11976 cards found
Deadland Scavenger

Deadland Scavenger {1}{B}

Creature - Zombie
Deathtouch
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Deadland Scavenger dies, you may put the card it engorged into your hand if it's a creature or land card.
1/1
  • Aftermath
Deadland Summoner

Deadland Summoner {4}{U}

Creature - Zombie Wizard
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Deadland Summoner dies, you may put the card it engorged into your hand. If that card is an instant or sorcery card, you may instead cast it without paying its mana cost.
3/4
  • Aftermath
Deadly Harpoon

Deadly Harpoon {1}{B}{B}

Artifact - Equipment
When Deadly Harpoon enters, destroy up to one target creature or planeswalker.
Equipped creature gets +2/+0.
Equip {2}
  • Over the Horizon
Deadly Manipulation

Deadly Manipulation {1}{U}{B}

Enchantment
{U}, Discard a card: Exile target instant or sorcery card from your graveyard. If you do, copy it. You may cast the copy.
{B}, Discard a card: Exile target creature card from your graveyard and pay its mana cost. If you do, create a token that's a copy of it. Activate only as a sorcery.
Deadwood Grove

Deadwood Grove

Land
Deadwood Grove enters tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: Until end of turn, Deadwood Grove becomes a 2/3 black and green Horror creature with with deathtouch and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Deadwood Terror

Deadwood Terror {1}{B}

Creature - Zombie
Deathtouch
When Deadwood Terror enters from a graveyard, create two tokens that are copies of it.
{4}{B}{B}, Sacrifice a creature: Return Deadwood Terror from your graveyard to the battlefield. Activate only as a sorcery.
2/2
Dealer of Pointed Fortunes

Dealer of Pointed Fortunes {2}{U}

Creature - Horror
Flying
When Dealer of Pointed Fortunes enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Rumor has it that the envelopes contain misfortunes, but none have been courageous enough to open them.
2/2
  • The Stage Presents: The Neverending Act
Deals with Devils

Deals with Devils {1}{B}

Enchantment
Whenever a creature you control deals combat damage to a player, it cackles. (Put a menace counter on it. If it already has menace, it deals 1 damage to each opponent instead.)
{3}{B}: Each creature you control with menace gains lifelink until end of turn.
  • Over the Horizon
Death Pits Gladiator

Death Pits Gladiator {2}{G}{G}

Creature - Human Nomad Warrior
Engage (This creature must be blocked each combat if able.)
Whenever Death Pits Gladiator perseveres, profit. (A creature perseveres when it survives damage. To profit, create a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color.”)
4/3
  • Over the Horizon
Death Pits Hawker

Death Pits Hawker {B}{R}

Creature - Orc Rogue
Haste
Whenever another creature you control dies, each opponent loses 1 life and you gain 1 life.
2/2
  • Scriptures of Urshad
Death Pits Trophy

Death Pits Trophy {B}

Artifact - Equipment
When Death Pits Trophy enters, target opponent discards a card.
Equipped creature gets +1/+1.
Equip {1}
  • Scriptures of Urshad
Death in Bloom

Death in Bloom {2}{G}

Enchantment - Aura
Enchant land
When Death in Bloom enters, mill four cards, then return a permanent card from your graveyard to your hand.
Enchanted land has “{T}: Add two mana of any one color.”
She was waiting where they kissed last.
  • Innistrad In Memoriam
Death of Belief

Death of Belief {1}{B}{B}

Enchantment
Each creature can't have power greater than its base power and can't have toughness greater than its base toughness.
“Oh lord, give unto me myself.
Oh teacher, let me know my role.
Oh friend, tell me who I am.
For I do not want to be alone.”
  • End of Wollensie
Death's Sentry

Death's Sentry {3}{B}

Creature - Human Cleric
When Death's Sentry enters, if a creature died this turn, create a 2/2 black Zombie creature token.
“Do not speak ill of the dead, for they are certainly listening.”
3/3
Death's Widow

Death's Widow {1}{B}{G}

Creature - Construct Noble
You can't cast this spell as long as your life total is greater than half your starting life total.
Lifelink
{1}{B}{G}, Discard Death's Widow: Destroy target nonland permanent. You lose life equal to its mana value.
4/4
  • The Stage Presents: The Neverending Act
Deathbed Confessor

Deathbed Confessor {2}{B}

Riddle Enchantment Creature - Zombie
Deathtouch
When Deathbed Confessor enters, if it entered from a graveyard or you cast it from a graveyard, you draw two cards and you lose 2 life.
3/3
  • Over the Horizon
Deathcoil Cobra

Deathcoil Cobra {G}

Creature - Snake
Deathtouch
{3}{G}: Deathcoil Cobra gains indestructible until end of turn.
It injects its prey with a deadly toxin, then camouflages itself as it waits for its prey to perish.
1/1
  • Surging Tide
Deathfeeder

Deathfeeder {G}

Creature - Plant
Whenever another creature you control dies, put a +1/+1 counter on Deathfeeder.
Sacrifice Deathfeeder: Target creature gets +X/+X until end of turn, where X is Deathfeeder's power.
0/1
Deathgaze Cockatrice

Deathgaze Cockatrice {2}{B}{B}

Creature - Cockatrice
Flying, deathtouch
“It is an ancient beast, from a time before the world knew such conflict. If only we could return there once again.”
—Princess Helgard
2/2
  • Quest for the Roseblade
Deathless Butcher

Deathless Butcher {3}{B}

Creature - Zombie Warrior
Menace, haste
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, return Deathless Butcher from your graveyard to your hand.
4/3
  • Innistrad In Memoriam
Deathless Conscription

Deathless Conscription {4}{U}{U}

Enchantment - Aura
Enchant creature
When Deathless Conscription enters, untap enchanted creature.
You control enchanted creature.
  • Dark Seas of Shiryen
Deathless Disciple

Deathless Disciple {3}{B}

Creature - Human Wizard
When Deathless Disciple dies, if it's not a token, create a token that's a copy of it, except it has no mana cost.
Revive {6}{B} ({6}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/2
  • Tales of Old Jidai
Deathless Ghoul

Deathless Ghoul {2}{W}

Creature - Spirit
Flying
Other Spirits you control get +1/+1.
Whenever a Spirit you control attacks, you gain 1 life.
Those who have never known life grasp it the hardest.
1/3
  • Glacia: Hail to the Queen
Deathless Hunter

Deathless Hunter {2}{G}{G}

Creature - Bear
When Deathless Hunter dies, you may put it on the bottom of its owner's library.
The strongest beasts wrest control of even death.
5/5
  • Mious
Deathless Siege

Deathless Siege {B}{B}{B}

Enchantment
You don't lose the game for having 0 or less life.
Whenever you're dealt damage, mill that many cards.
{B}, Pay 2 life: Put target card in your graveyard on the bottom of your library.