14928 cards found
Jund Shardseeker

Jund Shardseeker {2}{R}

Creature - Goblin Scout
Menace
Swampcycling {1}, forestcycling {1} ({1}, Discard this card: Search your libary for a Swamp or Forest card, reveal it, put it into your hand, then shuffle.)
It had found fearsome predators in these strange lands, but none compare to the dragons of Jund.
3/2
  • Alara
Junktrawler

Junktrawler {4}

Artifact Creature - Construct
When Junktrawler enters, create a tapped colorless Powercell artifact token with “{T}: Add {C}.”
Tap another untapped artifact you control: Junktrawler gets +1/+1 until end of turn.
3/2
Justiciar Overseer

Justiciar Overseer {2}{W}

Creature - Angel Soldier
Flash
Flying
When Justiciar Overseer enters, the next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
3/1
K-83 Sunshine Walker

K-83 Sunshine Walker {3}{W}{W}

Artifact Creature - Construct
Landfall — Whenever a land you control enters, upgrade K-83 Sunshine Walker. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• Vigilance
• Lifelink
“Take it for a test drive; you won't want your old model back even for a weekend or a day!”
—Katrina, mech dealer
3/4
  • Over the Horizon
Ka Soma, the Soulless

Ka Soma, the Soulless {3}{R}{W}

Legendary Creature - Nymph
First strike
Spells can't be cast except during their controller's turns.
Whenever a creature attacks you, Ka Soma deals 1 damage to that creature's controller unless that player pays {1}.
3/4
  • Novea
Kahroba Pureblood

Kahroba Pureblood {2}{G}

Creature - Azra Warrior
Kahroba Pureblood has trample as long as it has a counter on it.
Those who follow the Elder Demons are corrupted into near subhuman forms as their bodies show the decay of their own morality.
3/3
  • Alkabah
Kahroba, Forefather of All
Atieh, Savior of Destiny

Kahroba, Forefather of All {3}{G}{W}

Legendary Creature - Elder Demon
If a creature would die, exile it instead with an ancestry counter on it.
Kahroba gets +X/+X, where X is the total power of creature cards exiled with ancestry counters on them.
At the beginning of your upkeep, if there are four or more cards exiled with ancestry counters on them, transform Kahroba.
3/3
Card has other part: Atieh, Savior of Destiny
  • Alkabah
Kai'Long, Dark Immolator

Kai'Long, Dark Immolator {3}{B}{B}

Legendary Creature - Demon
Flying
Whenever a creature you control dies, each opponent loses life equal to its power.
“It will be painful, yes. But surely you did not come to me expecting glory at no cost?”
3/3
  • Goliaths of Nangjiao
Kai'Oro, Grave Betrayer

Kai'Oro, Grave Betrayer {2}{U}{B}{R}

Legendary Creature - Demon
Flying
Ward—Discard a card.
Whenever Kai'Oro enters or attacks, you may exile target nonland card with mana value 3 or less from your graveyard. Until end of turn, you may cast a copy of that card without paying its mana cost.
3/4
Kai'Shi, Anguished One

Kai'Shi, Anguished One {3}{U}{B}

Legendary Creature - Demon Wizard
Flying
Whenever another Wizard you control enters, you draw a card and each opponent discards a card.
Revive {5}{U}{B} ({5}{U}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
  • Goliaths of Nangjiao
Kai'Zhou, the Purifier

Kai'Zhou, the Purifier {1}{B}{B}

Legendary Creature - Human Demon
Menace
When Kai'Zhou enters, you may have all legendary nonland permanents phase out until your next turn.
Whenever Kai'Zhou deals combat damage to a player, they sacrifice a legendary permanent.
3/4
  • Nangjiao In Bloom
Kaleidoscale Drake

Kaleidoscale Drake {3}{U}

Creature - Drake
Flying
Inspired — Whenever Kaleidoscale Drake becomes untapped, scry 1.
“I've never understood dragons. Drakes share their majesty, but eschew their brutish ferocity in favor of unbridled grace.”
—Ing'Wei Zhang
3/3
  • Nangjiao In Bloom
Kalyn, Wildkin Envoy

