Flash Prowess When Ella enters, create two 1/1 blue Wizard creature tokens with prowess. Whenever you cast a noncreature spell, you may sacrifice a creature. If you do, copy that spell. You may choose new targets for the copy.
At the beginning of your upkeep, you may search your library for a permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
[+1]: Create a 1/1 white Warrior creature token. [–1]: Another target permanent you control gains indestructible until your next turn. [–8]: You get an emblem with “Creatures you control get +2/+2.” and “Prevent all damage that would be dealt to attacking creatures you control.”
Whenever you cast an instant or sorcery spell, exile cards from the top of your library until you exile an instant or sorcery card. You may cast that card until you exile another card with this ability.
“Our realm is as real as words on a page, but their meaning can hold worlds.”
At the beginning of combat on your turn, look at the top card of your library. You may reveal it. If you do, target creature gets +X/+X until end of turn, where X is the revealed card's mana value.
When Ema, the Traveler enters, reveal the top five cards of your library. Put any number of legendary cards revealed this way into your hand and the rest on the bottom of your library in any order. {2}{B}: Another target legendary permanent gains indestructible until end of turn.
Haste Whenever Emblazoned Qilin attacks, it gains flying until end of turn if it's in a pack. (Two or more creatures you control with equal power are in a pack.)
With each rebirth, a qilin's fire is blessed with another of Zhu Long's pigments.
When Embodiment of Abundance enters, choose one — • Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle. • Create a 1/1 green Elf Druid creature token for each creature you control.
Flying, vigilance, lifelink Embodiment of Law enters with an indestructible counter on it. {5}{W}{W}, Remove an indestructible counter from Embodiment of Law: For each permanent type, exile up to one permanent of that type.
At the beginning of combat on your turn, choose one — • Embodiment of Nature gains haste and hexproof until your next turn. • Embodiment of Nature gains vigilance and indestructible until your next turn. • Embodiment of Nature gets +2/+2 and gains trample until your next turn.
When Embrace Samang enters, put a charge counter on it for each color among permanents you control. At the beginning of your first main phase, remove a charge counter from Embrace Samang. If you do, draw a card, then add one mana of any color.
Each creature has haste and “At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able.”
Whenever a player casts a spell from their hand, that player exiles it. Then they cast a copy of a card exiled with Embrace the Unpredictable chosen at random without paying its mana cost.
When Embrace the Veil enters, you may exile target nonland permanent you don't control until Embrace the Veil leaves the battlefield. Whenever you cast a spell with mana value 5 or greater, you may put a card exiled with Embrace the Veil into its owner's graveyard and return Embrace the Veil to its owner's hand.