11227 cards found
Demented Brainiac

Demented Brainiac {2}{U}

Creature - Horror Advisor
When Demented Brainiac enters and at the beginning of your upkeep, each opponent mills two cards.
{U}, Sacrifice Demented Brainiac: Exile each opponent's graveyard. Until end of turn, you may cast instant and sorcery spells exiled this way, and you may spend mana as though it were mana of any color to cast them.
1/3
  • Video Horror System
Demented Host

Demented Host {1}{G}

Creature - Human Insect Horror
Trample
At the beginning of your upkeep, sacrifice another creature. If you do, put X +1/+1 counters on Demented Host, where X is that creature's power.
“This is vile... Who recorded all of these?”
—John Furo, watching “Bug Problem”
2/2
  • Video Horror System
Demolitionist Deviser

Demolitionist Deviser {1}{R}

Creature - Human Artificer
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Demolitionist Deviser dies, it deals damage equal to its power to any target.
“If the whole world's a stage, let's set it on fire.”
2/1
Demon of Dark Shadows

Demon of Dark Shadows {5}{B}{B}

Creature - Demon
This spell costs {2} less to cast for each creature that died this turn.
Flying, trample
“Suddenly, the sky turned black, and a dark figure flew overhead. I didn't know what it was, but I knew we were in danger.”
—Vali's field notes
6/6
  • Survive the Night
Demon of Hubris

Demon of Hubris {4}{B}{B}

Creature - Demon
{1}{B}, Sacrifice another creature: Draw a card and create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
{2}{B}, Sacrifice three Idols: Return Demon of Hubris from your graveyard to the battlefield. Activate only as a sorcery.
6/6
  • Nangjiao In Bloom
Demon of Necessary Evil

Demon of Necessary Evil {3}{B}

Creature - Demon Noble
At the beginning of your end step, if you've sacrificed three or more permanents this turn, return Demon of Necessary Evil from your graveyard to the battlefield.
4/2
  • The Empty Throne of Feanav
Demonbane Grenadier

Demonbane Grenadier {W}{W}

Creature - Human Cleric Soldier
Whenever a player searches their library, that player can't untap more than two permanents during their next untap step.
“No tricks. No secrets. I don't want to buy what you're selling. I don't want to make a pact with you. You will get nothing from me but a bayonet in the chest.”
2/2
  • New Horizons
Demonqueller Mage

Demonqueller Mage {1}{U}{U}

Creature - Human Wizard
When Demonqueller Mage enters, gain control of target creature with power 2 or less until Demonqueller Mage leaves the battlefield.
“Speak the language of the accursed, and they will flock to your call.”
1/1
  • The Unraveling
Den of Vice

Den of Vice

Land
As Den of Vice enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}, {B}, or {R}.
“Arrgh! Again! Quadruple or nothing! I can't keep losing forever!”
—Brajjebaw of Los Rejos
  • Sparks of a Multiverse
Departed Evangel

Departed Evangel {B}

Creature - Zombie Monk
As an additional cost to cast this spell, pay 1 life.
Departed Evangel can't block.
You may cast Departed Evangel from your graveyard if a creature died this turn.
“Escaping capture has only made the ghoul more vicious, attacking its allies as though they were foes as well.”
2/2
Depraved Archknight

Depraved Archknight {4}{B}{B}{B}

Creature - Demon Noble Knight
Menace
When Depraved Archknight enters, each opponent may pay 7 life. For each player that doesn't, you draw seven cards.
“Do not fear dishonor, knight. Fear me.”
7/7
  • Quest for the Roseblade
Depraved Disciple

Depraved Disciple {B}

Creature - Human Cleric
{T}, Exile a card from your graveyard: Add {B}.
Many priests are humble followers of their god. Others prefer to be worshiped as such themselves.
1/1
  • Pyramids of Atuum
Depraved Imp

Depraved Imp {2}{B}

Creature - Demon
Flying
When Depraved Imp enters, if you control a legendary creature, put two +1/+1 counters on Depraved Imp.
By themselves, imps only spread chaos. It takes a pure demon to bring out an imp's true inner malice.
1/2
  • Surging Tide
Depravity

Depravity {1}{B}{B}{B}

Enchantment
Whenever a source you control deals damage to a creature or planeswalker an opponent controls, exile that creature or planeswalker.
“You would dare disparage a djinni? Why, you must be raving mad.”
  • Al Tabaq
Deprived Div

Deprived Div {1}{B}{R}

Creature - Horror
First strike
Whenever Deprived Div deals combat damage to an opponent, end the turn. (Creatures without first strike won't deal damage this turn.)
Each div is a mortal fear made physical. Divs believe that if they can find their creator, they can take their essence and become human themselves.
5/2
  • Alkabah
Depth Charger

Depth Charger {U}{B}

Creature - Oyster
{2}{U}{B}: Return Depth Charger to its owner's hand. If you do, return target creature to its owner's hand. That player discards a card.
“I had thought going by the water would be safer. Maybe it was... most of us did make it, after all.”
—Ema, the traveler
1/3
  • Monsters of Chikyu
Depth Lurker

Depth Lurker {5}{B}

Creature - Leviathan
Flash
“Amazing, isn't it? A creature the size of a castle, and it hunts with stealth.”
—Atworth Wingate
6/3
  • Dark Seas of Shiryen
Depthcalling

Depthcalling {2}{G}

Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Tentacle creature token.
{3}{G}, Sacrifice two creatures: You gain 1 life and draw a card. Activate only during your turn.
  • Elmare: Into the Abyss
Depthlight Beacon

Depthlight Beacon {4}

Artifact Creature - Ship
{4}{B}: Depthlight Beacon gets +1/+1 and gains lifelink until end of turn.
Cycling {2/B} ({2/B}, Discard this card: Draw a card.)
“Mayday! Systems critical! Deploy the medics and provide cover fire.”
—Mettalia
3/3
  • Elmare: Into the Abyss
Depthlight Brute

Depthlight Brute {4}{B}

Artifact Creature - Construct
When Depthlight Brute enters, if you control three or more artifacts, each opponent loses 3 life and you gain 3 life.
“Mission control to Jetstream. Initial probes being met with resistance. Send in the goliaths.”
—Depthlight radio transmission
4/4
  • Elmare: Into the Abyss
Depthlight Captain

Depthlight Captain {1}{B}{R}

Artifact Creature - Construct Scout
Menace
Other artifact creatures you control have menace.
{2}{B}{R}: Salvage an artifact or creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
3/3
  • Elmare: Into the Abyss
Depthlight Frontliner

Depthlight Frontliner {4}{R}{R}

Artifact Creature - Construct
Trample
When Depthlight Frontliner enters, you may salvage up to one instant card and up to one sorcery card. (Exile those cards from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
5/5
  • Elmare: Into the Abyss
Depthlight Salvager

Depthlight Salvager {1}{B}

Artifact Creature - Construct Scout
Deathtouch
When Depthlight Salvager enters, you may salvage a creature card with mana value 3 or less. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
1/1
  • Elmare: Into the Abyss
Depths Stalker

Depths Stalker {U}{U}

Creature - Merfolk
Hexproof
Rapport — Whenever Depths Stalker and at least one other creature you control become tapped, Depths Stalker gets +1/+0 until end of turn and can't be blocked this turn.
1/3
  • Harvest Festival
Depths of Solitude

Depths of Solitude {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Spells that target enchanted creature cost {1} more to cast.
  • Zero