13153 cards found
Crescent Crasher

Crescent Crasher {2}{R/G}

Creature - Construct Soldier
Whenever Crescent Crasher attacks, put a +1/+1 counter on target attacking creature with lesser power.
“Director Alwyn's Over the Moon teaches us one thing above all. There is no distance too far to conquer, and no environment too harsh to endure.”
—Percy, Master of Puppets
3/1
  • The Stage Presents: The Neverending Act
Crescent of Possibilities

Crescent of Possibilities

Land
{T}: Add {C}.
{3}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
  • Scriptures of Urshad
Crescent of the Harvest Moon

Crescent of the Harvest Moon {G}

Artifact - Equipment
When Crescent of the Harvest Moon enters or whenever equipped creature attacks, exile up to one target card from a graveyard.
Equipped creature gets +1/+1.
{X}: Equipped creature becomes a copy of a permanent card with mana value X or less exiled with Crescent of the Harvest Moon until end of turn (even if this becomes unattached). Activate only as a sorcery.
Equip {2}
  • Quest for the Roseblade
Crest Skimmer

Crest Skimmer {4}{U}

Creature - Fish
Flying
Wanderlust — When Crest Skimmer enters, if you control four or more differently named lands, draw a card.
Biologists are not quite sure if its natural habitat is the sea or the sky.
3/3
  • Worlds Away
Crested Cloudfisher

Crested Cloudfisher {4}{W}

Creature - Bird Dragon
Flying
Death knell — Put a flying counter on target creature you control. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
“Okay, if you don't like the fire, maybe we can find a dragon that doesn't breathe fire at all.”
—Flynn Skara, to Karina
3/3
  • Karina's Explorations
Crested Crustacean

Crested Crustacean {6}{U}{U}

Creature - Crab Beast
This spell costs {1} less to cast for each Desert you control.
When Crested Crustacean enters, return target permanent to its owner's hand.
6/6
  • Al Tabaq
Crimson Curtain Favored

Crimson Curtain Favored {2}{R}

Creature - Construct Wizard
When Crimson Curtain Favored enters, starting with you, each player may discard any number of cards. When each player is finished discarding, choose one —
• Crimson Curtain Favored deals damage to each player equal to the number of cards in their hand.
• Each player draws a card for each card they discarded this way.
4/2
  • The Stage Presents: The Neverending Act
Crimson Masquerade

Crimson Masquerade {3}{R}

Sorcery
Create three 2/2 red Noble creature tokens with disgraced 1. (Each enters with a -1/-1 counter. Whenever one deals combat damage to a player, remove all -1/-1 counters from it.)
“The dance is at its end, ‘Conway'. Whatever you truly are, it is time for the mask to fall.”
—Lettie Wormwood to Okus
  • The Empty Throne of Feanav
Crimson Plague

Crimson Plague {3}{B}

Sorcery
Distribute four -1/-1 counters among any number of target creatures.
“They choked on their misdeeds in life; I hold no sympathy for them. I wish only my creators will face such justice.”
—Animus; or, The Mistake
  • Feanav: The Apothecary's Progress
Crimson Skycaller
Emerald Warcaller

Crimson Skycaller

Creature - Archon Warrior
Flying
At the beginning of combat on your turn, create a 5/5 red Dragon creature token with flying and haste. That token attacks this combat if able.
5/5
Card has other part: Emerald Warcaller
  • Al Tabaq
Crinster Blacksmith

Crinster Blacksmith {2}{B}{B}

Creature - Human Citizen
When Crinster Blacksmith enters, nourish 2. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.)
2/1
  • Harvest Festival
Crinster Falconer

Crinster Falconer {4}{U}

Creature - Human Scout
When Crinster Falconer enters, create a 1/1 blue Bird creature token with flying.
“What did I say? Give me the light of day and a lack of storms, and I can track anything.”
2/4
  • Harvest Festival
Crinster Innocents

Crinster Innocents {1}{R}

Creature - Human Citizen
Defender
{T}: Another target creature gains haste until end of turn.
0/4
  • Harvest Festival
Crinster Ranger

Crinster Ranger {5}{G}

Creature - Human Ranger
Vigilance
Crinster Ranger enters with X +1/+1 counters on it, where X is the number of +1/+1 counters among other creatures you control.
3/3
  • Harvest Festival
Crinster Sheepdog

Crinster Sheepdog {1}{G}

Creature - Hound
Whenever another creature named Crinster Sheepdog enters, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
1/2
  • Harvest Festival
Crinster Stitcher

Crinster Stitcher {W}

Creature - Human Cleric
Rapport — Whenever Crinster Stitcher and at least one other creature you control become tapped, tap target creature.
“Tommy! Did you get into another scrape? Come here and let me take a look at you.”
— Mother Mertle
1/2
  • Harvest Festival
Crinster Tattooist

Crinster Tattooist {2}{R}

Creature - Human Citizen
When Crinster Tattooist enters, put a +1/+1 counter on each tapped creature you control.
2/2
  • Harvest Festival
Crippling Fear

Crippling Fear {3}{B}

Instant
Choose one or both—
• Target creature has base toughness 1 until end of turn.
• Remove all but one loyalty counter from target planeswalker.
  • Surging Tide
Crippling Illness

Crippling Illness {1}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, put a -1/-1 counter on it.
Those few who survived the Evil One's touch died shortly after to its corruption.
  • Khaliz-Dorahn
Crippling Spirit

Crippling Spirit {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -6/-0.
Mirage {1}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Crisis in Avaz

Crisis in Avaz {2}{G}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it while you and other players attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Avaz enters, search your library for a basic land or Satrapy card, put it onto the battlefield tapped, then shuffle.
  • Alkabah: The Rise of Soli
Crisis in Danaj

Crisis in Danaj {U}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Danaj enters, return target creature an opponent controls to its owner's hand.
  • Alkabah: The Rise of Soli
Crisis in Kaneh

Crisis in Kaneh {1}{B}{B}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Kaneh enters, destroy up to one target creature or planeswalker.
  • Alkabah: The Rise of Soli
Crisis in Nizev

Crisis in Nizev {3}{R}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Nizev enters, exile the top three cards of your library. Until the end of your next turn, you may play those cards.
  • Alkabah: The Rise of Soli
Crisis in Soli

Crisis in Soli {2}{W}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Soli enters, amass Soldiers 3. (Put three +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli