3388 cards found
Rhythm Module

Rhythm Module {2}{R}{W}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{4}{R}: Hymn
Exile the top three cards of your library. During your next turn, you may play those cards.
{4}{W}: Chorus
Create three 1/1 white Avatar enchantment creature tokens with prowess.
{3}{R}{W}: Beat
Rhythm Module gains “Whenever you cast a noncreature spell, creatures you control get +1/+0 and gain haste until end of turn.”
  • Beyond the Blackwall
Rhythm of Soli

Rhythm of Soli {2}{W}{W}

Enchantment
As Rhythm of Soli enters, choose Atieh or Kahroba.
• Atieh — Creatures you control have lifelink.
• Kahroba — Creatures you control enter with an additional +1/+1 counter on them.
  • Alkabah: The Rise of Soli
Rial, Silver Rose General

Rial, Silver Rose General {1}{W}{W}

Legendary Creature - Elf Soldier
First strike
Creatures you control attacking cause abilities of that creature to trigger as though it entered.
“It has been too long since we had the honor of fighting at your side, Warsong. Where would you have us lead?”
3/2
Rice Cultivator

Rice Cultivator {2}{W}

Creature - Goat Druid
When Rice Cultivator enters, search your library for a basic Plains card or an artifact card with a mana ability, reveal it, put it into your hand, then shuffle.
“Fieldwork builds character, young Barx. Not everything is best done with your rice thresher.”
1/3
  • Panxiou
Ride into the Sunset

Ride into the Sunset {2}{W}

Enchantment
Whenever you cast a creature spell or create a creature token, you may exile target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Another day, another hero.
  • High Noon
Ridge Warden

Ridge Warden {2}{W}{W}

Creature - Human Warrior
This spell costs {2} less to cast and may be cast as though it had flash if an opponent searched their library this turn.
When Ridge Warden enters, exile another target nonland permanent with mana value 4 or less until Ridge Warden leaves the battlefield.
3/3
  • Al Tabaq
Right to Rule

Right to Rule {2}{W}

Enchantment
Whenever you cast a storied spell, you may pay {1}. If you do, draw a card. (Enchantments and legendary spells are storied.)
Sacrifice Right to Rule: Storied permanents you control gain indestructible until end of turn.
  • Storytime
Righteous Chaplain

Righteous Chaplain {2}{W}{W}

Creature - Human Cleric
Other Humans you control get +1/+1.
Whenever Righteous Chaplain or another Human you control enters, tap target creature an opponent controls.
“I ask Bruna of humility, Gisela of deliverance, Sigarda of mercy, and Avacyn of absolution. Submit to their light!”
3/3
  • Innistrad In Memoriam
Righteous Combat

Righteous Combat {R}{G}{W}

Instant
Target creature you control gets +2/+2 and gains lifelink until end of turn. It fights up to one target creature you don't control.
The Battle for Avaz was decisive and total destruction of Reha's forces by the combined might of Ameret and Siaveed.
  • Alkabah
Righteous Priestess

Righteous Priestess {6}{W}

Creature - Human Cleric
First strike, lifelink
Tribute 4 (As this creature enters, an opponent of your choice may put four +1/+1 counters on it.)
When Righteous Priestess enters, if tribute wasn't paid, the chosen player can't cast creature spells during their next two turns.
4/4
  • Pyramids of Atuum
Rigid Conformist

Rigid Conformist {5}{W}{W}

Creature - Human Soldier
When Rigid Conformist enters, for each {W} spent to cast it, create a 1/1 white Human creature token.
Each creature you control gets +2/+2 if you control another creature with the same name as that creature.
3/3
  • End of Wollensie
Riko, the Paragon

Riko, the Paragon {1}{R}{W}

Legendary Creature - Human Samurai
Double strike
Whenever an opponent casts a noncreature spell, Riko, the Paragon deals 2 damage to that player.
Whenever a creature you control becomes blocked, untap it.
2/2
  • Rail War
Rilken Forcefield Keeper

Rilken Forcefield Keeper {1}{W}

Creature - Human Artificer Druid
Rilken Forcefield Keeper gets +1/+1 for each enchantment you control.
Sacrifice Rilken Forcefield Keeper: Exile target permanent you control. Return that card to the battlefield under your control at the beginning of the next end step.
1/1
  • Discoveries of Akieva
Rilken Preserver