Kalyn, Wildkin Envoy {2}{W/U}{G}

Legendary Creature - Shapeshifter
Changeling (This card is every creature type.)
As Kalyn, Wildkin Envoy enters, choose up to three non-Human creature types.
Other creatures you control with one or more of the chosen types get +1/+1.
{2}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling. Activate only outside of combat.
3/3
Kambiro, the Untrue King

Kambiro, the Untrue King {3}{W/B}{W/B}

Legendary Creature - Lemur Noble
{W/B}: Kambiro, the Untrue King gets +1/+1 until end of turn.
Whenever a storied permanent you control enters, if you cast it, return target creature card from your graveyard to your hand. If that creature's power is less than Kambiro's power, you may return it to the battlefield instead. (Enchantments and legendary permanents are storied.)
3/3
  • Kahembo: Olde Dawn
Kamito Warcaster

Kamito Warcaster {1}{R}{R}

Creature - Human Wizard
Haste, prowess
Whenever Kamito Warcaster attacks, you may pay {2}{R}. If you do, create a token that's a copy of another target creature you control and that's tapped and attacking. It's a colorless Spirit in addition to its other types. Exile that token at end of combat.
3/3
  • Path of Shadows
Kan, Triumvirate Tactician

Kan, Triumvirate Tactician {1}{R}{W}

Legendary Creature - Elemental
Rhapsody {5}{R}{W} (Pay {5}{R}{W} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Whenever a creature you control with power 4 or greater attacks, look at the top four cards of your library. You may cast a nonland card with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
“Hell or glory, I don't want anything in between.”
3/3
  • Animus Vox
Kareki Retainer

Kareki Retainer {2}{G}

Creature - Human Warrior
Vigilance
Revive {3}{G} ({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
  • Tales of Old Jidai
Kareki Warmaster

Kareki Warmaster {2}{W}

Creature - Human Samurai
Vigilance
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{2}{W}{W}: Creatures you control get +1/+1 until end of turn.
3/2
  • Tales of Old Jidai
Karoa's Faithful

Karoa's Faithful {2}{W}{W}

Creature - Cat Knight
When Karoa's Faithful enters, target creature gets +X/+X until end of turn, where X is the total number of creatures you control that are Knights or have Adventures.
“His Roaring Grace shines brighter than the Dawn Hill sunrise, yet I shan't avert my gaze.”
3/3
  • Adventurers of Onora
Karoa's Vanguard

Karoa's Vanguard {2}{W}

Creature - Cat Knight
Vigilance
Whenever Karoa's Vanguard or another Knight you control enters, if an opponent controls more lands than you, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle.
3/3
  • Adventurers of Onora
Kasienka, Raven's Regarded

Kasienka, Raven's Regarded {1}{W}{W}

Legendary Creature - Human Soldier
Vigilance, lifelink
{1}, Discard a card: Target Soldier creature gains indestructible until end of turn.
“Above all else, I uphold the values of loyalty, duty, and justice. But what do I do when those values are at odds with one another?”
3/2
  • Plagues of Fretport
Keeneye Drake

Keeneye Drake {3}{U}

Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
3/1
  • K15 Core Set
Keeper of Blue Incense

Keeper of Blue Incense {3}{U}{U}

Creature - Human Wizard
When Keeper of Blue Incense enters, submerge target card from your graveyard. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
3/2
  • Goliaths of Nangjiao
Keeper of Codices

Keeper of Codices {1}{W}{U}

Creature - Human Cleric
Flash
When Keeper of Codices enters, you may exile target artifact or enchantment you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
3/2
  • Scriptures of Urshad
Keeper of Tradition

Keeper of Tradition {2}{B}

Creature - Human Shaman
Whenever one or more other creatures you control die, put a +1/+1 counter on Keeper of Tradition.
“The sun was high, and now we marvel at ruins. The sun is high, and we marvel at our ruinous nature.”
3/3
  • End of Wollensie