3691 cards found
Promenade Banner

Promenade Banner {2}

Artifact
Promenade Banner enters tapped.
{1}, {T}: Creatures you control get +1/+1 until end of turn.
Propaganda Division

Propaganda Division {W}{B}

Enchantment - Project
Whenever you cast a noncreature spell, you may put a progress counter on Propaganda Division.
[progress 2-4] At the beginning of your end step, each opponent loses 1 life and you gain that much life.
[progress 5+] At the beginning of your end step, each opponent loses 1 life for each Project you control and you gain that much life.
At the beginning of your end step, each opponent loses 1 life for each Project you control and you gain that much life.
  • Rail War
Propagation Blade

Propagation Blade {2}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on it, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
Equip {2}
Propagation Plant

Propagation Plant {1}{B}

Enchantment
At the beginning of your upkeep, you may pay 2 life. When you do, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
If there is a cost to the Kelian League's automation, it is out of sight and out of mind. As far as the world knows, there is no price of progress.
  • Discoveries of Akieva
Proper Duel

Proper Duel {1}{G}

Instant
Target creature you control fights another target creature.
Each player draws a card.
Every peaceful alternative had been dismissed. The chosen seconds could only watch in horror as the duel began.
  • Feanav: The Apothecary's Progress
Prophecy of Peace

Prophecy of Peace {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Foresee — As you draw Prophecy of Peace, you may reveal it and pay {W}. When you do, target creature can't attack or block this turn.
Prophet of Pacifism

Prophet of Pacifism {1}{G}

Creature - Human Mutant
{1}{W}, {T}, Sacrifice Prophet of Pacifism: Prevent all damage that would be dealt to players this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
0/2
  • Plagues of Fretport
Prophetic Prism

Prophetic Prism {2}

Artifact
When Prophetic Prism enters, draw a card.
{1}, {T}: Add one mana of any color.
To understand the Stage, one must first understand it through the lens and mind of its creator.
Proposer of Peace

Proposer of Peace {1}{W}

Creature - Human Advisor
At the beginning of your upkeep, you gain 1 life.
Whenever one or more creatures attack you, you gain 1 life.
An honored guest of King Visserine, she once brokered the peace between Daeland and Caulder. Now, she helps ensure that peace continues.
0/3
  • A Tourney at Whiterun
Proselytize

Proselytize {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has “{7}: Destroy Proselytize.”
It didn't take long for the Parish to induct those who didn't pay their tithes.
  • Eralou
Protean Jar

Protean Jar {2}

Artifact
As Protean Jar enters, choose a creature type.
Each creature you control of the chosen type enters with an additional +1/+1 counter on it.
{2}: If Protean Jar isn't a creature, it becomes a copy of target creature you control of the chosen type, except it has Protean Jar's other abilities. Activate only as a sorcery.
  • Theros Triumphant
Protect the Farm

Protect the Farm {G}{W}

Enchantment
Whenever a land you control enters, create a 1/1 white Soldier creature token with vigilance.
{4}{G}{W}, Sacrifice Protect the Farm: Creatures you control get +2/+2 until end of turn.
  • Scriptures of Urshad
Protective Memory

Protective Memory {W}{W}

Creature - Reflection Cleric
Each other creature you control that's a Cleric or a Reflection gets +1/+1.
Protective Memory gets +3/+3 as long as you've gained life this turn.
Etched in glass, her legacy was sure to last for lifetimes.
1/1
  • New Horizons
Protective Patron

Protective Patron {1}{W}

Creature - Human Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever Protective Patron extorts a creature spell, that creature gains indestructible until your next turn.
0/4
  • Villains: The Musical
Provincial Herbalist

Provincial Herbalist {1}{G}

Creature - Lizard Druid
{T}: Add one mana of any color.
{2}{G}: Provincial Herbalist gains deathtouch until end of turn.
“Properly tended, the lotus gives life. With the right intent, it can take life away. Be malleable, like the lotus.”
—Master Tzu, Martial Artisan
1/2
  • Panxiou
Prowling Frost-Tiger

Prowling Frost-Tiger {1}{U}

Creature - Cat
Whenever you cast a noncreature spell, Prowling Frost-Tiger gets +1/+1 and gains hexproof until end of turn.
Monsters poured out from the tundra, ruthless, vicious, and ice-cold.
2/1
  • Survive the Night
Prying Inquiry

Prying Inquiry {1}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 1 life.
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Psionic Rebuke

Psionic Rebuke {1}{U}

Instant
Counter target spell unless its controller pays {2}.
Put a +1/+1 counter on a creature you control.
“I'm not going to be a footnote in someone else's happiness.”
  • Animus Vox
Pull from Beyond

Pull from Beyond {1}{U}

Instant
Scry 1, then draw a card.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Pull the Strings

Pull the Strings {1}{U}

Instant
You may tap or untap target permanent.
Scry 1.
“The strings of fate pull at us all.”
  • Zero
Punish Aggression

Punish Aggression {1}{W}

Instant
Punish Aggression deals 4 damage to target attacking or blocking creature.
“Fellors don't understand that war is not all about brute force. That is something we can use against them.”
  • Khaliz-Dorahn
Punish the Bold

Punish the Bold {1}{B}

Sorcery
Destroy target tapped creature. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Young York was the first through the door, sword drawn and shout triumphant. A few seconds later, Young York was the first to learn of the archers' presence.
  • A Tourney at Whiterun
Purging Light

Purging Light {1}{W}

Instant
Choose one —
• Purging Light deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
• Exile target enchantment.
Purging Priestess

Purging Priestess {1}{W}

Creature - Cat Cleric
Kicker {W} (You may pay an additional {W} as you cast this spell.)
When Purging Priestess enters, you may destroy target enchantment. If Purging Priestess was kicked, you gain life equal to that enchantment's mana value.
1/1
  • Tides of War
Purging Watchkeeper

Purging Watchkeeper {1}{W}

Creature - Human Soldier
{G}: Exile target card from a graveyard. You gain 1 life and Purging Watchkeeper gets +1/+1 until end of turn.
2/2
  • Plagues of Fretport