Rilken Preserver {3}{W}

Creature - Human Cleric
Whenever another creature you control enters, put a +1/+1 counter on it.
Whenever Rilken Preserver attacks, you may exile target nonland permanent you control, then return it to the battlefield under your control.
3/3
  • Discoveries of Akieva
Rimecraft Owl

Rimecraft Owl {1}{W}{U}

Creature - Bird
Flying
When Rimecraft Owl enters, you may put an Aura card with mana value 3 or less from your hand or graveyard onto the battlefield attached to Rimecraft Owl or target creature an opponent controls that Aura could enchant.
2/2
Rini, Sundial Archcleric

Rini, Sundial Archcleric {6}{W}{W}

Legendary Creature - Human Cleric
This spell costs {1} less to cast for each instant and/or sorcery card in your graveyard.
Once each turn, when you cast an instant or sorcery spell, you may create a 4/4 white Angel Cleric creature token with flying and vigilance.
Under her guidance, the select few can perform the Cosmic Ascension ritual, Rini's most coveted secret.
3/4
  • MSEM Masters Cube
Riot Queller

Riot Queller {2}{W}

Creature - Human Soldier
First strike
Engage (This creature must be blocked each combat if able.)
“This sickness is causing enough damage. I don't need the citizenry to start making things even worse.”
3/2
  • Plagues of Fretport
Rip Apart

Rip Apart {R}{W}

Sorcery
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
“True art requires making sacrifices.”
—Percy
Rise of Heroes

Rise of Heroes {2}{W}

Enchantment - Aura
Enchant creature you control
When Rise of Heroes enters or enchanted creature dies, search your library for a creature or planeswalker card with mana value 3 or less, reveal it, put it into your hand, then shuffle.
Enchanted creature gets +1/+1 for each creature and/or planeswalker you control.
  • Theros Triumphant
Rising Faith

Rising Faith {1}{W}

Instant
You gain 4 life. Surveil 2.
Whenever you cast a spell, you may pay {W} and exile Rising Faith from your graveyard. If you do, that spell gains lifelink. (If it becomes a permanent, it keeps lifelink indefinitely.)
In the shadows of Dusk City's neon descent a new path was shaping itself. One that promised freedom from greed, liberty through sharing.
  • Beyond the Blackwall
Rising Sun Ascetic

Rising Sun Ascetic {W/U}{R}

Creature - Rabbit Monk
{1}, {T}: Tap target creature. Rising Sun Ascetic deals 1 damage to that creature's controller.
“‘The Heavens shall be eclipsed by the Sun itself.' Quite the gloomy prophecy hmm, best to keep that one in the dark . . .”
—Shu Qin, Imperial Storyteller
1/2
  • Panxiou
Risti Inquisitor

Risti Inquisitor {1}{W}

Creature - Human Soldier
When Risti Inquisitor enters, choose one —
• Destroy target enchantment.
• Put a +1/+1 counter on Risti Inquisitor.
Once, the Parliament ruled Lovi with a gentle hand. Now, that hand grasps and crushes tight, desperate to hold on.
1/1
  • Lovi Awoken
Risti Operative

Risti Operative {2}{W}

Creature - Human Soldier
Spells you cast that target Risti Operative cost {1} less to cast.
Abilities you activate that target Risti Operative cost {1} less to activate.
“Father Ivenge no longer answers our prayers. If we are to do what's right for our people, we must do it on our own.”
3/2
  • Lovi Awoken
Risti Salvager

Risti Salvager {R}{W}

Creature - Human Soldier
Artifact and enchantment spells you cast cost {1} less to cast.
Whenever Risti Salvager attacks, rediscover an artifact or enchantment card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an artifact or enchantment card. Otherwise, put it back or into your graveyard.)
2/2
Riverbed Spirit

Riverbed Spirit {W}

Creature - Spirit
{1}, {T}: You gain 1 life.
{2}, {T}: Tap target creature.
Her family mourned her as a beautiful, innocent soul, gone too soon. Yet she remained, and would never forgive her family's callousness and cruelty.
1/1
  • The Empty Throne of Feanav