You can't lose the game until your next turn and your opponents can't win the game until your next turn. Fuse (You may cast one or both halves of this card from your hand.)
Whenever target creature deals combat damage to a player this turn, draw two cards. Fuse (You may cast one or both halves of this card from your hand.)
Target creature gets +2/+2 for each creature blocking it and gains trample until end of turn. Fuse (You may cast one or both halves of this card from your hand.)