15897 cards found
The High Prairies Burn

The High Prairies Burn {4}{R}

Sorcery
Destroy all lands. For each land destroyed this way, its controller creates a colorless land token named Blasted Lands with “{T}: Add {C}.”
“The Emperor's name is scorched into every blasted landscape he created.”
—Azamir, “The Empire's Sunset”
The Infinite Calls to Marva

The Infinite Calls to Marva {3}{U}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Flash
I — Draw three cards.
II, III — You may cast a spell with mana value less than or equal to the number of lore counters on The Infinite Calls to Marva from your hand without paying its mana cost.
  • The Stage Presents: The Neverending Act
The Locus of Sorrows

The Locus of Sorrows {2}{W}{B}{G}

Legendary Creature - Spirit Warlock
First strike, trample
Death knell — Return a permanent card with mana value less than X from your graveyard to the battlefield, where X is the mana value of the last creature that died this turn. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
5/3
  • Karina's Explorations
The Lonely Prophet

The Lonely Prophet {3}{G}{U}

Legendary Creature - Mutant
When The Lonely Prophet enters, exile a card you own from outside the game face down.
Whenever The Lonely Prophet deals combat damage, put the exiled card into your hand.
“A dimension with only one occupant. But where's the puzzle?”
“Maybe it is the puzzle.”
6/6
  • The Unraveling
The Midwife

The Midwife {2}{G}{G}{G}

Legendary Creature - Elemental
{X}{G}: Put X +1/+1 counters on target noncreature, nonplaneswalker permanent you control. It becomes an Elemental creature with base power and toughness 0/0 in addition to its other types. (This effect lasts indefinitely.)
6/6
  • Kaleidoscope
The Raven Queen of Fretport

The Raven Queen of Fretport {3}{U}{B}

Legendary Creature - Human Noble
When The Raven Queen of Fretport enters, put a -1/-1 counter on each of any number of target creatures.
{2}{U}{B}: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
1/5
  • Plagues of Fretport
The Selhoff Twins

The Selhoff Twins {2}{U}{B}{R}

Legendary Creature - Human Wizard
Menace
Whenever you cast a spell from your graveyard, The Selhoff Twins deals damage equal to that spell's mana value to any target. Then copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
The anger of geists turns to dread when Nephalia's famed geist-trapper twins arrive.
4/4
  • Innistrad In Memoriam
The Sun Also Rises

The Sun Also Rises {3}{W}{B}

Sorcery
Primal {5}{W}{B} (During your turn, you may cast this spell for {5}{W}{B} instead of playing a land.)
Destroy all creatures. If this spell was cast for its primal cost, for each player, put up to one creature card from that player's graveyard onto the battlefield under your control.
“This world's an ugly place, but you're so beautiful...”
—Lysander, to Remi
The Sungaru Gang

The Sungaru Gang {2}{R/G}{W}{B}

Legendary Creature - Rabbit Rogue
Deathtouch, lifelink
At the beginning of combat on your turn, for each creature your opponents control, you may tap an untapped creature you control. If you do, those creatures fight each other.
3/4
  • Kahembo: Olde Dawn
The Wickerscreech of Gatstaf

The Wickerscreech of Gatstaf {5}

Legendary Artifact Creature - Scarecrow
Flying, menace, trample
When The Wickerscreech of Gatstaf dies, destroy target nonland permanent an opponent controls.
Foreshadow {13}. This costs {1} less for each nonland card in your graveyard. (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
3/3
Theurgist of the Depths

Theurgist of the Depths {2}{B}{G}{U}

Creature - Merfolk
When Theurgist of the Depths enters, for each card type, you may exile a card of that type from your graveyard. Target opponent separates those cards into two piles. Put all cards from the pile of your choice into your hand.
Recite {B}{G}{U} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/3
  • Memorium Arcanum
Thief of Mortals

