15897 cards found
Chromatic Herald

Chromatic Herald {1}{G}

Creature - Avatar
Flying
Lands you control have “{T}: Add one mana of any color.”
As long as you control seven or more lands, creatures you control have trample, haste, and hexproof.
0/2
Cinderblade

Cinderblade {0}

Artifact - Equipment
Equipped creature has haste.
Sacrifice Cinderblade: Equipped creature gains +2/+2 until end of turn.
Equip {1}
Citadel Portal

Citadel Portal {4}

Artifact
{X}, {T}: Reveal the top card of your library. If its mana value is X or less, you may play it without paying its mana cost. Otherwise, put it into your hand. X can't be 0.
Clean-Up Crew

Clean-Up Crew {B}

Creature - Human
Sacrifice a creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
“Nope!”
1/1
Clock of Seasons

Clock of Seasons {2}

Artifact
{T}, Tap an untapped creature you control: Choose one —
• Add one mana of any color.
• Target player loses 2 life.
• Target player gains 3 life.
• Target player mills four cards.
Closing-Act Abomination

Closing-Act Abomination {2}{B}{G}

Creature - Demon Horror
Trample
You may spend black and green mana as though it were mana of any color.
Whenever Closing-Act Abomination attacks, look at the top X cards of your library, where X is the number of colors among cards in your graveyard. Put up to one of them into your hand and the rest on the bottom of your library in a random order.
5/4
  • The Stage Presents: The Neverending Act
Collapsing Frame

Collapsing Frame {2}

Artifact - Clue
When Collapsing Frame enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{2}, Sacrifice Collapsing Frame: Draw a card.
  • The Stage Presents: The Neverending Act
Collect the Actors

Collect the Actors {3}{W}{W}

Sorcery
Create a 1/1 colorless Construct Actor creature token for each creature you control.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Colossal Achievement

Colossal Achievement {8}

Artifact Creature - Golem
Trample
Spells and abilities your opponents control can't cause you to sacrifice Colossal Achievement.
Success in the workshop spells success in the field.
8/8
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
Even alone, it commands armies of one.
Commune with the Land

Commune with the Land {1}{G}

Sorcery
Look at the top five cards of your library. You may reveal a land or Nomad card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
You may play an additional land this turn.
  • MSEM Masters: Legends
Conclude

Conclude {B}

Instant
Target creature gets -1/-1 until end of turn. Audition for black. (Create a 1/1 Construct Actor creature token, a Cleric Role giving 2/2 and lifelink, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
“Never to be. That is the answer.”
—Black Curtain Warren
  • The Stage Presents: The Neverending Act
Conflict Capturer

Conflict Capturer {2}{W}

Creature - Construct Bard
Vigilance
Conflict Capturer gets +2/+0 as long as a permanent you controlled left the battlefield this turn.
“No, squirm a little less. Just a bit longer, hold in that scream. Just like that! Perfect! Let's get you patched up now before you bleed out.”
—Vernan, Aspiring Auteur
2/3
  • The Stage Presents: The Neverending Act
Conjuring of Locusts

Conjuring of Locusts {2}{G}{G}

Sorcery
Destroy all noncreature, nonland permanents.
“You have consumed my people's lives, king. See now how your hopes are eaten in turn.”
—Khiyumer, Breaker of Chains
Consecrated Sight

Consecrated Sight {4}{U}{U}

Enchantment
Whenever an opponent draws a card, you may draw a card.
“The more you struggle against the future, the more certain it becomes.”
Cordial Ticketmaster

Cordial Ticketmaster {1}{G}

Creature - Construct Scout
Reach
When Cordial Ticketmaster enters, put a +1/+1 counter on target creature.
“Buy now!”
1/1
  • The Stage Presents: The Neverending Act
Corrupted Knowledge

Corrupted Knowledge {1}{B}

Instant
Surveil 2, then you draw a card and you lose 1 life. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}{B}, Exile Corrupted Knowledge from your graveyard: Each opponent loses 2 life and you gain 2 life.
Cortex Coil

Cortex Coil {2}

Artifact - Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw a card. This ability triggers only once each turn.
Equip {1}
Cosmic Catastrophe

Cosmic Catastrophe {4}{R}

Instant
Cosmic Catastrophe deals 6 damage to target creature or planeswalker. If you control a creature with power greater than its base power, Cosmic Catastrophe deals 3 damage to each opponent.
Cosmic Contraption
Hidden Garden Entrance

Cosmic Contraption

Artifact
When Cosmic Contraption enters or leaves the battlefield, you may reveal a noncreature card you own from outside the game and put it into your hand.
“One journey ends, another begins.”
Card has other part: Hidden Garden Entrance
Courageous Charge

Courageous Charge {1}{G}

Sorcery
Move any number of +1/+1 counters from creatures you control onto target creature you control, then that creature deals damage equal to its power to target creature you don't control.
Crafty Escape

Crafty Escape {3}{U}

Instant
Exile up to two target permanents you control, then return those cards to the battlefield under their owner's control.
Audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
  • The Stage Presents: The Neverending Act
Cramming Student

Cramming Student {2}{R}

Creature - Human
Prowess
When Cramming Student enters, conjure ten cards named Fatigue and shuffle them into your library. (They're colorless sorceries that cost {2} and have “Draw a card.”)
Instant and sorcery spells you cast cost {1} less to cast.
3/2
Related card: Fatigue
Crashing Mammoth

Crashing Mammoth {6}{G}{G}

Creature - Elephant
Trample, haste
All creatures able to block Crashing Mammoth do so.
“The All-Mother's emotions blossom as vibrant as an oasis. Sometimes her children sing in delight. Other times, they roar.”
—Hembwe, the All-Mother's Hand
8/8
Crescent Crasher

Crescent Crasher {2}{R/G}

Creature - Construct Soldier
Whenever Crescent Crasher attacks, put a +1/+1 counter on target attacking creature with lesser power.
“Director Alwyn's Over the Moon teaches us one thing above all. There is no distance too far to conquer, and no environment too harsh to endure.”
—Percy, Master of Puppets
3/1
  • The Stage Presents: The Neverending Act