8596 cards found
Enthralling Actor

Enthralling Actor {2}{U}

Creature - Human Actor
Harmony — Draw a card.
When Enthralling Actor enters, harmonize. (Trigger up to one harmony of one permanent you control.)
2/2
  • Eralou
Enthusiastic Double

Enthusiastic Double {3}{U}{R}

Creature - Elemental Reflection
You may have Enthusiastic Double enter as a copy of any permanent on the battlefield, except it's 4/4, it's a creature in addition to its other types, and it has haste.
If you're lonely, it's here waiting for you.
0/0
  • Animus Vox
Entrail Elemental

Entrail Elemental {U}{B}{R}

Creature - Elemental Horror
Menace
Whenever Entrail Elemental deals combat damage to a player, you may cast target card from your graveyard this turn. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. (You still pay its costs. Timing rules still apply.)
3/3
Entrancing Light

Entrancing Light {4}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1 and has slipstream. (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Entropic Harvest

Entropic Harvest {3}{G}{G}

Sorcery
Return target card from your graveyard to your hand. Distribute X +1/+1 counters among any number of creatures you control, where X is that card's mana value. Exile Entropic Harvest.
“The invaders are scared of death, and thus they will never receive the gifts of life.”
—Entapi, Akkrixian ambassador
  • Worlds Away
Entropic Inferno

Entropic Inferno {3}{R}{R}

Instant
Entropic Inferno deals 5 damage divided as you choose among any number of targets. At the beginning of the next end step, for each permanent dealt damage this way, its owner puts it on the bottom of their library, then reveals cards from the top until they reveal a nonland permanent card. They put that card onto the battlefield, then shuffle.
Envious Nereid

Envious Nereid {3}{R}

Creature - Merfolk
{T}: Envious Nereid deals 1 damage to target creature and 1 damage to that creature's controller.
The love of a nereid is nearly indistinguishable from its hatred.
2/2
  • Novea
Envoy of Divine Progress

Envoy of Divine Progress {1}{W}{B}

Creature - Mouse Cleric Wizard
Menace, ward {2}
Whenever Envoy of Divine Progress deals combat damage to a player, you may search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
At the peak of the Intisuyu's power, even some of their guinea pigs could shape worlds.
3/2
  • Road to Carü Mapu
Envoy of Growth

Envoy of Growth {3}{G}

Creature - Treefolk
When Envoy of Growth enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
It awakes in the first spring sun, and takes root in places devastated by winter's hold.
2/3
  • Zero
Envoy of Karametra

Envoy of Karametra {4}{G}

Enchantment Creature - Boar
Vigilance
When Envoy of Karametra enters, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
Karametra's bounty is a privilege. Her generosity is not a given.
3/5
  • Theros Triumphant
Ephara, Patron of Enlightenment

Ephara, Patron of Enlightenment {2}{W}{U}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
You may cast creature and enchantment spells as though they had flash.
Whenever another creature or enchantment you control enters, you gain 1 life.
5/5
  • Theros Triumphant
Ephemeral Support

Ephemeral Support {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has double strike.
Mirage {1}{W} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Epic Boss Fight

Epic Boss Fight {3}{R}{R}

Instant
Epic Boss Fight deals 5 damage to target creature or planeswalker.
Menagerie — If there are five or more creature types among creatures you control, Epic Boss Fight deals 3 damage to that permanent's controller.
The Lord of Bleakrealm stood no chance against five plucky misfits spurred on by promised gold.
  • Adventurers of Onora
Epic Score

Epic Score {3}{R}{R}

Sorcery
Create two tokens that are copies of target noncreature artifact or noncreature artifact card in a graveyard.
“Henrik left the bank vault wearing a triumphant smile. ‘Didn't even need coworkers or a troupe of actors.'''
—Azamir, “Faithless Looting”
  • Storytime
Epic of Anku

Epic of Anku {X}{X}{B}{R}{G}

Sorcery
Choose X. You may choose the same mode more than once.
• Epic of Anku deals 4 damage to each creature.
• You draw three cards and you lose 3 life.
• Return target nonplaneswalker permanent card from your graveyard to the battlefield.
  • Scriptures of Urshad
Epic of Ekebram

Epic of Ekebram {X}{U}{U}{U}

Instant
Choose X. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target nonland permanent to its owner's hand.
• Target player draws a card.
Epitome of Force

Epitome of Force {1}{R}{R}

Creature - Avatar
Haste
Whenever another creature you control enters or attacks, Epitome of Force gets +1/+0 until end of turn. If this is the third, sixth, or ninth time this ability has triggered this turn, Epitome of Force gains your choice of first strike, menace, or trample until end of turn.
2/1
  • MSEM Masters: Jumpstart
Epoch Warden

Epoch Warden {1}{R}{W}

Creature - Angel Soldier
Flying, haste
Whenever Epoch Warden attacks, you may aetherize another target attacking creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
“Everything you could have ever been will fight by your side.”
2/2
  • Worlds Away
Equilibrium Paladin

Equilibrium Paladin {2}{W}{U}

Creature - Human Wizard Soldier
Flash
Creatures other than Equilibrium Paladin that entered this turn lose all abilities and have base power and toughness 1/1.
3/4
  • Memorium Arcanum
Equilibrium Wave

Equilibrium Wave {4}{R}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Each creature deals damage to itself equal to its power.
3 | You gain life equal to the excess damage dealt this way.
5 | Each opponent loses that much life.
  • Panxiou
Equinox Sprite

Equinox Sprite {4}{G}

Creature - Faerie Shaman
When Equinox Sprite enters, return target card from your graveyard to your hand.
As with the seasons, mortal life is a cruel cycle of renewal and rot.
2/4
  • Feanav: The Apothecary's Progress
Eradicated Education

Eradicated Education {2}{B}

Sorcery
You draw X cards and you lose X life, where X is the number of different names among land cards in your graveyard.
“Conquer an enemy's lands before studying their civic policies. Give them no more time to prepare than you must.”
—Borders in Blood: A Warlord's Secrets
  • Over the Horizon
Eradicating Flames

Eradicating Flames {X}{1}{R}{R}

Instant
Eradicating Flames deals X damage to each creature and each player. If X is 5 or more, Eradicating Flames can't be countered and the damage can't be prevented.
  • K15 Core Set
Erase from Existence

Erase from Existence {4}{B}{B}

Sorcery
Exile target creature and all other creatures with the same name as that creature. Search its controller's graveyard, hand and library for any number of cards with the same name as that creature and exile them. Then that player shuffles. Exile Erase from Existence.
  • Zero
Erduk, Settled Nomad

Erduk, Settled Nomad {W}{B}{G}

Legendary Creature - Human Soldier
Vigilance, spirited (When this enters, you may activate one of its activated abilities without paying its costs.)
{T}: Choose artifact or enchantment. Target nonland permanent becomes the chosen type in addition to its other types until end of turn.
Civilized — At the beginning of your end step, if you control an artifact, a creature, and an enchantment, put a +1/+1 counter on target creature you control.
3/3
  • Over the Horizon