2653 cards found
The Show Must Go On

The Show Must Go On {2}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
Reconstruct {4}{B}{B}{B} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
  • Over the Horizon
The Song of the Universe

The Song of the Universe {4}{U}{U}{U}

Legendary Creature - Whale Avatar
Flying
Spirited (When this creature enters, you may activate one of its activated abilities without paying its costs.)
Harmony — Draw three cards.
{2}{G}{G}: Harmonize. (Trigger up to one harmony of a permanent you control.)
5/5
  • Over the Horizon
The Terror of Shady Cove

The Terror of Shady Cove {5}{G}{G}

Creature - Slug Beast
Deathtouch
When The Terror of Shady Cove enters, target opponent sacrifices an artifact. If they can't, create a 3/3 green Slug creature token with deathtouch. Then repeat this process for an enchantment and a nonbasic land.
7/7
  • MSEM Masters: Jumpstart
The Third Breach

The Third Breach {3}{R}{R}{R}{R}

Enchantment
When The Third Breach enters, discard your hand, then draw seven cards.
Creatures you control get +3/+3, have haste, and are Horrors in addition to their other types.
At the beginning of each end step, sacrifice each creature you control.
The Tideshift

The Tideshift {5}{U}{U}

Sorcery
For each creature, its owner puts it on the top or bottom of their library.
“I've created an impregnable defense. The Continent will be safe from intruders and whatever monster drove you here.”
—Allagras, to Mawdryk
  • Aftermath
The Tree of Wisdom

The Tree of Wisdom {4}{U}{U}{U}

Legendary Creature - Plant
Defender
Your maximum hand size is thirteen.
{T}: If you have fewer than thirteen cards in hand, draw cards equal to the difference. Activate only as a sorcery.
Seekers drown themselves in the pool at its roots to comprehend the web of fate. None emerge.
0/13
  • Descent from the Highlands
The Warrior Within

The Warrior Within {1}{R}{R}

Legendary Planeswalker - Xaro
[0]: Creatures you control gain haste until end of turn. Whenever a creature attacks this turn, put a loyalty counter on The Warrior Within.
[–1]: Exile the bottom two cards of your library. You may play one of them this turn.
[–6]: Untap each creature that attacked this turn. After this main phase, there is an additional combat phase.
Loyalty:
3
  • Oirohpo
The Witch Queens

The Witch Queens {4}{R}{R}

Legendary Planeswalker - Cerie Kailla
[+2]: The Witch Queens deal 2 damage to each of up to two targets.
[–3]: Gain control of target land and untap it.
[–9]: Each player discards their hand, then draws up to seven cards. The Witch Queens deal damage to each opponent equal to twice the number of cards that player has drawn this turn.
Loyalty:
6
Theatre of Cruelty

Theatre of Cruelty {1}{B}{B}

Sorcery
Target opponent discards two cards. You create a 0/1 black Cultist creature token with “{1}{B}{B}, Sacrifice three Cultists: Create a 5/5 black Demon creature token.”
The slier of the Yenzu priests tried passing off their demonic rituals as ‘performance art.'
  • Nangjiao In Bloom
Theocracy

Theocracy {1}{W}{W}

Enchantment - Discovery
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
I, II — Look at the top five cards of your library. Put up to one creature card with mana value 2 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Discovery — At the beginning of combat on your turn, tap target creature an opponent controls.
Thespian's Finale

Thespian's Finale {1}{U}{U}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Thespian's Finale, create a token that's a copy of target creature. Sacrifice that token at the beginning of your next upkeep.
Thicketkeeper

Thicketkeeper {1}{G}{G}

Creature - Nymph
Whenever Thicketkeeper perseveres, add {G}{G}. Until end of turn, you don't lose this mana as steps and phases end. (A creature perseveres when it survives damage.)
2/3
  • Novea
Thicketwalker

Thicketwalker {4}{G}{G}

Creature - Lizard Elemental
Reach
Whenever Thicketwalker attacks, you may tap or untap target land.
6/4
  • Novea
Thief's Command

Thief's Command {1}{B}{B}

Instant
Choose two —
• Scry 3, then you may mill up to three cards.
• Each opponent loses 3 life.
• You draw a card and you lose 1 life.
• Return a creature card from your graveyard to your hand.
Thin the Veil

Thin the Veil {2}{B}{B}

Sorcery
Search your library for a nonland card not named Thin the Veil, exile it, then shuffle. If it has mana value less than or equal to the number of card types among cards in your graveyard, you may cast it without paying its mana cost. If you don't, put it into your hand.
This-Worldliness

This-Worldliness {2}{R}{R}

Enchantment
At the beginning of each player's draw step, that player draws two additional cards. At the beginning of their next end step, they discard their hand.
“Face, hands, feet, mind, heart, flames. All hot. This is life. This is worth living.”
  • End of Wollensie
Thorn, Keeper of the Wilds

Thorn, Keeper of the Wilds {1}{G}{G}

Legendary Creature - Nymph
Other untapped creatures have hexproof.
Whenever a creature attacks you, put a +1/+1 counter on a creature you control.
“Life is meant to live, not to end.”
0/3
  • Novea
Thought Siphon

Thought Siphon {3}{U}{U}

Enchantment
Whenever you draw a card, you may have target opponent exile the top card of their library face down.
You may look at and play cards exiled with Thought Siphon, and you may spend blue mana as though it were mana of any color to cast them.
Thoughts Reborn

Thoughts Reborn {3}{U}{U}

Sorcery
Return two instant and/or sorcery cards at random from your graveyard to your hand. Exile Thoughts Reborn.
  • Mious
Thrashing Kelpie

Thrashing Kelpie {3}{U}{U}

Creature - Elemental Horse
Flash
When this creature enters, you may return target instant or sorcery card in a graveyard or nonland permanent to its owner's hand.
Whenever this creature attacks, you may cast a spell from your hand with mana value less than this creature's power without paying its mana cost.
3/3
  • The Petals Wilt
Three Cheers

Three Cheers {1}{B}{B}

Sorcery
Reveal the cards in your library. Target opponent chooses three nonland cards with different names from it. You put the chosen cards into your hand. Then shuffle.
“Our plans for the year start today!”
—Sunny Milk
Thriving Hydra

Thriving Hydra {4}{G}{G}{G}{G}

Creature - Hydra
Trample, haste
Thriving Hydra enters with four +1/+1 counters on it.
When Thriving Hydra enters, for each other creature you control, put X +1/+1 counters on that creature, where X is four minus its power.
Whenever Thriving Hydra attacks, double the number of +1/+1 counters on each creature you control.
0/0
Thriving Population

Thriving Population {2}{G}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a land.
Creatures you control get +1/+1 and gain trample until end of turn for each land you control.
  • Spark of Revolution
Through the Dust

Through the Dust {4}{U}{U}{U}

Enchantment
When Through the Dust enters, it becomes an Aura with enchant creature. Reveal the top seven cards of your library, put a creature card revealed this way onto the battlefield and attach Through the Dust to it. Then put the rest on the bottom of your library in any order. When Through the Dust is no longer on the battlefield, enchanted creature's controller sacrifices it.
Mirage {1}{U}{U}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Thuggish Detective

Thuggish Detective {1}{G}{G}

Creature - Human Rogue Detective
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Thuggish Detective can't be blocked by more than one creature.
When Thuggish Detective becomes renowned, you may destroy target noncreature permanent.
1/3
  • Rail War