2634 cards found
Unlikeliest Heroes

Unlikeliest Heroes {G/W}

Creature - Mouse Army
{G/W}: If Unlikeliest Heroes doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
{2}{G/W}{G/W}: If Unlikeliest Heroes has a +1/+1 counter on it and doesn't have vigilance, put two +1/+1 counters and a vigilance counter on it.
{3}{G/W}{G/W}{G/W}: If Unlikeliest Heroes has vigilance and not indestructible, put four +1/+1 counters and an indestructible counter on it.
1/1
Unliving Swarm

Unliving Swarm {3}{B}

Creature - Insect Horror
Flying
Whenever you cast a spell from your graveyard, return Unliving Swarm from your graveyard to your hand.
3/1
Unmasker of Fate's Design

Unmasker of Fate's Design {B}

Creature - Spirit
When Unmasker of Fate's Design enters, look at target player's hand. Choose a nonland card from it and exile that card with a puzzle counter on it. As long as that card has a puzzle counter on it, that player may pay {2} and 1 life at any time. If they do, return the exiled card to their hand.
Fate spirals in a hundred directions, waiting for the one that will be chosen.
2/1
Unravel Shattered Worlds

Unravel Shattered Worlds {2}

Sorcery - Revelation
Add X mana in any combination of colors, where X is the amount of mana spent to cast Unravel Shattered Worlds.
Coalesce {7} (You may cast this from your graveyard for {7}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
4/4
Unraveling

Unraveling {1}{U}{U}

Instant
Choose one, then choose another for each card named Unraveling in your graveyard.
• Counter up to one target spell.
• Scry 2, then draw a card.
• Up to three target lands your opponents control don't untap during their controller's next untap step.
• Creatures your opponents control get -4/-0 until end of turn.
Unrelenting

Unrelenting {1}{B}{B}

Instant
Choose one, then choose another for each card named Unrelenting in your graveyard.
• Creatures get -1/-1 until end of turn.
• Create a 2/2 blue Elemental creature token.
• Each opponent loses 3 life and you gain 3 life.
• Search your library for a card with mana value 4 or greater, reveal it, put it into your hand, then shuffle.
Unrivaled Fireweaver

Unrivaled Fireweaver {3}{R}

Creature - Human Wizard
This spell costs {2} less to cast if your starting deck contained at least forty cards more than the minimum deck size.
When Unrivaled Fireweaver enters, you may exile a red instant or sorcery card you own from outside the game. Until the end of your next turn, you may play that card.
2/2
Unseen Maniac

Unseen Maniac {1}{U}

Creature - Human Rogue
Discard a card: Unseen Maniac gets +1/+1 and can't be blocked this turn.
Whenever Unseen Maniac deals combat damage to a player, draw a card.
“No face, no case.”
1/1
Unstable Footing

Unstable Footing

Land
Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
{T}: Add {C}.
When Unstable Footing is put into your graveyard from the battlefield, if it had no time counters on it, search your library for a basic land card, put it onto the battlefield, then shuffle.
Unstill Unlife

Unstill Unlife {1}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield with an additional -1/-1 counter on it.
Much like an artist, she brings forth motion in what is meant to remain still.
Unstoppable Slaughter

Unstoppable Slaughter {1}{R}{R}

Sorcery
Unstoppable Slaughter deals 1 damage to each creature and each player. Whenever a creature dealt damage by Unstoppable Slaughter this turn dies this turn, repeat that process.
A scouring to score, for all they unsettled.
Untethered Disciple

Untethered Disciple {2}{G}{G}

Creature - Insect Monk
Whenever you cast a nongreen spell, creatures you control get +1/+1 until end of turn.
Wanderlust — When Untethered Disciple enters, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors.
3/2
Untouched Wilds

Untouched Wilds {2}{G}

Sorcery
For each land you control, you may return a land card from your graveyard to the battlefield tapped.
“A place where a great number of youkai moved in long before the time of man.”
—Perfect Memento in Strict Sense
Unwrite

Unwrite {1}{W}

Instant
Choose one —
• Unwrite deals 3 damage to target attacking or blocking creature.
• Destroy target artifact.
• Destroy target enchantment.
Unzari Ruins

Unzari Ruins

Land
Unzari Ruins enters tapped.
{T}: Add {C}.
Tap five untapped creatures you control: Unzari Ruins becomes a 10/10 Construct artifact creature with trample until end of turn. It's still a land.
Urak, Voice of the Horde

Urak, Voice of the Horde {1}{B}{R}

Legendary Creature - Construct
Constructs you control have haste.
When Urak, Voice of the Horde or another Construct you control enters, creatures you control get +1/+0 until end of turn.
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
2/2
Urban Wastelands

Urban Wastelands

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Urban Wastelands enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Valdez, Leafdown Vagabond

Valdez, Leafdown Vagabond {3}{B}

Legendary Creature - Raccoon Rogue
As long as an opponent has one or fewer cards in hand, Valdez gets +2/+0 and has menace.
2/3
Card has other part: Pinch Pennies
Valencia of the Concordant

Valencia of the Concordant {1}{G}{W}

Legendary Creature - Human Pirate
First mate—There are four or fewer different mana costs among nonland cards in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
First strike
Each spell your opponents cast that would cost less than three mana to cast costs {1} more to cast.
2/2
Valera, Constructed Angel

Valera, Constructed Angel {3}{W}{W}

Legendary Artifact Creature - Angel
Advance {6}{W}{W} (Cast this for {6}{W}{W} to advance it as it enters. {6}{W}{W}: Advance this as a sorcery.)
Flying, vigilance, lifelink
Whenever Valera, Constructed Angel advances, destroy all nonartifact creatures.
4/4
Valeri Kripac

Valeri Kripac {1}{R}{R}

Legendary Planeswalker - Valeri
Whenever you cast a spell that targets, put a loyalty counter on Valeri Kripac and create a 1/1 white Soldier creature token.
[+1]: Add {R}. If you spend this mana on a spell that targets, that spell can't be countered.
[–2]: Exile target instant or sorcery card from your graveyard. You may play it until the end of your next turn. If you do, exile that spell instead of putting it anywhere else.
Loyalty:
3
Valina's Aid

Valina's Aid {5}{W}

Sorcery
Search your library for up to three creature cards with mana value 2 or less, put them onto the battlefield, then shuffle.
The war against Phyrexia is one fought by every soul in the Multiverse, whether they know it or not.
Valor in Battle

Valor in Battle {W}

Sorcery - Inscription
Creatures you control get +1/+1 until end of turn.
Inscribe {2}{W} ({2}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Valtrian Cavalier

Valtrian Cavalier {W}{W}

Creature - Human Knight
Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.)
{2}{W}{W}: Exile Valtrian Cavalier, then return it to the battlefield under your control.
3/1
Vanish

Vanish {U}{U}

Instant
Return target permanent to its owner's hand.