14928 cards found
Guided Medic

Guided Medic {2}{W}

Creature - Dwarf Cleric Avatar
Whenever Guided Medic attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Lifelink
2/2
  • Arkadai
Gifted Swordsman

Gifted Swordsman {3}{W}

Creature - Human Soldier Avatar
Whenever Gifted Swordsman attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• First strike
3/3
  • Arkadai
Foretold Cataclysm

Foretold Cataclysm {3}{W}{W}

Sorcery
{W}, Exile Foretold Cataclysm from your hand: Exile target creature you control until the end of your next turn. You may cast Foretold Cataclysm from exile during your next turn. Activate only as a sorcery.
Destroy all creatures.
  • Arkadai
Forceglow Shield

Forceglow Shield {W}

Artifact - Equipment
Equipped creature gets +1/+1.
Sacrifice Forceglow Shield: Prevent all damage a source of your choice would deal to equipped creature this turn.
Equip {2}
  • Arkadai
Folsen, King of Valimir

Folsen, King of Valimir {2}{W}

Legendary Creature - Human Noble
Whenever a Plains you control enters, create a 1/1 white Soldier creature token.
Whenever you attack, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle.
“A new age of conquest has begun.”
2/4
  • Arkadai
Flawless Tactics

Flawless Tactics {3}{W}

Instant
Creatures you control get +1/+1 and gain first strike until end of turn.
“Why am I the leader? Because I'm the best. Simple as that.”
—Selvar, the Seeker
  • Arkadai
Experienced Mentor

Experienced Mentor {1}{W}

Creature - Elf Wizard Avatar
Whenever another Avatar you control enters, upgrade it and Experienced Mentor. (Give each one of the listed counters it doesn't already have. Upgrades are independent.)
• +1/+1
• First strike
• Vigilance
1/1
  • Arkadai
Embodiment of Law

Embodiment of Law {5}{W}{W}

Creature - Angel Incarnation
Flying, vigilance, lifelink
Embodiment of Law enters with an indestructible counter on it.
{5}{W}{W}, Remove an indestructible counter from Embodiment of Law: For each permanent type, exile up to one permanent of that type.
5/5
Embodied Soul

Embodied Soul {W}

Legendary Enchantment
Whenever you cast a noncreature spell, upgrade Embodied Soul. (Give it one of the listed counters it doesn't already have.)
• Flying
• First strike
• Vigilance
• Lifelink
{W}: Until end of turn, if Embodied Soul isn't a creature, it becomes a 0/0 Spirit Avatar enchantment creature with “This creature gets +1/+1 for each different kind of counter on it.”
Doomed Traveler

Doomed Traveler {W}

Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
On Arkadai, you don't always need a soul to become one.
1/1
Determined Hero

Determined Hero {1}{W}

Creature - Human Knight Avatar
Whenever Determined Hero attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
2/1
  • Arkadai
Desperate Valkyrie

Desperate Valkyrie {2}{W}{W}

Creature - Angel
As an additional cost to cast this spell, pay {2} or sacrifice a creature.
Flying, vigilance
“Some say they maintain the workings of the cosmos in the Modrans' absence. If so, they've clearly been slacking off lately.”
—Ingrai, royal mage
3/4
  • Arkadai
Champion's Steed

Champion's Steed {2}{W}

Creature - Pegasus
Flying
When Champion's Steed enters, put a flying counter on target Avatar you control without flying.
“You need serious training before you can ride one. Or just be naturally gifted, like me.”
—Selvar, the Seeker
2/1
  • Arkadai
Blessing of Immunity

Blessing of Immunity {W}

Instant
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Target [attacking] creature gets +2/+2 and gains indestructible until end of turn.
“Some say glitch magic is too dangerous to dabble in. Just wait until they see what the power of the old gods can do.”
  • Arkadai
Bind the Great Evil

Bind the Great Evil {W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 4.)
Whenever a creature you control enters, add a quest counter.
Exile target nonland permanent an opponent controls until target creature you control leaves the battlefield.
Each player may scry 1.
Put all cards exiled with Bind the Great Evil into their owners' graveyards.
  • Arkadai
Arms Merchant

Arms Merchant {2}{W}

Creature - Dwarf Soldier
When Arms Merchant enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/3
  • Arkadai
Wild Realms

Wild Realms

Land
Wild Realms enters tapped unless you control two or more other lands.
{T}: Add {G}.
{T}, Pay 1 life: Add {R} or {W}.
  • Beyond Our Ken
Tempting Realms

Tempting Realms

Land
Tempting Realms enters tapped unless you control two or more other lands.
{T}: Add {B}.
{T}, Pay 1 life: Add {U} or {R}.
  • Beyond Our Ken
Mortal Realms

Mortal Realms

Land
Mortal Realms enters tapped unless you control two or more other lands.
{T}: Add {R}.
{T}, Pay 1 life: Add {B} or {G}.
  • Beyond Our Ken
Inviolable Realms

Inviolable Realms

Land
Inviolable Realms enters tapped unless you control two or more other lands.
{T}: Add {U}.
{T}, Pay 1 life: Add {W} or {B}.
  • Beyond Our Ken
Inscrutable Realms

Inscrutable Realms

Land
Inscrutable Realms enters tapped unless you control two or more other lands.
{T}: Add {W}.
{T}, Pay 1 life: Add {G} or {U}.
  • Beyond Our Ken
Fields of Worship

Fields of Worship

Land
{T}: Add {C}.
{T}, Tap an untapped creature you control: Add one mana of any color. You gain 1 life.
  • Beyond Our Ken
Weeping Lotus

Weeping Lotus {2}

Artifact
Weeping Lotus enters with five petal counters on it.
At the beginning of your upkeep, remove a petal counter from Weeping Lotus. If you do, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Weave Etcher

Weave Etcher {2}

Artifact - Equipment
Whenever Weave Etcher enters or equipped creature attacks, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Equip {1}
  • Beyond Our Ken
Void Hilt

Void Hilt {4}

Artifact - Equipment
Equipped creature gets +4/+4.
You may have equipped creature assign its combat damage as though it weren't blocked. When you do, sacrifice it at end of combat.
Equip {4}
  • Beyond Our Ken