At the beginning of combat on each opponent's turn, if you control three or more enchantments, choose target creature. Prevent all combat damage that creature would deal this turn. {2}{W}: You gain 2 life and scry 1.
Once each turn, when you gain life, you may exile the top card of your library. You may play that card this turn. Whenever you cast your second spell each turn, Ignition Engine deals 2 damage to target player or planeswalker.
Choose two — • Each opponent sacrifices a creature with mana value 3 or less. • Each opponent sacrifices an enchantment with mana value 3 or less. • Exile each opponent's graveyard. • You gain 3 life.
Flash When Slippery Assassin enters, counter target spell if its mana value is less than or equal to Slippery Assassin's power. Sacrifice another creature: Put a +1/+1 counter on Slippery Assassin.
Flying When Sphinx of Ill Omens enters, return target permanent to its owner's hand. Discard a card: Target creature or player gains hexproof until end of turn.
Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that spell for as long as it remains exiled and you may spend blue and black mana as though it were mana of any color to cast it.