55 cards found
Acin, the Toymaker Avatar

Acin, the Toymaker Avatar

Vanguard
Your starting life is 24.
{X}, Discard a card: Create a token that's a copy of a creature card with mana value X chosen at random. If X is 11 or greater, choose a creature with mana value X or greater instead. Activate only as a sorcery and only once each turn.
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All That Glitters

All That Glitters {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Not only can you take it all with you, you have to.
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
Basin Fortress

Basin Fortress

Land
Basin Fortress enters tapped unless you control a basic land.
{T}: Add {B} or {G}.
Both Sultai nobles and Abzan merchants lay claim to the lush bounties of the Sagu Jungle.
Big Presents
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Boneyard Pass

Boneyard Pass

Land
Boneyard Pass enters tapped unless you control a basic land.
{T}: Add {W} or {B}.
Both Abzan convoys and Mardu cavalries lay claim to the stable passage of the Salt Road.
Cortex Coil

Cortex Coil {2}

Artifact - Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw a card. This ability triggers only once each turn.
Equip {1}
Cramming Student

Cramming Student {2}{R}

Creature - Human
Prowess
When Cramming Student enters, conjure ten cards named Fatigue and shuffle them into your library. (They're colorless sorceries that cost {2} and have “Draw a card.”)
Instant and sorcery spells you cast cost {1} less to cast.
3/2
Related card: Fatigue
Fabled Passage

Fabled Passage

Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Forest

Forest

Basic Land - Forest
Frostpoint Caldera

Frostpoint Caldera

Land
Frostpoint Caldera enters tapped unless you control a basic land.
{T}: Add {U} or {R}.
Both Jeskai sages and Temur shamans lay claim to the mystic energies of the Fire Rim.
Island

Island

Basic Land - Island
Massive Surprises
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Mei's Collection

Mei's Collection {1}{U}

Enchantment
Codex — Unraveling; Unraveling; Unrelenting; Unrelenting; Mindrip; Swipe Secrets. (As this enters, conjure its contents into a shuffled face-up additional library.)
Flash
When Mei's Collection enters, draw a card from its codex.
Minister of Madness

Minister of Madness {2}{U}

Creature - Human Wizard Cleric
When Minister of Madness enters, create a 0/1 blue Weird creature token with flying.
{2}{U}, Sacrifice a creature: Search your library for an instant or sorcery card with mana value equal to 1 plus the sacrificed creature's mana value, exile that card, then shuffle. Then you may cast that card without paying its mana cost. Activate only as a sorcery.
1/3
Mountain

Mountain

Basic Land - Mountain
Plains

Plains

Basic Land - Plains
Playtest Card A1

Playtest Card A1

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Playtest Card A10

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Playtest Card A11

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Playtest Card A14

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Playtest Card A2

Playtest Card A2

(Color indicator: Playtest Card A2 is blue)
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