11 cards found
Commanding Princess

Commanding Princess {2}{R}{W}

Creature - Human Noble
Flash
When Commanding Princess enters, choose two —
• Commanding Princess deals 2 damage to any target and you gain 2 life.
• Return target permanent card with mana value 2 or less from your graveyard to your hand.
• Destroy target artifact or enchantment.
• Create a 1/1 colorless Shapeshifter creature token with changeling.
2/1
Cosmic Coalescing

Cosmic Coalescing {X}{U}{R}

Instant
Cosmic Coalescing deals X damage to any target. You may reveal a noncreature card with mana value X or less you own from outside the game and put it into your hand. X can't be 0.
Exile Cosmic Coalescing.
Cosmic Sinkhole

Cosmic Sinkhole {X}{X}{U}

Instant
Converge — Counter target spell unless its controller pays {1} for each color of mana spent to cast Cosmic Sinkhole.
Dreams Come True

Dreams Come True {2}{W}{U}

Instant
Scry 1, then draw two cards. You gain 3 life. Exile up to four cards from graveyards.
Exeunt

Exeunt {B}

Instant
Each player sacrifices a creature.
Lost Through Dreams

Lost Through Dreams {W}{U}

Instant
Counter target spell. If a noncreature spell is countered this way, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
Merkurio's Familiar

Merkurio's Familiar {2}{R}{R}

Creature - Phoenix
Flying, haste
{X}{R}{R}, Exile an instant or sorcery card with mana value X from your graveyard: Return Merkurio's Familiar from your graveyard to the battlefield. It gets +X/+0 until end of turn.
3/2
Suisei the Southern Star

Suisei the Southern Star {3}{R}

Legendary Creature - Phoenix
Flying
Suisei the Southern Star gets +1/+1 for each comet counter you have.
Whenever you cast an instant or sorcery spell with mana value greater than the number of comet counters you have, you may pay {R}. If you do, return Suisei from your graveyard to the battlefield, then you get a comet counter.
2/2
Unceasing Flames

Unceasing Flames {R}

Sorcery
Unceasing Flames deals X damage to any target, where X is 2 plus the number of cards named Unceasing Flames in your graveyard.
Conjure three cards named Unceasing Flames and shuffle them into your main library.
Villainy

Villainy {B}{B}{B}

Enchantment
Whenever one or more creatures die for the first time each turn, you draw a card and you lose 1 life.
Whenever you cast a black noncreature spell, Villainy deals 2 damage to any target and you gain 2 life.
The moral of the Tale of the Urchin King: heroes get remembered, but villains never die.
What Lurks Beyond

What Lurks Beyond {G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library, hand, or graveyard for a creature card with mana value 1 greater than the sacrificed creature's and put it onto the battlefield. If you searched your library this way, shuffle.
Something is coming from way out beyond the stars.