594 cards found
A Bond that Spans Planes

A Bond that Spans Planes {1}{R}{W}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II, III — Return up to X target creature cards with mana value 3 or less from your graveyard to the battlefield, where X is the number of lore counters on A Bond that Spans Planes.

  • The Stage Presents: The Neverending Act
A Delightful Afternoon. . .

A Delightful Afternoon. . . {1}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II, III — Audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
Distribute two +1/+1 counters among creatures you control.
  • The Stage Presents: The Neverending Act
A Memorial to Radiance

A Memorial to Radiance {G}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — You may create a token that's a copy of target Aura you control. Attach it to target creature you control.
III — Put a +1/+1 counter on each enchanted creature you control. Those creatures gain indestructible and vigilance until end of turn.
  • The Stage Presents: The Neverending Act
A Most Important Prince

A Most Important Prince {1}{B}{B}

Creature - Construct Noble
Menace
Whenever you cycle A Most Important Prince or it attacks, each opponent with two or more cards in hand discards a card.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)
3/2
  • The Stage Presents: The Neverending Act
A Princess' Plea

A Princess' Plea {1}{W}{B}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — You may exile target nonland permanent. If you do, you lose 3 life.
III — Create a 7/7 white, black, and green Horror Knight creature token with trample and “Whenever this creature is dealt damage, you lose that much life.”
  • The Stage Presents: The Neverending Act
A Recipe for Disaster

A Recipe for Disaster {1}{B}{G}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Mill four cards.
Return target land card from your graveyard to the battlefield.
I — Return target creature or non-Saga enchantment card from your graveyard to the battlefield.
You may cast target instant or sorcery card from your graveyard without paying it mana cost
  • The Stage Presents: The Neverending Act
A Song of Sleet and Hellfire

A Song of Sleet and Hellfire {R}{G}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a token that's a copy of target Construct you control.
III — Constructs you control get +2/+0 and gain vigilance until end of turn.
  • The Stage Presents: The Neverending Act
A Tale of the Boastful Sailor

A Tale of the Boastful Sailor {1}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
III — Whenever a creature you control deals combat damage to a player this turn, draw a card.
  • The Stage Presents: The Neverending Act
Abominable Auteur

Abominable Auteur {1}{R}{W}{B}

Creature - Skeleton Horror
Haste
Whenever Abominable Auteur attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield. If that card's mana value was 1 or less, it enters tapped and attacking.
3/2
  • The Stage Presents: The Neverending Act
Adventurer's Amulet

Adventurer's Amulet {1}

Artifact
{2}, Sacrifice Adventurer's Amulet: Search your library for a basic land or Satrapy card, reveal it, put it into your hand, then shuffle.
Whether they're from the Zagos Mountains or the Dunesea, travelers use these trinkets to give them luck on their journeys.
  • Alkabah
Adventurous Impulse

Adventurous Impulse {G}

Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
“Nangjiao is now an untamed wild, an empty canvas. Let's go paint.”
—Lei Lihong
Affluent Knight

Affluent Knight {4}{B}{G}

Creature - Human Knight
When Affluent Knight enters the battlefield, recruit, then recruit again. (To recruit, create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
To the followers of Tamaak, a store of wealth is as sacred as a store of water.
2/1
  • Alkabah
Agent of Andazir

Agent of Andazir {B}{R}

Creature - Azra Knight
Whenever a creature you control dies, put a +1/+1 counter on Agent of Andazir.
“The angels have never tasted a soul before. They condemn us as monsters without ever experiencing how sweet it truly feels.”
—Andazir, the Crownless
2/2
  • Alkabah
Aid from Martoob

Aid from Martoob {2}{G}

Enchantment - Aura
Enchant land
When Aid from Martoob enters the battlefield, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
When enchanted land is tapped for mana, add one mana of any color.
  • Alkabah
Alchemist's Kit

