15897 cards found
Prophetic Flame

Prophetic Flame {R}

Creature - Elemental
Haste
When Prophetic Flame dies, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
1/1
  • Zero
Slayer's Grimoire

Slayer's Grimoire {3}{W}

Artifact
When Slayer's Grimoire enters, exile target non-Human creature an opponent controls until Slayer's Grimoire leaves the battlefield.
{2}{W}, {T}: You gain 2 life.
Learn within the ways of the righteous.
  • Innistrad In Memoriam
Stormwing Ultrateryx

Stormwing Ultrateryx {3}{U}{U}

Creature - Dinosaur
This spell can't be countered.
Flying
Dominance — Whenever Stormwing Ultrateryx becomes the target of a spell an opponent controls, if you control the creature with the greatest power or tied for the greatest power, counter that spell.
4/4
  • MSEM Masters 2019
Skyknight Recruit

Skyknight Recruit {1}{W}

Creature - Human Knight
Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“Blasted skyknights! If I could, I would fill the sky with fire, to turn their oversized chickens into a feast for my army!”
—Garragrok, Horde Tyrant
1/1
  • Seasons of War
Call the Backup Actors

Call the Backup Actors {G}

Sorcery
Create a 1/1 colorless Construct Actor creature token. Put a +1/+1 counter on it if you control another Construct.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
One Bad Night

One Bad Night {1}{B}

Instant
Destroy target monocolored creature.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, return that card to the battlefield under your control.
Ancient of Reflections

Ancient of Reflections {4}{R}

Creature - Dragon
Flying
When Ancient of Reflections enters, create a token that's a copy of target creature you control not named Ancient of Reflections, except it's 1/1 and has haste. Sacrifice it at end of turn.
3/3
  • Panxiou
Karaja Hetegex

Karaja Hetegex {1}{U}{B}

Legendary Planeswalker - Karaja
{1}{U}{B}, Discard Karaja Hetegex: You may activate one of her loyalty abilities without paying its loyalty cost.
[–1]: Return target artifact, enchantment, or spell to its owner's hand.
[–1]: Target creature gets -2/-2 until end of turn.
[–1]: Scry 1, then draw a card.
Loyalty:
3
  • MSEM Masters Cube
Novaheart Dragon

Novaheart Dragon {6}{R}{R}

Creature - Dragon
Flying
Whenever Novaheart Dragon enters or attacks, you may take an extra turn after this one. If you do, you lose the game at the beginning of that turn's end step.
Born from the light of a dying star, called to Akieva by unstable magics.
8/8
  • Discoveries of Akieva
Life's Grandeur

Life's Grandeur {4}{G}{G}

Sorcery
Creatures you control get +4/+4 and gain trample until end of turn.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
At first sight of the biomancer's true power, Wormwood knew Simul would have to be lured from Hyden's estate before it could be stormed.
  • The Empty Throne of Feanav
Power Plant

Power Plant

Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
“If you'd only knew what we'd been up to, I'd guarantee you'd keep it secret.”
—Jay Volkan, Syndicate Visionary
Limb Extension and Generation System

Limb Extension and Generation System {1}

Artifact - Equipment
Advance {2} (Cast this for {2} to advance it as it enters. {2}: Advance this as a sorcery.)
Equipped creature gets +1/+1 for each artifact you control.
Equipped creature must be blocked by an additional creature for each time it and this artifact have advanced this turn to be blocked.
Equip {3}
  • Karina's Explorations
Vanguard's Assault

Vanguard's Assault {2}{R}{R}

Instant
Vanguard's Assault deals X damage divided as you choose among any number of target creatures, where X is the number of attacking creatures.
The Insurgents are so erratic sometimes even the Omenspeakers cannot predict their moves.
  • K15 Core Set
Meadow Songstress

Meadow Songstress {1}{G}{G}

Creature - Elemental Bard
When Meadow Songstress enters, conjure three cards named Meadow Songstress and shuffle them into your main library.
Whenever a nontoken creature you control enters, if it shares a name with one or more other creatures you control, draw a card.
2/2
  • Storytime
Regroup and Stockpile

Regroup and Stockpile {1}{R}

Sorcery
Amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Alkabah: The Rise of Soli
Sacred Inheritance

Sacred Inheritance {1}{W}

Sorcery
Create a token that's a copy of a creature token you control.
Draw a card.
“I shall serve beside you as my clan has. My sword is your sword, my soul yours to command.”
—Dragon's Eye Oath
  • Tales of Old Jidai
Pidge, Tinkering Courier

Pidge, Tinkering Courier {1}{R}{W}

Legendary Planeswalker - Pidge
[+1]: Artifact creatures you control get +1/+1 and gain haste until end of turn.
[–X]: You may cast an artifact card with mana value X or less from your hand without paying its mana cost. If it has {X} in its cost, {X} is X.
[–6]: Choose a number. For each artifact you control with the mana value equal to the chosen number, create a token that's a copy of it.
Loyalty:
3
  • Karina's Explorations
Siaveed, Commander of Armies

Siaveed, Commander of Armies {W}{B}

Legendary Creature - Nephilim Noble
At the beginning of your upkeep, you lose life equal to the number of Armies you control, then recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
2/2
Shorecrash Octopus

Shorecrash Octopus {3}{U}{U}

Creature - Octopus
{3}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
When Shorecrash Octopus becomes monstrous, return target instant or sorcery card from your graveyard to your hand.
4/4
  • Glacia: Hail to the Queen
Dracosoul

Dracosoul {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has flying and “{R}: This creature gets +1/+0 until end of turn.”
  • Zero
Meadow's Allure

Meadow's Allure {1}{G}

Enchantment - Aura
Enchant creature you control
Whenever enchanted creature attacks, mill three cards.
When enchanted creature leaves the battlefield, create an X/X green Spirit creature token, where X is equal to the number of card types among cards in your graveyard.
  • End of Wollensie
Atieh's Disciple

Atieh's Disciple {1}{W}{U}

Creature - Angel Cleric
Flying
Whenever Atieh's Disciple attacks, scry 1.
“Divination is simply deduction by a more powerful mind. Scouting definitely helps, though.”
2/3
  • Alkabah
Litany of Renewal

Litany of Renewal {R}{G}{W}

Enchantment
Each player may play an additional land on each of their turns.
Whenever a land enters, each player may draw a card.
“This world is newborn and unformed. It must be carefully tended to, if it is to flourish.”
—Graide, Voice of Autumn
  • Memorium Arcanum
Curse of Ceaseless Pursuit

Curse of Ceaseless Pursuit {3}{G}

Enchantment - Aura Curse
Flash
Enchant player
When Curse of Ceaseless Pursuit enters, put two +1/+1 counters on target creature you control.
Creatures attacking enchanted player have trample.
  • Over the Horizon
Fakadeh, Florid Queen

Fakadeh, Florid Queen {1}{R/W}{U}{B}

Legendary Creature - Bird Noble
Flying
Whenever Fakadeh, Florid Queen attacks, you may exile an instant or sorcery card from your graveyard with mana value 3 or less.
Whenever Fakadeh deals combat damage to a player, cast any number of cards exiled with her without paying their mana costs.
3/3
  • Kahembo: Olde Dawn