14678 cards found
Conviction

Conviction {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return Conviction to its owner's hand.
“Empty yourself of doubt, and strength will fill the missing space.”
  • Glacia: Hail to the Queen
Convocation Elder

Convocation Elder {4}{G}

Creature - Elf Druid
When Convocation Elder enters, create two 1/1 green Elf creature tokens.
{1}{G}, Discard Convocation Elder: Create a 1/1 green Elf creature token. Draw a card. Activate only as a sorcery.
2/3
  • Seasons of War
Convoy's Companion

Convoy's Companion {G}

Creature - Antelope
Landfall — Whenever a land you control enters, Convoy's Companion gets +1/+1 until end of turn. If that land was a Desert, put a +1/+1 counter on it instead.
1/1
  • Over the Horizon
Coordinated Commotion

Coordinated Commotion {1}{U}{U}

Instant
Counter target spell. Return up to one target permanent you control to its owner's hand.
“When the marshcroaker starts to catch the fish, lift your umbrella and start singing. I'll slip under the water and...”
—Harrietta, of the Marshsnatch Gang
  • Eralou
Coppergild Mercenary

Coppergild Mercenary {2}{G}{G}

Creature - Human Warrior
This spell can't be countered.
Coppergild Mercenary has hexproof as long as it has one or more counters on it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
4/4
Copperhide Calf
Verdigris Behemoth

Copperhide Calf {G}{W}

Artifact Creature - Elephant Construct
Level experience (Whenever this creature attacks, if it has fewer than three level counters on it, put a level counter on it.)
When Copperhide Calf has three or more level counters on it, remove them all and transform it. [2/2]
[level 1-3] Prevent the first 1 damage that would be dealt to Copperhide Calf each turn. [3/3]
Card has other part: Verdigris Behemoth
  • Over the Horizon
Copse Crusher

Copse Crusher {4}{R}

Creature - Giant Warrior
Whenever Copse Crusher becomes blocked by one or more creatures, it gets +2/+2 until end of turn for each creature blocking it.
As Skara Grove lay in splinters around the defeated Rakkiri, they learned not to try to ambush a giant in a forest.
4/4
  • Glacia: Hail to the Queen
Copse Watcher

Copse Watcher {1}{G}

Creature - Spirit
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Who knows what darkness lurks in the heart of the woods? She knows.
2/1
  • Zero
Coral Bruiser

Coral Bruiser {5}{U}{U}

Enchantment Creature - Crab Beast
Concord — When Coral Bruiser enters, if there are four or more card types among permanents you control, put target creature you don't control into its owner's library third from the top.
Some Chitinborn decline to serve in the Coralight military, instead choosing to wreak havoc on the Dukedom's enemies on their own terms.
5/5
  • Elmare: Into the Abyss
Coral Guidance

Coral Guidance {2}{U}

Enchantment - Aura
Enchant creature
Concord — When Coral Guidance enters, if there are four or more card types among permanents you control, draw a card.
Enchanted creature doesn't untap during its controller's untap step.
Those who hear the true voice of the Great Current have little reason to abandon its path.
  • Elmare: Into the Abyss
Coral Hunter

Coral Hunter {1}{U}

Creature - Merfolk Warrior
Whenever Coral Hunter attacks, another target creature can't be blocked this turn.
As the elves fought Rei in the treetops, the merfolk silently filled the rivers of Diasune with their warriors.
1/3
  • Villains: The Musical
Coral Plunderers

Coral Plunderers {2}{R}

Creature - Merfolk Pirate
Menace
Whenever a card leaves your graveyard for the first time each turn, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
2/3
  • Over the Horizon
Coral Serpent

Coral Serpent {3}{U}{U}

Enchantment Creature - Serpent
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Cycling {U} ({U}, Discard this card: Draw a card.)
“The Great Current runs its course through all who serve the Reefcrown.”
—Anemothrys
3/3
  • Elmare: Into the Abyss
Coralblade Cohort