Alchemist's Kit {U}

Artifact
When Alchemist's Kit enters the battlefield, you may return target creature to its owner's hand.
2U, Sacrifice Alchemist's Kit: Draw a card.
“A pinch here and a cup there and all your problems can disappear!”
—Jabin, Grand Alchemist
  • Alkabah
All Part of the Show

All Part of the Show {3}{R}{W}

Sorcery
Creatures you control gain vigilance until end of turn. After this main phase, there's an additional combat phase followed by an additional main phase.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “III—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
All-Encompassing Akvan

All-Encompassing Akvan {U}{B}{R}{G}

Creature - Horror
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Noncreature spells you cast cost {X} less to cast, where X is All-Encompassing Akvan's power.
2/5
  • Alkabah
Ameret's Favored

Ameret's Favored {4}{W}

Creature - Angel Cleric
Flying
When Ameret's Favored enters the battlefield, you gain 3 life.
In Ameret's absence, Cyrukan fell from favor and Sahra conquered the satrapy of Avaz. With Ameret's return, their choir of angels hastened all of their plans.
3/3
  • Alkabah
Ameret, Hope of Night

Ameret, Hope of Night {2}{R}{W}

Legendary Planeswalker - Ameret
At the beginning of combat on your turn, if there are seven or more loyalty counters on Ameret, they become a 5/5 Angel creature with flying and indestructible until end of turn.
[+1]: Create a 1/1 red and white Cleric creature token with lifelink and haste.
[–X]: Ameret deals X damage to any target. You gain X life.
Loyalty:
4
  • Over the Horizon
  • MSEM Secret Lair Drops 385 478
Ameret, Pride of Cyrukan

Ameret, Pride of Cyrukan {2}{R}{R}{W}{W}

Legendary Planeswalker - Ameret
As long as it's your turn, Ameret is a 4/4 Angel creature with flying, haste, indestructible, and “Whenever Ameret attacks, attach any number of Equipment you control to them.”
[+2]: Create two 1/1 red and white Cleric creature tokens with lifelink.
[–3]: Ameret deals 4 damage to target creature or planeswalker. You gain 4 life.
[–4]: For each creature you control, create a Weapon token and attach it to that creature. (It's an Equipment artifact with equip {2} and “Equipped creature gets +1/+1.”)
Loyalty:
6
Aminatou's Adherent

Aminatou's Adherent {3}{B}

Creature - Azra Warrior
When Aminatou's Adherent enters the battlefield, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Whenever you condemn a creature, creatures you control gain menace until end of turn.
4/2
  • Alkabah
Aminatou's Touch

Aminatou's Touch {2}{W}{U}{B}

Sorcery
Create three 1/1 black Insect creature tokens with flying, then judge each of them. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Aminatou's reign as Justicar has seen a massive shift in Shapur's rule. What was once a shah without direction, the planeswalker's touch has opened his eyes to every possibility.
  • Alkabah
Aminatou, Justicar

Aminatou, Justicar {1}{W}{U}{B}

Legendary Planeswalker - Aminatou
[+1]: Scry 2. Create a 1/1 black Insect creature token with flying.
[–2]: Judge each creature you control.
[–8]: For each card type, search your library and graveyard for a card of that type and exile it, then shuffle. You may play any number of cards exiled this way without paying their mana costs.
Loyalty:
4
  • Alkabah
An Accursed Coronation

An Accursed Coronation {3}{W}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create four 1/1 colorless Construct Actor creature tokens.
II — Each player sacrifices a nontoken creature.
III — Each player loses 3 life.
  • The Stage Presents: The Neverending Act
An Invitation to High Rollers

An Invitation to High Rollers {1}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Audition for red. (Create a 1/1 Construct Actor creature token, a Warrior Role giving 3/2 and trample, or a Wizard Role giving 2/2 and prowess. Roles replace older ones.)
III — Whenever a creature you control deals damage to an opponent this turn, exile the top card of your library. You may play it this turn.
  • The Stage Presents: The Neverending Act