15282 cards found
Mossvine Lurker

Mossvine Lurker {2}{G}

Creature - Treefolk
Mossvine Lurker has trample as long as it has a +1/+1 counter on it.
Those creatures that tread the Eternal Fronds are filled with vigor with every step they take.
3/2
  • Tides of War
Neo-Soul Naturalist

Neo-Soul Naturalist {2}{G}

Enchantment Creature - Avatar
When Neo-Soul Naturalist enters, exile up to one target artifact or enchantment. Its controller conjures a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
“Bastion subscribes to no god, elder or invented. Life is deeply human.”
3/2
Related card: Data-Point
  • Beyond the Blackwall
Ontarachie Forager

Ontarachie Forager {2}{G}

Creature - Lizard Scout
Vigilance (Attacking doesn't cause this creature to tap.)
Sacrifice a Fungus, Saproling, Plant, or Insect: Put a +1/+1 counter on Ontarachie Forager.
3/2
  • Eralou
Promised Seeker

Promised Seeker {2}{G}

Creature - Elf Mystic
Whenever you cast a spell from exile, Promised Seeker gets +3/+3 until end of turn.
Prophecy {G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
3/2
Raiun Bay Admiral

Raiun Bay Admiral {G}{G}

Creature - Human Samurai
Trample
Art of war — At the beginning of your end step, if Raiun Bay Admiral dealt damage to an opponent this turn, put a +1/+1 counter on each other creature you control.
The rebels of Raiun Bay fashion themselves as warlords, hacking aircraft just as ancient generals commandeered enemy ships.
3/2
Reconnaissance Expert

Reconnaissance Expert {2}{G}

Creature - Human Scout
When Reconnaissance Expert enters, mill four cards.
When Reconnaissance Expert dies, return target noncreature permanent card from your graveyard to your hand.
“I'll be gone in a day or two.”
3/2
  • Animus Vox
Royster Hounds

Royster Hounds {2}{G}

Creature - Hound
Royster Hounds can't be blocked by creatures with power 2 or less.
The hounds couldn't stay on track of any scent, but they did intimidate anyone who thought they could.
3/2
  • Feanav: The Apothecary's Progress
Ruins Pack

Ruins Pack {2}{G}

Creature - Wolf
Ruins Pack gets +2/+2 as long as you sacrificed a permanent this turn.
The end encourages recklessness, and recklessness causes the end. A pattern scavengers are quite happy to see.
3/2
  • End of Wollensie
Scuripi Collector

Scuripi Collector {2}{G}

Creature - Squirrel Warrior
When Scuripi Collector enters, return target artifact, enchantment, or land card from your graveyard to your hand.
“They can keep our old home. Theirs has so much neat stuff!”
3/2
  • Villains: The Musical
Sheraku Swordsman

Sheraku Swordsman {1}{G}

Creature - Human Samurai
Though Jidai slowly crumbled, the hearts of its citizens did not.
3/2
  • Path of Shadows
Shinrin Blademaster

Shinrin Blademaster {1}{G}{G}

Creature - Human Samurai
Flash
If one or more counters would be put on a creature you control, put that many plus one of each of those kinds of counters on that creature instead.
3/2
  • Imperial Legacies
Silt Lurker

Silt Lurker {1}{G}

Creature - Merfolk Horror Scout
Whenever Silt Lurker deals combat damage to a player, mill three cards, then draw a card if seven or more cards are in your graveyard.
Cycling {G} ({G}, Discard this card: Draw a card.)
3/2
  • Elmare: Into the Abyss
Silver-Dawn Elder

Silver-Dawn Elder {1}{G}

Creature - Elf Warrior
Silver-Dawn Elder gets +2/+2 as long as you control five or more lands.
Revive—{2}{G}{G}, Discard a card. ({2}{G}{G}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
3/2
  • Beyond Our Ken
Springstep Dryad

Springstep Dryad {2}{G}

Enchantment Creature - Nymph Dryad
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Another target creature you control gets +1/+1 until end of turn.
[Lore III] Search your library for a basic land card, put it onto the battlefield, then shuffle.
3/2
  • Theros Triumphant
Steelcharm Obliterator

Steelcharm Obliterator {3}{G}{G}

Artifact Creature - Phyrexian Elemental
When Steelcharm Obliterator enters, choose one —
• Put two +1/+1 counters on Steelcharm Obliterator.
• Target creature you control fights another target creature.
3/2
  • Spark of Revolution
Steelhoof Battlechief

Steelhoof Battlechief {1}{G}{G}

Creature - Centaur Warrior
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever Steelhoof Battlechief attacks, another target attacking creature you control gets +2/+2 and gains trample until end of turn.
3/2
  • Tides of War
Student of the Wilds

Student of the Wilds {2}{G}

Creature - Elf Scout
Improve {G} ({G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever an Elf you control dies, you may search your library for a land card, reveal it, put it into your hand, then shuffle.
3/2
  • Seasons of War
Territorial Camaar

Territorial Camaar {1}{G}

Creature - Antelope Camel
Vigilance
When Territorial Camaar enters, you may sacrifice a land. If you do, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
3/2
  • Over the Horizon
Tracker of Wild Places

Tracker of Wild Places {2}{G}

Creature - Elf Scout
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Tracker of Wild Places envisions a creature card, you may untap a permanent you control.
3/2
Trusty Camaar

Trusty Camaar {2}{G}

Creature - Antelope Camel
Vigilance
Assault {G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
3/2
  • Scriptures of Urshad
Tsang Jin, Master of the Jade Sea

Tsang Jin, Master of the Jade Sea {2}{G}

Legendary Creature - Human Warrior
Flash
When Tsang Jin, Master of the Jade Sea enters, put target land card from a graveyard onto the battlefield under your control.
3/2
Untethered Disciple

Untethered Disciple {2}{G}{G}

Creature - Insect Monk
Whenever you cast a nongreen spell, creatures you control get +1/+1 until end of turn.
Wanderlust — When Untethered Disciple enters, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors.
3/2
Verdant Curtain Caretaker

Verdant Curtain Caretaker {2}{G}

Creature - Construct Druid
Whenever Verdant Curtain Caretaker enters or attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
3/2
  • The Stage Presents: The Neverending Act
Verdant Curtain Prodigy

Verdant Curtain Prodigy {1}{G}

Creature - Construct Actor
Auditioning for a color causes you to create a 1/1 colorless Construct Actor creature token, then create one of the audition's Role tokens.
3/2
  • The Stage Presents: The Neverending Act
Verdant Druid

Verdant Druid {2}{G}

Creature - Human Druid
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{2}{G}: Reveal the top three cards of your library. You may put a creature card from among them on top. If you're in a renaissance, put it into your hand instead. Put the rest on the bottom of in any order.
3/2
  • Nangjiao In Bloom