Coralblade Cohort {1}{G}{G}

Creature - Merfolk Knight
Vigilance, trample
Whenever you draw your second card each turn, put a +1/+1 counter on Coralblade Cohort.
Cycling {G} ({G}, Discard this card: Draw a card.)
3/3
Coralcrown's Banishment

Coralcrown's Banishment {3}{W}

Instant
Exile target creature with power 4 or greater.
Create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
“Begone, Myrmidon. You are no longer my brother.”
—Duke Atrios XXIV
  • Elmare: Into the Abyss
Coralhide Wurm

Coralhide Wurm {3}{R}

Creature - Wurm
Trample
Whenever you cast a noncreature spell, put a +1/+1 counter on Coralhide Wurm.
Helicos storms bring out the oddest of its already curious fauna.
2/3
  • Dark Seas of Shiryen
Coralight Castle

Coralight Castle

Land
You may play Coralight Castle from your graveyard as long as seven or more cards are in your graveyard.
Coralight Castle enters tapped.
{T}: Add {W} or {U}.
Cycling {1}{W}{U} ({1}{W}{U}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Coralight Champion

Coralight Champion {W}{W}

Creature - Merfolk Aurashaper Knight
When Coralight Champion enters, create a white Aura enchantment token named Hila's Favor attached to target creature. The token has enchant creature and “Enchanted creature has double strike as long as there's another Aura attached to it. Otherwise, it has first strike.”
2/2
Coralight Choir

Coralight Choir {1}{W}

Creature - Merfolk Cleric
{3}{W}: Tap target creature. Activate only during your turn.
“That horrible sound... I felt it pierce my armor and reverberate within my helmet. It appears this province is more secure than we'd anticipated.”
—Grieger, Depthlight frontliner
3/1
  • Elmare: Into the Abyss
Coralight Communer

Coralight Communer {2}{G}

Creature - Merfolk Druid
Concord — When Coralight Communer enters, if there are four or more card types among permanents you control, draw a card.
In order to further understand the workings of the Great Current, Coralight scholars spend centuries communing with Elmare's mystic denizens.
3/2
  • Elmare: Into the Abyss
Coralight Lifebloom

Coralight Lifebloom {1}{G}

Creature - Merfolk Aurashaper Druid
Flash
When Coralight Lifebloom enters, create a green Aura enchantment token named Kelpcrown attached to target creature you control. The token has enchant creature and “Enchanted creature has hexproof.”
2/2
  • Elmare: Into the Abyss
Coralight Mystic

Coralight Mystic {W}

Creature - Merfolk Aurashaper Cleric
When Coralight Mystic enters, create a white Aura enchantment token named Whale's Spirit attached to target creature. The token has enchant creature and “Enchanted creature has lifelink.”
In keeping with time-honored tradition, Coralight enchanters spend years attuning themselves with the ornate wisdom of Elmare's mystic denizens.
1/1
  • Elmare: Into the Abyss
Coralight Paladin

Coralight Paladin {W}{U}

Creature - Merfolk Knight
When Coralight Paladin enters, you may search your library for an artifact card, reveal it, then shuffle and put that card on top.
Concord — Whenever Coralight Paladin attacks, if there are four or more card types among permanents you control, Merfolk you control get +1/+1 until end of turn.
2/2
  • Elmare: Into the Abyss
Coralight Sentinel

Coralight Sentinel {3}{W}

Creature - Merfolk Aurashaper Wizard
Vigilance
When Coralight Sentinel enters, create a white Aura enchantment token named Crab's Resolve attached to target creature. The token has enchant creature and “Enchanted creature gets +0/+2.”
2/2
  • Elmare: Into the Abyss
Coralkeeper

Coralkeeper {1}{R}{R}

Creature - Merfolk
Whenever you cast a white spell, creatures you control get +1/+0 until end of turn.
Whenever you cast a blue spell, draw a card, then discard a card.
2/2
  • Novea