cosmic Expansion enters the battlefield, draw a card, then choose a card name.
Whenever one or more creatures you control with the chosen name deal combat damage to a player, you may create a token that's a copy of another target artifact or enchantment you control.
Capac Upanqui expanded the Caica empire to more planes than any other emperor before him.
  • Road to Caru Mapu