15897 cards found
Archlegislator

Archlegislator {1}{R}

Creature - Human Soldier Cleric
Whenever Archlegislator attacks, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
{3}{R}{R}, {T}, Sacrifice an Aura: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
2/1
  • Mious
Through the Dust

Through the Dust {4}{U}{U}{U}

Enchantment
When Through the Dust enters, it becomes an Aura with enchant creature. Reveal the top seven cards of your library, put a creature card revealed this way onto the battlefield and attach Through the Dust to it. Then put the rest on the bottom of your library in any order. When Through the Dust is no longer on the battlefield, enchanted creature's controller sacrifices it.
Mirage {1}{U}{U}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Knight of the Cockatrice

Knight of the Cockatrice {1}{R}

Creature - Human Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever Knight of the Cockatrice attacks, you may pay {1}{R}. When you do, target creature can't block this turn.
“If you're looking at him, the mistake is already made.”
2/1
  • Seasons of War
Exciting Band

Exciting Band {4}{R}

Creature - Human Bard
Harmony — Exciting Band deals 3 damage to any target.
When Exciting Band enters, harmonize. (Trigger up to one harmony of one permanent you control.)
4/4
  • Eralou
Ritual Preparations

Ritual Preparations {3}{G}

Enchantment
As Ritual Preparations enters, choose a color.
You don't lose unspent mana of the chosen color as steps and phases end.
The chanting grew louder, the earth trembled; they both knew what would happen next.
  • Toll Midnight
Fogspewer

Fogspewer {1}{G}

Creature - Elemental
Noncreature spells you cast cost {1} more to cast.
Noncreature spells your opponents cast cost {1} more to cast unless that player controls more creatures than you.
“The creature was partially blinded in the last encounter, but its ability to disappear into the Ulek fogs remains unhindered.”
2/2
Glory of the Star

Glory of the Star {W}

Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Necromantic Experiment

Necromantic Experiment {1}{U}

Creature - Zombie
When this creature enters, draw a card.
The renegade vampire Kahra slew the Belmord bloodsire who first bit her in a bitter struggle. Now she seeks the power to reanimate him, and bind him to her will.
1/1
  • The Petals Wilt
Silent Doom

Silent Doom {2}{B}

Creature - Horror
Silent Doom enters tapped.
You may cast Silent Doom from your graveyard as long as you sacrificed a permanent this turn.
Cycling {B} ({B}, Discard this card: Draw a card.)
3/2
  • Elmare: Into the Abyss
Velir the Sunderer

Velir the Sunderer {2}{W}{U}{B}{R}{G}

Legendary Planeswalker - Velir
[+2]: Destroy up to one target monocolored permanent.
[–3]: Create an 8/8 Elemental creature token with flying, first strike, vigilance, trample, and lifelink that's all colors.
[–5]: Draw three cards. You pay {0} rather than pay the mana cost for the next spell you cast this turn.
Loyalty:
8
Mortal's Conundrum

Mortal's Conundrum

Conspiracy
(Color indicator: Mortal's Conundrum is black)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{3}: Unlock Mortal's Conundrum. If the revealed card is black, put it into your hand. Otherwise, put it on top of your library.
At the beginning of your upkeep, if Mortal's Conundrum is unlocked, you lose 2 life.
  • The Unraveling
Let's Go, Don't Wait

Let's Go, Don't Wait {2}{R}

Enchantment
At the beginning of combat on your turn, create a 1/1 colorless Servo artifact creature token. It gains haste and attacks this turn if able.
Whenever a creature you control dies, you may pay {1}. If you do, put a +1/+1 counter on target creature.
This night's almost over.
  • Animus Vox
Uncanny Investor

Uncanny Investor {R}

Creature - Human Rogue
Spend only mana produced by Treasures to cast spells.
{2}, Discard a card: Create two Treasure tokens.
“A sword for five gold, three daggers for a sword, two gold for a dagger, simple as that!”
2/1
Jade Counterweight

Jade Counterweight {2}

Artifact - Equipment
When Jade Counterweight enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Equipped creature gets +1/+1.
Equip {1}
  • Panxiou
Deadly Manipulation

Deadly Manipulation {1}{U}{B}

Enchantment
{U}, Discard a card: Exile target instant or sorcery card from your graveyard. If you do, copy it. You may cast the copy.
{B}, Discard a card: Exile target creature card from your graveyard and pay its mana cost. If you do, create a token that's a copy of it. Activate only as a sorcery.
Chamber of Splendor

Chamber of Splendor

Land
Chamber of Splendor enters tapped.
When Chamber of Splendor enters, you may pay {1}. If you do, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
{T}: Add {C}.
The Grand Plot

The Grand Plot {X}{2}

Legendary Artifact
When The Grand Plot enters, search your library for up to three Saga cards with different names with mana value X or less, exile them, then shuffle.
The Grand Plot has all chapter abilities of cards exiled with it.
At the beginning of your upkeep, you may put a lore counter on The Grand Plot. When you do, you may sacrifice it. If you do, draw a card.
  • The Stage Presents: The Neverending Act
Deathly Dreams

Deathly Dreams {B/G}{B/G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
Leticia concluded that The Mistake, and she herself, never should have been.
  • Feanav: The Apothecary's Progress
Kai'Long, Dark Immolator

Kai'Long, Dark Immolator {3}{B}{B}

Legendary Creature - Demon
Flying
Whenever a creature you control dies, each opponent loses life equal to its power.
“It will be painful, yes. But surely you did not come to me expecting glory at no cost?”
3/3
  • Goliaths of Nangjiao
Jerrold, Fugitive

Jerrold, Fugitive {B}{R}{G}

Legendary Creature - Construct Horror
Lifelink
Whenever Jerrold, Fugitive or another creature you control enters, if you cast it, you may cast target instant or sorcery card from your graveyard with lesser mana value by paying life equal to its mana value rather than paying its mana cost. Exile that card instead of putting it anywhere else as it resolves.
2/3
  • The Stage Presents: The Neverending Act
Mighty Totem

Mighty Totem {1}

Artifact
When Mighty Totem enters, scry 1.
{1}{G}, Sacrifice Mighty Totem: Target creature gets +3/+3 until end of turn.
  • High Noon
Ria-Demian Charm

Ria-Demian Charm {1}{B}{R}

Instant
Choose one —
• Destroy target monocolored creature.
• Ria-Demian Charm deals 2 damage to each creature.
• Each player discards two cards and loses 2 life.
“W-w-watch your back, oncesider.”
Dirty Cleanup

Dirty Cleanup {1}{B}{B}

Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)
All creatures get -2/-2 until end of turn
“No witnesses. No exceptions.”
  • MSEM Masters Cube 2025
Syzygy Privateer

Syzygy Privateer {1}{U}{B}

Creature - Human Pirate
During each of your turns, you may cast a copy of a card in an opponent's graveyard by exiling that card in addition to its other costs. (Copies of permanents enter as tokens.)
3/2
  • Worlds Away
Unlikely Growth

Unlikely Growth {1}{G}

Enchantment
As Unlikely Growth enters, choose grow or maintain.
Whenever a land you control enters,
• Grow — Put a +1/+1 counter on target creature you control.
• Maintain — Target creature you control gains trample and indestructible until end of turn.
  • Riddles of Revio