11976 cards found
Dawson's Bouncer

Dawson's Bouncer {2}{W}

Creature - Merfolk Warrior
When Dawson's Bouncer enters, choose one —
• Put a +1/+1 counter on Dawson's Bouncer.
• Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Whoever said life is priceless hasn't met me yet.”
—Lord Rickard Dawson
2/1
  • Elmare: Into the Abyss
Dawson's Collector

Dawson's Collector {B}

Creature - Merfolk Horror
Dawson's Collector can't block.
Whenever Dawson's Collector attacks, you may sacrifice another creature. If you do, create a tapped Treasure token.
Whenever you sacrifice your third permanent each turn, each opponent sacrifices a creature or planeswalker.
2/2
Dawson's Enforcer

Dawson's Enforcer {3}{B}

Creature - Merfolk Warrior
When Dawson's Enforcer enters, draw a card if you sacrificed a permanent or discarded a card this turn.
“My collectors always take a toll, be that blood or gold.”
—Lord Rickard Dawson
4/2
  • Elmare: Into the Abyss
Dawson's Jetslicer

Dawson's Jetslicer {2}

Artifact Creature - Shark Construct
Haste
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Spend only mana produced by artifacts to cast Dawson's Jetslicer.
3/3
  • Elmare: Into the Abyss
Dawson's Loot

Dawson's Loot {2}

Artifact
When Dawson's Loot enters, mill two cards, then draw a card.
{1}, {T}, Sacrifice Dawson's Loot: Add one mana of any color.
Dawson's Marauder

Dawson's Marauder {1}{B}

Creature - Merfolk Soldier
Dawson's Marauder can't block.
When Dawson's Marauder attacks, it can't be blocked this turn unless defending player sacrifices an artifact.
“Can't pay the fine? Blood stains the brine.”
—Grim
3/1
  • Elmare: Into the Abyss
Dawson's Warden

Dawson's Warden {1}{R}{W}

Creature - Merfolk Warrior
When Dawson's Warden enters, create a Treasure token.
As long as you control three or more artifacts, Dawson's Warden gets +2/+0 and has first strike.
“Of course Lord Dawson sided with the invaders—one gold coin from them is more than Coralight Dukedom's ever done for us.”
2/3
  • Elmare: Into the Abyss
Dayang's Artistry

Dayang's Artistry {U}{R}{W}

Enchantment
Whenever you draw a card, choose one —
• Dayang's Artistry deals 1 damage to any target.
• You gain 1 life.
• Scry 1.
  • Arcanum Academia
Dayang, Aspiring Muse

Dayang, Aspiring Muse {R}{W}

Legendary Creature - Human Wizard
Lifelink
At the beginning of each player's end step, that player discards each card in their hand, then draws that many cards. When no cards are discarded this way, Dayang, Aspiring Muse deals 2 damage to each opponent.
2/2
  • Arcanum Academia
Daybreak

Daybreak {2}{W}

Enchantment
When Daybreak enters, you gain 3 life.
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
Daybreak Justicar

Daybreak Justicar {4}{W}{W}

Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature you don't control blocks, it gets -1/-0 until end of turn.
4/3
  • Zero
Daybreak Wayfarers

Daybreak Wayfarers {G}{U}

Creature - Human Pirate Scout
{2}{G}{U}: Target creature you control voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever a creature you control phases in, draw a card.
The call of treasure is irresistible, sending many a man in pursuit of glory.
2/2
  • Dark Seas of Shiryen
Daystrider Pegasus

Daystrider Pegasus {3}{W}

Enchantment Creature - Pegasus
Flying, lifelink
When Daystrider Pegasus enters, exile another target non-Pegasus permanent you control, then return it to the battlefield under its owner's control.
2/2
Dazzling Dreamspinner

Dazzling Dreamspinner {1}{G}{G}

Creature - Elf Druid
Tap two untapped Elves you control: Add {G}{G}.
{6}{G}{G}: Create an 8/8 green Elemental creature token.
“I made this with the energy from just us three. Now imagine if I had energy from the whole village.”
2/2
  • New Horizons
Dazzling Duelist

Dazzling Duelist {2}{R}

Creature - Human Warrior
Dazzling Duelist has first strike as long as it's attacking.
{2}{R}: Dazzling Duelist gets +2/+0 until end of turn.
“I'll bring honor to us all.”
2/2
  • Nangjiao In Bloom
Dazzling Festivities

Dazzling Festivities {4}{R}{R}

Enchantment
When Dazzling Festivities enters or at the beginning of your upkeep, you may have each player reveal the top card of their library. Starting with you, each player may cast a nonland card revealed this way without paying its mana cost.
Dazzling Voidmage

Dazzling Voidmage {3}{U}

Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)
When Dazzling Voidmage enters, you may return target attacking creature to its owner's hand.
2/2
  • Tides of War
Dead End Adventurer

Dead End Adventurer {2}{B}

Creature - Human Scout
Augmented — When Dead End Adventurer enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, destroy target creature you don't control.
“When my English teacher said ‘You're gonna go far kid', I doubt he pictured the insides of Mephisto's Gate.”
3/2
  • Love Song
Dead Man's Armor

Dead Man's Armor {4}

Artifact - Equipment
Equipped creature gets +4/+2.
Equip—Sacrifice a creature. (Sacrifice a creature: Attach to target creature you control. Equip only as a sorcery.)
  • A Tourney at Whiterun
Dead Man's Hand

Dead Man's Hand {0}

Artifact
Dead Man's Hand enters tapped.
{T}, Sacrifice Dead Man's Hand, two permanents with mana value 1, and two permanents with mana value 8: Target player loses the game.
  • High Noon
Dead Man's Party

Dead Man's Party {U}{B}

Enchantment
At the beginning of your upkeep, you may choose a color, then exile two cards of that color from your graveyard. If you do, return a creature, instant, or sorcery card of that color from your graveyard to your hand.
Dead-Set Duo

Dead-Set Duo {B}

Creature - Human Berserker
Dead-Set Duo can't block.
Whenever Dead-Set Duo deals combat damage to a player, you may pay {B} and sacrifice it. If you do, they discard two cards.
2/2
Deadeye Drowner

Deadeye Drowner {1}{R}{R}

Creature - Merfolk
Primal {R} (During your turn, you may cast this spell for {R} instead of playing a land.)
When Deadeye Drowner enters, it deals 2 damage to any target.
2/1
  • Novea
Deadhunt Mastiff

Deadhunt Mastiff {1}{W}

Creature - Dog
Vigilance
Whenever one or more cards leave your graveyard, surveil 1.
“My hounds can sniff out corpses from a mile away. Those filthy deadwalkers won't take us by surprise.”
—Kennard, houndkeeper
2/2
  • The Petals Wilt
Deadland Mongrel

Deadland Mongrel {B}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
Deadland Mongrel gets +1/+1 if it engorged a creature card with power 3 or greater.
1/1
  • Aftermath