15897 cards found
Time After Time

Time After Time {3}{U}{U}

Enchantment
Instant and sorcery spells you control have leitmotif. (Exile that spell as it resolves if you cast it from your hand. When you next cast a spell that shares a color with that card, you may cast it from exile without paying its mana cost.)
Time Fissure

Time Fissure {4}{U}

Instant
Put target nonland permanent into its owner's library second from the top.
In the most ancient dungeons, glitches and intentional features can be difficult to tell apart.
  • Arkadai
Time Stands Still

Time Stands Still {3}{U}{U}

Instant
Choose target permanent. Take an extra turn after this one. During that turn's untap step, permanents other than the chosen permanent phase out until end of turn. Exile Time Stands Still.
Luna's scarf fluttered on the branch of a tree. The world froze around her.
  • Monsters of Chikyu
Timecrafter Lafterii

Timecrafter Lafterii {4}{R}

Creature - Human Wizard
When Timecrafter Lafterii enters, choose target permanent with one or more time counters on it, then put two time counters on it or remove two time counters from it.
“It seems there's a conflict in time, we must be careful if we want to continue in this reality.”
3/3
  • Aftermath
Timely Commander

Timely Commander {3}{W}{W}

Creature - Human Knight
Double strike (This creature deals both first-strike and regular combat damage.)
If three or more creatures are attacking you, you may cast Timely Commander as though it had flash.
3/2
  • Tides of War
Timely Death

Timely Death {2}{B}{G}{U}

Instant
Destroy target non-Xirix permanent. If that permanent had mana value 6 or greater, take an extra turn after this one.
“No one will mourn your death. In fact, I hear they're planning a party.”
—Xirix
  • Sparks of a Multiverse
Timus, the Cloud's Roar

Timus, the Cloud's Roar {2}{R}{G}{W}

Legendary Creature - Cat Warrior
First strike
If one or more creature tokens would be created under your control, for each of those tokens, you may create three 2/2 green Cat Warrior creature tokens instead.
“I am no Marisi, but for our homeland and all the prides I roar with loud defiance!”
4/3
  • Alara
Tinbeard of the Brine

Tinbeard of the Brine {3}{B}{B}

Legendary Creature - Human Pirate
First mate — Each nonland card in your starting deck is an artifact, a Pirate, or has “artifact,” “Treasure,” or “Pirate” in its printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Whenever Tinbeard of the Brine attacks, each opponent loses X life and you gain X life, where X is the number of artifacts you control plus the number of Pirates you control.
5/5
Tinyvale Finch-Corps

Tinyvale Finch-Corps {4}{W}

Creature - Mouse Knight
Flying
“The smaller they are, you know they'll go far.”
3/3
Card has other part: Loyal Steed
  • Adventurers of Onora
Tireless Explorer

Tireless Explorer {3}{G}{W}

Creature - Elf Scout
Vigilance
Permanent spells you cast cost {1} less to cast for each 1 damage Tireless Explorer has dealt to players this turn.
4/4
  • High Noon
Titan's Will

Titan's Will {3}{W}{W}

Enchantment
Nonstoried creatures lose all abilities and have base power and toughness 1/1. (Enchantments and legendary permanents are storied.)
A million years of kings and peasants are all left as dust in the wake of time.
Titanic Fathomclaw

Titanic Fathomclaw {4}{U}

Creature - Crab
Colossal 2—{6}{U} (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {6}{U} as a sorcery: Put two +1/+1 counters on it if it has none.)
When Titanic Fathomclaw's colossal ability puts one or more counters on it, return target instant or sorcery card from your graveyard to your hand.
3/6
  • Theros Triumphant
Titanic Might

Titanic Might {4}{R}

Enchantment - Aura
Enchant creature without flying
Enchanted creature gets +10/+0 and attacks each combat if able.
What would you do with such power?
  • Theros Triumphant
Too Clever By Half

Too Clever By Half {3}{U}{R}

Sorcery
Primal {5}{U}{R} (During your turn, you may cast this spell for {5}{U}{R} instead of playing a land.)
Each player discards their hand, then draws seven cards. If this spell was cast for its primal cost, draw cards equal to the number of cards your opponents discarded this way.
Why settle for just one dream?
  • Novea
Torch the City

Torch the City {3}{B}{R}

Sorcery
Each player sacrifices three lands. Torment each player three times. (To torment a player, they lose 3 life unless they discard a card or sacrifice a nonland permanent.)
Kaor's brood swept across Caulte, razing the buildings in their paths.
  • Survive the Night
Torrent of Ankuliths

Torrent of Ankuliths {3}{R}{R}

Instant
Torrent of Ankuliths deals 5 damage to target creature. Create a 1/1 red Elemental creature token.
Shala Na froze as Anku emerged, engulfing both her friend Nikanuur and her faith in herself in a scourge of stone and fire.
  • Scriptures of Urshad
Tortle Guard

Tortle Guard {4}{G}

Creature - Turtle Scout Warrior
Vigilance
When Tortle Guard enters, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
While hiring one increases the travel time, no one ever hires them just once.
3/3
  • Karina's Explorations
Total Process Failure

Total Process Failure {4}{R}

Sorcery
As an additional cost to cast this spell, you may discard a card. If you do, this spell costs {4} less to cast.
Total Process Failure deals 5 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
  • Beyond the Blackwall
Tower of Sorrows

Tower of Sorrows {4}{B}

Creature - Illusion Wall
Flying
At the beginning of each combat, target opponent may give themselves a poison counter. If they don't, Tower of Sorrows gets +3/+0 until end of turn.
0/7
  • Beyond Our Ken
Towering Fiend

Towering Fiend {4}{R}

Creature - Demon
Trample
Once the earth has been bathed in blood and ash, the demons of the abyss will turn their wrath to the heavens.
6/4
  • Feanav: The Apothecary's Progress
Towering Silkweaver

Towering Silkweaver {4}{G}

Creature - Spider
Reach
Towering Silkweaver can block an additional creature each combat.
“Recommendation: dissolve all aerial reconnaissance programs. Cost no longer justifiable.”
—Cinna, vedalken consul
5/4
  • Alara
Toxic Lurker

Toxic Lurker {4}{B}

Creature - Zombie Warrior
Whenever Toxic Lurker attacks, you may have target creature defending player controls get -2/-1 until end of turn.
Its cackle paralyzes any mortal that hears it, making it easier for it to find its prey.
3/3
  • K15 Core Set
Tragic Arrogance

Tragic Arrogance {3}{W}{W}

Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Atrios was the first of his people to learn what it is to drown.
  • Elmare: Into the Abyss
Trail Off

Trail Off {3}{U}{U}

Instant
Tap target creature, then draw X cards, where X is its mana value.
As the survivor coalition discussed what to do with her, Tahti sought whatever could distract her from the realizations she knew were coming.
  • Lovi Awoken
Trained Reptile

Trained Reptile {4}{G}

Creature - Lizard
Trained Reptile gets +1/+1 for each enchantment you control.
Trained Reptile can't be blocked by creatures with power 2 or less.
Domesticated by merchants for generations, Ramishi dunemonitors are known for their keen intuition towards danger.
4/4
  • Riddles of Revio