8596 cards found
Ethereal Stone

Ethereal Stone {5}

Legendary Artifact
If you would search your library for one or more cards, you may search for an additional card. (It still follows the same restrictions and effects.)
Etheria, Sublime One

Etheria, Sublime One {2}{W}{U}

Legendary Planeswalker - Etheria
If a creature entering under you control causes an ability to trigger, you may pay -1. Whenever you do, copy that ability. You may choose new targets for the copy.
[+1]: Exile target creature. Return that card to the battlefield tapped under its owner's control at the beginning of the next end step. If you don't control it, it enters with a stun counter.
[–2]: Draw a card and gain 2 life.
Loyalty:
3
  • MSEM Masters Cube 2025
Etherium Leviathan

Etherium Leviathan {4}{U}{U}

Artifact Creature - Leviathan
Embellish {6}{U} (If you cast this spell for {6}{U}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
Whenever you attack, return any number of nonland permanents with different controllers and mana value less than or equal to the number of artifacts you control to their owners' hands.
5/6
Ethersworn Elite

Ethersworn Elite {3}{W}{U}{B}

Artifact Creature - Human Artificer
When Ethersworn Elite enters, you gain 2 life and create two 1/1 blue Thopter artifact creature tokens with flying.
Cycling {2} ({2}, Discard this card: Draw a card.)
3/3
  • Alara
Ethersworn Indoctrination

Ethersworn Indoctrination {3}{W}{U}{B}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1 and is an artifact in addition to its other types.
“A bastion of dignity reduced to a puppet. To whom do you call upon now?”
—Fridius, telemin master
  • Alara
Evaldi's Muse

Evaldi's Muse {2}{G}{G}

Creature - Wurm
Whenever Evaldi's Muse or another nontoken creature you control enters, you gain 2 life.
When Evaldi's Muse leaves the battlefield, create two 1/1 green and blue Elf creature tokens.
4/3
Evaldi, Genesis of Hope

Evaldi, Genesis of Hope {2}{G}

Legendary Creature - Elf Druid
At the beginning of your upkeep, return a permanent you control to its owner's hand.
You may play an additional land on each of your turns.
“Our world yet lives.”
3/4
  • MSEM Masters: Legends
Evaluate the End

Evaluate the End {2}{U}

Sorcery
Put up to one target artifact, instant, or sorcery card from your graveyard on top of your library.
Investigate twice. (Create two colorless Clue artifact tokens with “{2}, Sacrifice this artifact: Draw a card.”)
Being able to leave made Alida uncomfortable.
  • End of Wollensie
Evanescent Soulcatcher

Evanescent Soulcatcher {3}{B}{B}

Creature - Spirit Wizard
Menace
Evanescent Soulcatcher's power and toughness are each equal to the number of cards in exile.
{2}, Exile a card from your hand: Regenerate Evanescent Soulcatcher.
*/*
  • Spark of Revolution
Evanescier Greypelt

Evanescier Greypelt {3}{G}

Creature - Illusion Bear
When Evanescier Greypelt enters, it fights target creature.
Mirage {3}{G} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/2
  • Kaleidoscope
Evanescier Priest

Evanescier Priest {3}{W}

Creature - Illusion Cleric
Lifelink
Mirage {1}{W} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Even as a shade of memory, she still projects a saintly grace.
2/3
  • Kaleidoscope
Evasive Maneuver

Evasive Maneuver {2}{W}

Instant
Put a +1/+1 counter on target creature. That creature gains flying until end of turn. Untap it.
“Years of combat teach you to be innovative when you assault your foes.”
  • Tides of War
Eve's Scheme

Eve's Scheme {2}{B}

Enchantment
At the beginning of your upkeep, draw a card and reveal it. You lose life equal to that card's mana value unless you control an Eve planeswalker.
The sphinx presented its riddle. To Tara's surprise, Belle's companion answered it, then asked a question of her own: “Where is Kella Rakevan?”
Even Death May Die

Even Death May Die {3}{B}{G}

Instant
Primal {5}{B}{G} (During your turn, you may cast this spell for {5}{B}{G} instead of playing a land.)
Whenever a permanent is put into a graveyard this turn, return it to the battlefield under your control at the beginning of the next end step. If you cast this spell for its primal cost, destroy target permanent.
  • Novea
Ever-Wandering Pilgrim
Ever-Hungry Tanbaly

Ever-Wandering Pilgrim {2}{B}

Creature - Azra Rogue
{1}, Sacrifice a creature: Put a +1/+1 counter on Ever-Wandering Pilgrim.
Surpass {5}{B} ({5}{B}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Ever-Hungry Tanbaly
  • Alkabah: The Rise of Soli
Everember Phoenix

Everember Phoenix {1}{R}{R}

Creature - Phoenix
Flying
Whenever Everember Phoenix deals combat damage to a player or planeswalker, you may put target exiled card you own or card in your graveyard that shares a name with it into your hand.
Revive {1}{R}{R} ({1}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
2/2
  • Beyond Our Ken
Evergrowth

Evergrowth {3}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or fewer lands, return Evergrowth to your hand.
  • Tides of War
Evershedder

Evershedder {4}{B}

Creature - Snake
When Evershedder dies, you may put it on the bottom of its owner's library.
Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
“An immortal snake would make a fine pet.”
—Hestia, fallen archon
3/3
  • Mious
Everybody Knows

Everybody Knows {4}{U}{U}

Instant
Draw four cards.
The dice were loaded, the war was over, and the good guys lost. And Remi knew that no one else on the planet would be able to change that if he didn't.
  • Animus Vox
Everything Is Going Great

Everything Is Going Great {4}{G}{W}

Enchantment
When Everything Is Going Great enters, create a 4/4 Elemental creature token that's all colors.
At the beginning of your end step, exile up to one other target nonland permanent you control, then return it to the battlefield under your control.
  • Animus Vox
Evigian Crusher

Evigian Crusher {4}{W}

Creature - Elemental
When Evigian Crusher enters, untap all creatures you control.
Orchestrate {1}{W}{W} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
3/4
  • Villains: The Musical
Evigian Sculptor

Evigian Sculptor {2}{W}{U}

Creature - Human Wizard
Vigilance
{W}{U}: Each creature you control assigns combat damage equal to its toughness rather than its power this turn.
3/5
  • Villains: The Musical
Evigian Titan

Evigian Titan {5}{U}

Creature - Giant Warrior Wizard
This spell costs {1} less to cast for each tapped creature your opponents control.
{5}{U}: Evigian Titan can't be blocked this turn.
5/5
  • Villains: The Musical
Evil One's Mind Tricks

Evil One's Mind Tricks {3}{U}

Enchantment
As Evil One's Mind Tricks enters choose Lafterii or Evil One.
• Lafterii — Wizards you control have “{3}{U}, {T}: Draw a card.”
• Evil One — Whenever a Zombie you control enters, target player mills two cards.
  • Khaliz-Dorahn
Evoke the Maelstrom

Evoke the Maelstrom {G}{U}{R}

Sorcery
Draw three cards.
There is wisdom unfathomable in raw chaos, but only those with the aptitude can tap into it without losing themselves.
  • Mious