13153 cards found
Curse of Venom

Curse of Venom {3}{G}{G}

Enchantment - Aura Curse
Enchant player
Creatures attacking enchanted player have deathtouch.
Whenever a creature deals combat damage to enchanted player, that creature's controller draws a card. This ability triggers only once each turn.
  • Innistrad In Memoriam
Curse of Vulnerability

Curse of Vulnerability {1}{G}

Enchantment - Aura Curse
Enchant opponent
Creatures enchanted player control lose hexproof and indestructible and can't have or gain hexproof or indestructible.
Being prepared and arrogant is far more dangerous than being unready and cautious.
  • Eralou
Curse of Waning Wealth

Curse of Waning Wealth {3}{B}

Enchantment - Aura Curse
Enchant opponent
At the beginning of enchanted player's end step, they discard a card.
“I don't deal in curses, only favors. I do know a bokor who can help you, however.”
—Antonin Lazaire
  • Eralou
Curse of Whispers

Curse of Whispers {2}{U}{R}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's draw step, they draw an additional card.
At the beginning of enchanted player's end step, that player discards all but one card in their hand.
  • Innistrad In Memoriam
Curse of the Banshee
Havengul Banshee

Curse of the Banshee

Enchantment - Aura Curse
(Color indicator: Curse of the Banshee is blue)
Enchant player
Creatures enchanted player controls get -1/-0.
If Curse of the Banshee would be put into a graveyard from the battlefield, exile it instead.
Her death won't end the cacophony. Only yours will.
Card has other part: Havengul Banshee
  • Innistrad In Memoriam
Curse of the Breathless

Curse of the Breathless {2}{U}

Enchantment - Aura Curse
Enchant player
When Curse of the Breathless enters, create a 1/1 white Spirit creature token with flying for each Curse attached to enchanted player.
Whenever another Curse becomes attached to enchanted player, create a 1/1 white Spirit creature token with flying.
  • Innistrad In Memoriam
Curse of the Deadlands

Curse of the Deadlands {3}{U}

Enchantment
At the beginning of your upkeep, mill a card.
Whenever a creature card is put into your graveyard from your library, you may exile it. If you do, create a 2/2 black Zombie creature token.
  • Aftermath
Curse of the Drow

Curse of the Drow {1}{B}{B}

Sorcery
Landfall — This spell costs {1} less to cast if you had a land you control enter this turn.
Target player discards two cards.
Even though the venom didn't turn them into vampires, the Drow still lost all memories of their people and allegiance.
  • Aftermath
Curse of the Hunter's Moon

Curse of the Hunter's Moon {1}{R}

Enchantment - Aura Curse
Enchant player
When Curse of the Hunter's Moon enters, create a 2/2 green Wolf creature token.
Whenever enchanted player is attacked, the attacking player adds {R}. Until end of turn, that player doesn't lose that mana as steps and phases end.
  • Innistrad In Memoriam
Curse of the Petrified

Curse of the Petrified {3}{G}

Enchantment - Aura Curse
Enchant opponent
Creatures enchanted player controls with power 2 or less can't block.
  • Eralou
Curse of the Tattletale

Curse of the Tattletale {1}{U}

Enchantment - Aura Curse
Enchant player
Whenever Curse of the Tattletale or another Curse becomes attached to enchanted player, each of their opponents draws a card.
“That blabbermouth desperately wanted to be heard. I merely gave her that wish.”
—Lynde, curse witch
  • Innistrad In Memoriam
Curse of the Unburied

Curse of the Unburied {2}{B}

Enchantment - Aura Curse
Enchant player
When Curse of the Unburied enters, return up to two target creature cards from your graveyard to your hand.
Whenever a land enchanted player controls enters, they lose 1 life.
There is little peace in Innistrad's places of rest.
  • Innistrad In Memoriam
Curse of the Vein

