8596 cards found
Enigmazoa

Enigmazoa {2}{U}

Enchantment Creature - Jellyfish Beast
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Scry 1.
[Lore III] Target creature you control can't be blocked until end of turn.
1/4
  • Theros Triumphant
Enjoy the Silence

Enjoy the Silence {2}{B}{B}

Sorcery
Converge — Each creature gets -X/-X until end of turn, where X is the number of colors of mana spent to cast Enjoy the Silence.
  • Love Song
Enlightened Guardian

Enlightened Guardian {3}{U}{U}

Creature - Elemental
Flying
Augmented — Whenever you cast a spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Enlightened Guardian. It loses this ability and gains “Whenever this creature attacks, draw two cards.”
Like the wings of a dream.
5/4
  • Love Song
Enlightened Lizard

Enlightened Lizard {3}{U}{U}

Creature - Lizard Wizard
Flash
When Enlightened Lizard enters, counter target noncreature spell.
3/3
Enlightened Orator

Enlightened Orator {3}{W}

Creature - Cat Monk
When Enlightened Orator enters, choose one —
• Other creatures you control get +1/+1 until end of turn.
• Destroy target enchantment.
“Stop, listen, and learn.”
3/3
  • Panxiou
Enlightened Sigil

Enlightened Sigil {3}

Artifact
As Enlightened Sigil enters, choose a card type.
Spells you cast of the chosen type cost {1} less to cast.
Years of experience, crystallized.
Enlightenment

Enlightenment {2}{W}

Enchantment
Once each turn, when you activate an ability of a permanent you control that isn't a mana ability, you may exile that permanent. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Enlistment Officer

Enlistment Officer {3}{W}

Creature - Human Soldier
First strike
When Enlistment Officer enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/3
  • Khaliz-Dorahn
Enopraxia, Cure-Witch

Enopraxia, Cure-Witch {3}{B}{G}

Legendary Creature - Gorgon Cleric
Deathtouch
Enopraxia gets +3/+3 as long as there are three or more creature cards in your graveyard.
At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, draw a card.
Blessed and beloved by Pharika herself.
3/3
  • Theros Triumphant
Enori Duelist

Enori Duelist {2}{W}

Creature - Human Soldier
Double strike
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
For some, the only Achievement that matters is one's own body and skill.
1/1
  • Discoveries of Akieva
Enraged Fangwurm

Enraged Fangwurm {2}{R}{G}

Creature - Snake
Whenever a land you control enters, add one mana of any color.
Whenever Enraged Fangwurm attacks, you may sacrifice a land. If you do, Enraged Fangwurm deals 2 damage to target player or planeswalker.
4/4
  • Riddles of Revio
Enraged Hydra

Enraged Hydra {3}{G}{G}

Creature - Hydra
Trample
Whenever a creature you control with trample is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
5/5
  • Arkadai
Ensouled Savior

Ensouled Savior {3}{R}{W}

Creature - Human Warrior Avatar
Ward—Pay 5 life.
Whenever Ensouled Savior deals combat damage while attacking, you get five glory counters. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
5/5
  • MSEM Masters Cube
Ensouler of Blades

Ensouler of Blades {2}{U}{U}

Creature - Dwarf Artificer
{1}: Target Equipment becomes a colorless 3/3 Construct artifact creature until end of turn. (Equipment that's a creature can't equip a creature.)
{2}{U}{U}, {T}: Return target artifact card from your graveyard to your hand.
3/2
  • Oirohpo
Entali Aeromancer

Entali Aeromancer {1}{U}{U}

Creature - Human Elemental
Flying
Whenever Entali Aeromancer attacks, Elementals you control gain flying until end of turn.
2/1
  • Spark of Revolution
Entangled Roots

Entangled Roots {3}{G}

Creature - Dryad
Landfall — Whenever a land you control enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
3/3
Entelan Contact

Entelan Contact {U}{R}{W}

Creature - Human Advisor
Whenever you make first contact, exile the top card of your library. You gain life equal to its mana value. You may play that card until the end of your next turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
2/3
  • Karina's Explorations
Entelan Deep Storage

Entelan Deep Storage {2}{U}{R}

Enchantment
Hexproof
At the beginning of your upkeep, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
  • MSEM Masters 2019
Entelan Duelist

Entelan Duelist {1}{U}{R}

Creature - Human Wizard
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Entelan Duelist.
{2}{U}{R}, Remove two +1/+1 counters from Entelan Duelist: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
“I'd rather lose than win without style.”
2/2
  • Karina's Explorations
Entelan Erasure

Entelan Erasure {2}{U}

Sorcery
Each player shuffles their hand and graveyard into their library. Then each player draws seven cards. If you didn't control a blue legendary creature or planeswalker as you cast this spell, discard three cards. Exile Entelan Erasure.
Enter Captain Minnow

Enter Captain Minnow {2}{R}

Enchantment
Once each turn, when you cast a spell, you may note one of its card types that hasn't been noted for Enter Captain Minnow. If you do, create a number of tapped Treasure tokens equal to the number of types noted for Enter Captain Minnow.
“Buckle up all who watch today!
For this is a tale for young and old,
Of one who saw and swam but never sank!”
—The Boastful Sailor, Act I
  • The Stage Presents: The Neverending Act
Enter the Ch'aska Walla

Enter the Ch'aska Walla {2}{G}{W}{W}

Sorcery
Create four 1/1 white Soldier creature tokens, then put a +1/+1 counter on each of up to four creatures you control. Draw a card for each creature you control with power 4 or greater. You gain 4 life.
When the Relonche started winning the war of attrition, Upanqui revealed his real army.
  • Road to Carü Mapu
Enter the Fray

Enter the Fray {2}{G}{W}

Enchantment
As long as it's your turn, planeswalkers you control are X/X creatures with indestructible that are still planeswalkers, where X is the number of loyalty counters on them.
Prevent all damage that would be dealt to planeswalkers you control during your turn.
  • MSEM Masters 2020
Enter the Labyrinth

Enter the Labyrinth {3}{U}

Sorcery
Return any number of target nonland permanents with different mana values to their owners' hands. If seven or more permanents were returned this way, you may cast spells without paying their mana costs until end of turn.
  • The Unraveling
Enter the Wormhole

Enter the Wormhole {1}{U}{B}

Enchantment
When Enter the Wormhole enters or leaves the battlefield, draw a card.
Whenever you cast a noncreature spell, target player mills a card.
You don't have to go home, but you can't stay here.
  • Animus Vox