14678 cards found
Cordial Ticketmaster

Cordial Ticketmaster {1}{G}

Creature - Construct Scout
Reach
When Cordial Ticketmaster enters, put a +1/+1 counter on target creature.
“Buy now!”
1/1
  • The Stage Presents: The Neverending Act
Core Collusion

Core Collusion {1}{R}{R}

Enchantment - Aura Curse
Enchant opponent
Whenever enchanted opponent casts a spell, you may reveal cards from the top of your library until you reveal a nonland card that costs less. Exile that card, and put the rest on the bottom in a random order. You may play the exiled card until the end of your next turn.
  • Beyond the Blackwall
Core Ignition

Core Ignition {X}{R}

Sorcery
Core Ignition deals X damage to target creature or planeswalker.
Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Much like the beasts of ancient times, Anran leaves little in her wake but embers.
Related card: Data-Point
  • Beyond the Blackwall
Core Paradigm

Core Paradigm {2}{W}{U}{B}{R}{G}

Enchantment
When Core Paradigm enters, conjure five cards named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Up to three times each turn, you may cast a sorcery spell without paying its mana cost.
Related card: Data-Point
  • Beyond the Blackwall
Core Purification

Core Purification {1}{W}

Instant
Choose one —
• Target permanent gains indestructible and lifelink until end of turn.
• Exile target enchantment with mana value 3 or less.
After the Clearance, some cores lost their core programming. To the Noxan, such cores are to be reborn. To others, they are simply fallout.
  • Beyond the Blackwall
Corecharge

Corecharge {6}{U}{R}

Sorcery
This spell costs {1} less to cast for each artifact you control.
Draw three cards, then Corecharge deals damage to any target equal to the number of cards in your hand.
A simple tune. A steady beat. The music of machinery.
Cornrose, the Mighty

Cornrose, the Mighty {3}{R}{G}

Legendary Planeswalker - Cornrose
[+2]: Put two +1/+1 counters or loyalty counters on up to one other target creature or planeswalker.
[0]: Cornrose, the Mighty deals 3 damage to target creature. That creature deals damage equal to its power to Cornrose.
[–2]: Until end of turn, target creature gets +X/+X and gains trample, where X is its power.
Loyalty:
6
  • Villains: The Musical
Cornucopia Crescendo

Cornucopia Crescendo {X}{X}{G}{G}

Sorcery
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Search your library for a creature card with mana value X or less and put it onto the battlefield. Then shuffle.
  • Harvest Festival
Corporate War

Corporate War {W}{B}

Enchantment - Project
Whenever another enchantment you control enters, you may put a progress counter on Corporate War.
[progress 2-5] {W}{B}, Sacrifice a creature or enchantment: Destroy target creature or enchantment.
[progress 6+] Sacrifice a creature or enchantment: Destroy target permanent.
Sacrifice a creature or enchantment: Destroy target permanent.
  • Rail War
Corpse Exploiter

Corpse Exploiter {3}{B}

Creature - Zombie Warrior
Whenever another Zombie you control enters, you may pay {1}{B}. If you do, exile target creature card from a graveyard. You gain life equal to its toughness.
The group soon realized they had better chances at surviving by running away instead of fighting.
3/3
  • Aftermath
Corpse Herder

Corpse Herder {1}{B}

Creature - Human Nomad
{T}, Remove a +1/+1 counter from a creature you control: You draw a card and you lose 1 life.
“Inishtu can keep their souls, but their succulent flesh will stay with me.”
2/2
  • Scriptures of Urshad
Corpsebark

Corpsebark {1}{G}

Creature - Plant
Defender
Whenever a land you control enters, you may exile target permanent card from your graveyard.
Sacrifice a land: Put a card exiled with Corpsebark into its owner's hand.
“The dead crawl out of every crevice they can.”
—“Midnight Hike”
0/4
  • Video Horror System
Corpsebed

Corpsebed

Land - Swamp
({T}: Add {B}.)
Corpsebed enters tapped.
When Corpsebed enters, exile up to two target cards from graveyards.
Corpsecaster Mage

Corpsecaster Mage {1}{B}

Creature - Human Warlock
Deathtouch
When Corpsecaster Mage enters, if you cast it, target creature card in your graveyard gains arise until end of turn. Its arise cost is equal to its mana cost. (Exile that card from your graveyard and pay its arise cost: Create a token that's a copy of it except it's a black Zombie in addition to its other types, has no mana cost, and can't block. Arise only as a sorcery.)
2/1
  • MSEM Masters: Legends
Corpsekisser

Corpsekisser {3}{B}

Creature - Zombie Wizard
Whenever another Zombie or Demon creature you control enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
3/3
  • Surging Tide
Corpsemound

Corpsemound {1}{U}{B}{R}

Creature - Zombie Mutant
Menace
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token. This ability triggers only once each turn.
Held together by equal parts necroalchemy and sheer depravity.
4/3
  • Alara
Corpseshift

Corpseshift {B}

Instant
When target creature you control dies this turn, return it or another creature card with an equal or lesser mana value from your graveyard to the battlefield tapped.
  • Seasons of War
Corpsing

Corpsing {2}{B}{B}

Sorcery
Return target creature or planeswalker card from your graveyard to the battlefield. If that card was a creature, it's an Actor in addition to its other types.
“Alas, I am slain!”
—Telam, last words
  • Villains: The Musical
Corpulent Gibberer

Corpulent Gibberer {4}{R}

Creature - Ooze Horror
Menace
Sacrifice another creature: Corpulent Gibberer deals 1 damage to any target.
Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3/3
  • Toll Midnight
Corrignos' Rage

Corrignos' Rage {3}{R}

Creature - Elemental
First strike, trample
{2}{R}, Sacrifice a land: Corrignos' Rage gets +3/+0 until end of turn.
Phyrexia taunted the Titans, and they responded to the taunt.
4/1
  • Tides of War
Corrosive Pact

Corrosive Pact {2}{B}{B}

Enchantment
At the beginning of your upkeep, choose one —
• You lose 1 life.
• You draw two cards and you lose 3 life.
• Search your library for a card, put it into your hand, then shuffle. You lose 5 life.
  • Carpe Arcanum
Corrupt Warden

Corrupt Warden {4}{B}{B}

Enchantment Creature - Demon
When Corrupt Warden enters, up to one target creature gets -X/-X until end of turn, where X is the number of card types among cards in your graveyard.
Some of those that swore to guard the Blackwall grew too curious.
5/5
  • Beyond the Blackwall
Corrupted Amalgam

Corrupted Amalgam {6}{B}

Creature - Beast Demon
This spell costs {1} less to cast for each card type among cards in your graveyard.
Deathtouch
“Possible is an ugly word. Impossible leaves me alone, but possible haunts me.”
5/5
  • End of Wollensie
Corrupted Bloodline

Corrupted Bloodline {2}{B}{G}{U}

Sorcery
Each player reveals the bottom six cards of their library. For each player, put up to one permanent card revealed this way onto the battlefield under your control.
Corrupted Dancer

Corrupted Dancer {4}{W}

Creature - Bird Horror
Flying
{1}{B}, {T}: Destroy target creature that was dealt damage this turn.
Many of the nymphs were deluded, others merely lost, but some would be forever monsters.
2/2
  • Novea