Curse of the Vein {1}{R}

Enchantment - Aura Curse
Enchant player
When Curse of the Vein enters, create a 1/1 black and red Vampire creature token with menace.
Whenever enchanted player is attacked, Curse of the Vein deals 1 damage to them.
  • Innistrad In Memoriam
Curse-Blood Morrigan

Curse-Blood Morrigan {1}{B}{B}

Legendary Creature - Human Pirate
Menace, deathtouch
Whenever a creature an opponent controls dies, that player loses 2 life and you gain 2 life.
“As the captain's shoes clicked across the deck, his quarry froze. ‘End of the line, Mister Calahan,' Morrigan said.”
—Azamir, “Black Flags, Red Seas”
2/2
  • Storytime
Cursebreaker Hammer

Cursebreaker Hammer {2}

Artifact - Equipment
Equipped creature gets +2/+1.
When equipped creature deals combat damage to an opponent, you may sacrifice Cursebreaker Hammer. If you do, destroy target artifact or enchantment that player controls.
Equip {2}
  • Quest for the Roseblade
Cursed Marksman

Cursed Marksman {4}{B}

Creature - Human Wizard
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
At the beginning of each player's upkeep, put a -1/-1 counter on target creature that player controls.
All the demon asked in return was to steer the marksman's final bullet.
4/3
  • The Empty Throne of Feanav
Cursed Wastes

Cursed Wastes

Land - Plains Swamp
({T}: Add {W} or {B}.)
Cursed Wastes enters tapped.
{1}, {T}: Add {W}{W} or {B}{B}.
  • Worlds Away
Curtailer Ploy

Curtailer Ploy {2}{B}

Sorcery
Target player draws a card and loses 2 life, then discards three cards.
“I try to teach the urchins a bit about not giving in to greed; I should know just how easy a mark it makes you.”
—Madame Beatrice
  • Feanav: The Apothecary's Progress
Curtain Cull

Curtain Cull {2}{W}{W}

Sorcery
Each player who controls a creature with power 3 or less draws a card. Then destroy all creatures.
The Tale of the Bone Mask would forever live on unspoiled, for none would live to spoil it.
  • The Stage Presents: The Neverending Act
Custom Armaments

Custom Armaments {2}{W}

Enchantment - Project
At the beginning of your end step, you may put a progress counter on Custom Armaments.
[progress 1-3] Sacrifice Custom Armaments: Destroy target blocked creature.
[progress 4+] Sacrifice Custom Armaments: Exile up to two target blocked creatures.
Sacrifice CARDNAME: Exile up to two target blocked creatures.
  • Rail War
Customs Lookout

Customs Lookout {U}{B}

Creature - Human Rogue
When Customs Lookout enters, each player draws a card, then discards a card.
Whenever an opponent casts a spell with the same name as a card they own in exile or in their graveyard, you may scry 2.
2/2
  • Worlds Away
Cut Off

Cut Off {2}{W}

Enchantment
Enchant creature or planeswalker
Enchanted permanent can't attack or block and loses all abilities.
Dusk City's most notorious runners are kept in a state of virtual sleep, far disconnected from the main net.
  • Beyond the Blackwall
Cut Short

Cut Short {2}{B}

Instant
Whenever a creature enters this turn, destroy it.
“What are you gonna do, stab me?”
—Telam, last words
  • Villains: The Musical
Cut-Throat Ambush

Cut-Throat Ambush {1}{R}

Sorcery
Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
If this spell is foretold, you may cast it as though it had flash.
Create two 1/1 red Pirate creature tokens.
  • Quest for the Roseblade
Cutthroat Carnie

Cutthroat Carnie {2}{G}{G}

Creature - Human Horror
Haste
Whenever a creature dealt combat damage by Cutthroat Carnie this turn dies, you may have Cutthroat Carnie fight target creature.
“Roses are red, violets are blue. Everyone's screaming, and you should be too.”
—“Premiere Showing”
4/4
  • Video Horror System