Thief of Mortals {2}{U}{B}{R}

Creature - Manticore
Flying
When Thief of Mortals deals combat damage to a player, as long as you control Thief of Mortals, gain control of target nonland permanent that player controls, and that permanent doesn't untap during its controller's untap step. Tap it.
At the beginning of each end step, if you control five or more permanents you don't own, you win the game.
5/5
  • Alkabah
This Too Shall Pass

This Too Shall Pass {3}{R}{W}

Instant
Primal {5}{R}{W} (During your turn, you may cast this spell for {5}{R}{W} instead of playing a land.)
Until end of turn, permanents you control gain indestructible and permanents you don't control lose indestructible. Then if if this spell was cast for its primal cost, destroy all nonland permanents.
  • Novea
Thought Siphon

Thought Siphon {3}{U}{U}

Enchantment
Whenever you draw a card, you may have target opponent exile the top card of their library face down.
You may look at and play cards exiled with Thought Siphon, and you may spend blue mana as though it were mana of any color to cast them.
Thoughts Reborn

Thoughts Reborn {3}{U}{U}

Sorcery
Return two instant and/or sorcery cards at random from your graveyard to your hand. Exile Thoughts Reborn.
  • Mious
Thrashing Kelpie

Thrashing Kelpie {3}{U}{U}

Creature - Elemental Horse
Flash
When this creature enters, you may return target instant or sorcery card in a graveyard or nonland permanent to its owner's hand.
Whenever this creature attacks, you may cast a spell from your hand with mana value less than this creature's power without paying its mana cost.
3/3
  • The Petals Wilt
Three Wisdoms

Three Wisdoms {4}{U}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Draw three cards.
5 | Add {W}{U}{B}{R}{G}. You can cast only one more spell this turn.
  • Panxiou
Thriving Population

Thriving Population {2}{G}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a land.
Creatures you control get +1/+1 and gain trample until end of turn for each land you control.
  • Spark of Revolution
Thunder Shrike

Thunder Shrike {3}{U}{U}

Creature - Bird
Flying
When Thunder Shrike enters, choose up to two target permanents. For each of those permanents, you may tap or untap it.
Its wings beat like a storm, startling its prey out from hiding.
3/3
  • Harvest Festival
Tidal Cacophony

Tidal Cacophony {4}{U}

Instant
Choose one —
• Draw three cards, then discard a card.
• The owner of target nonland permanent puts it on the top or bottom of their library.
“The tritons whisper of a vengeful king and boast of a monster larger than Polukranos, with eels for heads. I fear to believe them.”
—Lindos, merchant of Meletis
  • Theros Triumphant
Tidesweeper Gharial

Tidesweeper Gharial {3}{U}{U}

Creature - Crocodile
Once each turn, when a creature you control becomes tapped, you may untap that creature and tap up to one target creature.
The waves of its ocean home force prey into its mouth and enemies out of its way.
4/5
  • Monsters of Chikyu
Tiger of the Drums

Tiger of the Drums {3}{B}{B}

Creature - Cat Demon
Menace, haste
Whenever Tiger of the Drums attacks, choose one —
• Exile target opponent's graveyard.
• You draw a card and lose 1 life.
• Torment each opponent. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
4/3
  • MSEM Masters: Legends
Til Death

Til Death {4}{W}

Enchantment - Aura
Enchant creature
When Til Death enters, exile target creature an opponent controls other than enchanted creature until Til Death leaves the battlefield.
Enchanted creature has defender.
  • Surging Tide
Tiller of the Paltry Lie

Tiller of the Paltry Lie {4}{U}

Creature - Demon Soldier
Whenever you cast your first noncreature spell each turn, you may draw a card. If you do, discard a card.
Fahrib only asks of one single protective lie. The rest flow from that opening in the barrel with ease.
3/5
  • Alkabah: The Rise of Soli
Time

Time {2}{U}{U}{U}

Sorcery
Take an extra turn after this one. Exile Time if it wasn't fused.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Again
Related card: Power Control
  • Oirohpo