At the beginning of your draw step, draw an additional card. If you control three or more artifacts, draw two additional cards instead. At the beginning of your end step, discard your hand.
Whenever a creature you control dies, put a +1/+1 counter on Funerary Barge. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.) Trample At the beginning of your end step, if a creature died under your control this turn, create a 1/1 green Saproling creature token.
When Fungal Whomper enters, you gain 4 life. When Fungal Whomper leaves the battlefield, germinate four times. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Furious Blow deals 4 damage to any target. {2}{R}, Exile Furious Blow from your graveyard: Search your library for an Ameret planeswalker card or a card named The Lost and Seeking, reveal it, put it into your hand, then shuffle.
Desecrate (When this creature enters, you may sacrifice an artifact or land.) When Furnace Golem desecrates a permanent, you may return target artifact card from your graveyard to your hand.
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.) {3}{R}: Rage The first instant or sorcery spell you cast during your next turn costs {3} less to cast. {3}{G}: Rampage The first permanent spell you cast during your next turn costs {3} less to cast. {2}{R}{G}: Ruin Fury Module gains “Whenever you cast a spell with mana value 5 or greater, you may draw a card.”
Target creature gets +1/+0 and gains first strike until end of turn. Monument {4}{R}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Galactic Detonation deals 2 damage to any target. Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, Galactic Detonation deals 5 damage instead.
Some moments last forever, but some flare out with love, love, love.
{7}{R}: Up to three target creatures you control get +3/+0 and gain menace until end of turn. This ability costs {2} less to activate if you control a legendary creature.
“Bright and blazing, the fires of Galdurheim burn away all that you fear.”
Improve {R}({R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever Galdurheim Reaver attacks, it deals damage to the player or planeswalker it's attacking equal to the number of embattled creatures you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
(Add a quest counter as this enters. Sacrifice after 5.) Whenever you cast a spell, add a quest counter. 1 — Discard a card. If you do, draw a card. 2, 3, 4 — Target opponent discards a card, then draws a card. If they discarded a card with greater mana value than each spell you control, remove a quest counter from Gambler's Tournament. 5 — Discard your hand, then draw seven cards.
At the beginning of your upkeep, you win the game if the total mana value of permanents you control is exactly 21. If it's more than 21, sacrifice Gambling Table and all Card tokens you control. Otherwise, create a colorless Card artifact token with mana cost {2} and “{2}, Sacrifice this artifact: Draw a card.”