6704 cards found
From Unbidden Realms

From Unbidden Realms {G}

Sorcery - Revelation
You gain 3 life and you mill three cards.
Coalesce {5}{G} (You may cast this from your graveyard for {5}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/6
  • Beyond Our Ken
From Within the Dark

From Within the Dark {3}{R}

Enchantment
Whenever a creature you control enters for the first time each turn, you may sacrifice it. If you do, exile cards from the top of your library until you exile a creature card. Put that card onto the battlefield.
From a Seed

From a Seed {1}{G}{G}

Enchantment
Whenever a creature you control enters, if its mana value is greater than the number of bloom counters on From a Seed, put a bloom counter on From a Seed.
Creatures you control get +1/+1 for each bloom counter on From a Seed.
  • Monsters of Chikyu
From the Forest's Heart

From the Forest's Heart {3}{G}{G}

Enchantment
At the beginning of your end step, untap all lands you control. You may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Treefolk creature with haste that's still a land.
From the Trees

From the Trees {B}{G}{U}

Instant - Adventure
Up to two target lands you control become 1/1 black Bear creatures with deathtouch. They're still lands. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Drop Bear
From the Treetops

From the Treetops {4}{G}{G}

Instant
Choose one —
• Target creature you control deals damage equal to its power to each of up to two other target creatures.
• Create a 5/5 green Treefolk creature token with reach.
Ahl came to Meredir seeking allies, and found no short supply of them—if they survived the dead.
  • The Petals Wilt
Frondpond Bruiser

Frondpond Bruiser {3}{G}{G}

Creature - Frog Warrior
Vigilance
Warriors you control have ward {X}, where X is the number of Warriors you control. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {X}.)
5/5
  • Adventurers of Onora
Frondpond Fledglings

Frondpond Fledglings {2}{G}

Creature - Frog Drake
Trample
Menagerie — Whenever Frondpond Fledglings attacks, if there are five or more creature types among creatures you control, put a +1/+1 counter on it.
“My favorite thing about Onora is how absolutely everyone helps each other learn and grow.”
—Admiral Otto von Whiskers
3/2
  • Adventurers of Onora
Frondpond Grotto

Frondpond Grotto

Land
Frondpond Grotto enters tapped unless you played it from exile.
{T}: Add {U} or {B}.
Card has other part: Reveal Futures
  • Adventurers of Onora
Frontier Base

Frontier Base

Land
Frontier Base enters tapped unless you have 15 or less life.
{T}: Add {G} or {U}.
Cetani Minor, home to all peoples and headquarters of the Adventurers' Guild.
  • The Land Bundle
Frontier Hoof

Frontier Hoof {3}{G}

Creature - Centaur Scout
Trample
Frontier Hoof gets +1/+1 for each other Centaur you control.
“The elves have been givin' us trouble for years. I ain't puttin' up with Strikin' Dawn, and none of us Qilan should be puttin' up with em anymore.”
3/3
  • High Noon
Frontier Meditation

Frontier Meditation {1}{G}{G}

Enchantment
If you would lose unspent mana, that mana becomes colorless instead.
Do not let anything be wasted.
  • High Noon
Frontier Outrider

Frontier Outrider {1}{G}{G}

Creature - Centaur Scout
Trample
“The Qilan have wandered out from their homeland, changing for the worse against your world, refugees. Who will answer for the chaos you have caused them?”
—Chief Striking Dawn
3/3
  • High Noon
Frontier Scouts

Frontier Scouts {2}{G}

Creature - Human Scout
When Frontier Scouts enters, reveal the top card of your library. If it's a land, put it onto the battlefield tapped.
Daisite doesn't offer many resources, so people are the most important of all.
2/2
  • High Noon
Frontier Trackers

Frontier Trackers {G}

Creature - Elf Scout
Improve {G} ({G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
When Frontier Trackers dies, create a 1/1 green Elf creature token.
1/1
  • Seasons of War
Frontline Descender

Frontline Descender {2}{R}

Artifact Creature - Construct Warrior
First strike
When Frontline Descender enters, you may salvage an instant or sorcery card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
2/2
  • Elmare: Into the Abyss
Frostfield Swordsman

Frostfield Swordsman {3}{R}

Creature - Fox Soldier
When Frostfield Swordsman enters, arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
3/3
  • Glacia: Hail to the Queen
Frostfire Geysers

Frostfire Geysers

Land - Island Mountain
({T}: Add {U} or {R}.)
Frostfire Geysers enters tapped unless you control a basic Island or a basic Mountain.
Frostfire Hulk

Frostfire Hulk {4}{R}

Creature - Golem
Each land you sacrifice while casting Frostfire Hulk pays for {1}.
Frostfire Hulk enters with a +1/+1 counter for each land card in your graveyard.
Sacrifice Frostfire Hulk: It deals X damage to target creature or planeswalker, where X is the number of +1/+1 counters that were on it. Activate only as a sorcery.
2/2
  • Survive the Night
Frostpoint Caldera

Frostpoint Caldera

Land
Frostpoint Caldera enters tapped unless you control a basic land.
{T}: Add {U} or {R}.
While waves crash and mortar falls, Still we heed the curtain's call.
Frozen Hinterlands

Frozen Hinterlands

Land
Frozen Hinterlands enters tapped.
{T}: Add {W} or {U}.
{1}{W}{U}: Until end of turn, Frozen Hinterlands becomes a 4/3 white and blue Spirit creature with with prowess and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • Survive the Night
Fuel for the Fire

Fuel for the Fire {1}{R}

Instant
Choose one —
• Fuel for the Fire deals 5 damage to target creature or planeswalker. Its controller creates a tapped Treasure token. If a permanent dealt damage this way would die this turn, exile it instead.
• Exile target artifact. Its controller creates a tapped Treasure token.
Fueled Flame

Fueled Flame {2}{R}

Instant
Catalyze. (The next spell you cast this turn costs {1} less to cast.)
Fueled Flame deals damage to any target equal to the number of times you've catalyzed this turn.
If it's not flammable, you haven't used enough fire.
  • Oirohpo
Fuhai-no-Oni

Fuhai-no-Oni {6}{G}

Creature - Demon Worm
This spell costs {1} less to cast for each creature card in your graveyard.
6/6
Full Belly

Full Belly {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+3 and has trample.
An object at rest stays at rest, and an object in motion stays in motion.
  • Monsters of Chikyu