3158 cards found
Seal the Gateway

Seal the Gateway {W}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Target creature or planeswalker an opponent controls phases out. If you're in a renaissance, exile it instead.
  • Nangjiao In Bloom
Sealed Evil in a Cage

Sealed Evil in a Cage {W}

Enchantment
When Sealed Evil in a Cage enters, exile target creature an opponent controls with mana value 3 or greater until Sealed Evil in a Cage leaves the battlefield.
On the Stage, villainy is what Percy deems it to be.
  • The Stage Presents: The Neverending Act
Search for Precedent

Search for Precedent {U}{R}{W}

Instant
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
“According to volume 133 of the Edicts of Sha'Iv...”
  • Mious
Search the Archives

Search the Archives {W}{U}

Instant
Return target cryptic card from your graveyard to your hand. (Artifacts, enchantments, and modal spells are cryptic.)
In the halls of the Maktali, they teach all known to mankind. In the ruins of Conto Sika, one can learn so much more.
  • Riddles of Revio
Seasoned Packfather

Seasoned Packfather {3}{G}{W}

Creature - Hound Scout
Lifelink
Other creatures you control enter with an additional +1/+1 counter on them.
{2}{G}{W}: Nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
2/3
  • Harvest Festival
Seawise Swain

Seawise Swain {3}{W}

Creature - Human Pirate
Vigilance
Seawise Swain gets +1/+1 as long as you control an artifact.
Seawise Swain gets +1/+1 as long as you control an enchantment.
3/3
  • Dark Seas of Shiryen
Second Wave Explorer

Second Wave Explorer {1}{W}

Creature - Human Soldier
Augmented — At the beginning of combat on your turn, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Second Wave Explorer.
“Feels like I've been away for a thousand years.”
2/2
  • Animus Vox
Second-Stage Actress

Second-Stage Actress {2}{W}

Creature - Construct Cleric
When Second-Stage Actress enters, audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
As long as it's your turn, Second-Stage Actress has first strike.
2/1
  • The Stage Presents: The Neverending Act
See the Sunrise

See the Sunrise {W}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 0/4 white Wall creature token with defender.
II — Put a +1/+1 counter on up to one target creature.
III — Until your next turn, each creature you control assigns combat damage equal to its toughness rather than its power.
“I was filled with fear, but looking across our great city, I know we will survive.”
  • Survive the Night
Seek Far and Wide

Seek Far and Wide {2}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever a land you control enters, add a quest counter.
Create a 1/1 Scout creature token that's all colors.
Creatures you control get +2/+1 until end of turn.
Creatures you control get +1/+1 until end of turn.
  • Over the Horizon
Seek Glory
Warforged Hero

Seek Glory {W}

Sorcery
Target creature gets +1/+1 and gains first strike until end of turn.
Fabled {3}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Warforged Hero
Seek Perfection

Seek Perfection {1}{W}

Enchantment
Whenever you draw a card, put a quest counter on Seek Perfection.
At the beginning of each end step, if Seek Perfection has four or more quest counters on it, exile target permanent you control, then return it to the battlefield under your control.
  • Discoveries of Akieva
Seek Salvation

Seek Salvation {1}{W}{W}{W}

Enchantment
At the beginning of your upkeep, you gain 1 life. Then if your life total is greater than or equal to your starting life total, you gain an additional 1 life and scry 1. Then if your life total is greater than or equal to three times your starting life total, you win the game.
  • Plagues of Fretport
Seek the Buried Relic

Seek the Buried Relic {2}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever a creature you control enters, add a quest counter.
You gain 3 life.
Search your library for an Equipment card, reveal it, and put it into your hand. Then shuffle.
You may put an Equipment card from your hand onto the battlefield and attach it to a creature you control.
  • Arkadai
Seek the Lost Child

Seek the Lost Child {W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
Create a 0/1 white Human creature token named Lost Child.
Scry 2.
Exile a token you control named Lost Child. If you do, create two 1/1 white Soldier creature tokens and you gain 4 life.
  • Arkadai
Seek the Maker's Egg

Seek the Maker's Egg {1}{G}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever another artifact or enchantment you control enters, add a quest counter.
You gain 3 life.
Mill three cards, then return an artifact or enchantment card from your graveyard to the battlefield. Exile Seek the Maker's Egg.
  • Arkadai
Seeker Taras

Seeker Taras {2}{W}

Legendary Creature - Human Soldier
As long as a creature you control has flying, creatures you control have flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
2/2
  • The Unraveling
Seeker of Horizons

Seeker of Horizons {3}{G}{W}

Creature - Human Warrior
When Seeker of Horizons enters, reveal the top three cards of your library. You may put a permanent card from among them into your hand. Put the rest on the bottom of your library in any order.
Recite {1}{U} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/5
  • Memorium Arcanum
Seeker of New Truths

Seeker of New Truths {1}{G}{W}

Creature - Elf Druid
Lifelink
Revelation spells you cast cost {1} less to cast.
As much as Mishka and Hadik tried to keep the whispers at bay and the clan together, every few days saw another soul leave the settlement in search of something more.
2/4
  • Beyond Our Ken
Seeker's End

Seeker's End {3}{W}

Instant
Primal {W} (During your turn, you may cast this spell for {W} instead of playing a land.)
Destroy target attacking or blocking creature.
“You have done well, young dancer. But not well enough.”
  • Novea
Seeking Horizons

Seeking Horizons {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When Seeking Horizons is put into your graveyard from anywhere other than your library, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • Riddles of Revio
Seer of Clear Skies

Seer of Clear Skies {2}{W}{U}

Enchantment Creature - Sphinx
Flying
Whenever Seer of Clear Skies or another creature you control with flying attacks, that creature gets +1/+1 until end of turn.
3/3
  • Riddles of Revio
Seikatsu Recruits

Seikatsu Recruits {2}{W}

Creature - Human Samurai
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{2}{W}: Create a 1/1 white Human Samurai creature token.
2/2
  • Tales of Old Jidai
Seikatsu Warleader

Seikatsu Warleader {3}{W}

Creature - Human Samurai Knight
When Seikatsu Warleader enters, if it's not a token, create a token that's a copy of target creature token you control.
Of the countless clans who broke their oaths to the Empire, none stood as much to lose as the Seikatsu.
3/2
  • Tales of Old Jidai
Sejiri Skyhunter

Sejiri Skyhunter {3}{W}{W}

Creature - Human Warrior
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever a +1/+1 counter is put on Sejiri Skyhunter, it gains flying until end of turn.
2/3
  • Spark of Revolution