3158 cards found
Runic Enforcer

Runic Enforcer {3}{W}

Creature - Human Wizard
Whenever you make first contact, Runic Enforcer gains lifelink until end of turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
With Entelan law enforcement stretched thin over several planes, crimes against the extraplanars back home became bolder by the week.
3/3
  • Karina's Explorations
Runic Soulthief

Runic Soulthief {1}{W}{B}

Creature - Zombie Wizard
Lifelink
When Runic Soulthief enters, target player loses X life and you gain X life, where X is the number of enchantments you control.
3/2
  • Tides of War
Runic Wall

Runic Wall {2}{W}

Creature - Wall
Defender (This creature can't attack.)
{W}, {T}: You gain 1 life.
The light of divinity is both a shield and a blessing to those who need it.
0/4
  • Zero
Russet Denmother

Russet Denmother {3}{W}

Creature - Fox
When Russet Denmother enters, choose one —
• Destroy target enchantment.
• Create a 2/1 red and white Fox creature token.
“Let them be. We've done enough to nature.”
—Master Lijing
3/2
  • Nangjiao In Bloom
Ruthless Bash

Ruthless Bash {R}{W}

Instant
Target creature gains trample until end of turn. The next time a source of your choice would deal damage to that creature, prevent that damage. If damage is prevented this way, that creature gets +X/+0 until end of turn, where X is the amount of damage prevented this way.
  • Khaliz-Dorahn
Ryukami, the First Sovereign

Ryukami, the First Sovereign {W}{U}{B}{R}{G}

Legendary Creature - Dragon Spirit
Flying
Legendary spells you cast cost {1} less to cast.
{W}{U}{B}{R}{G}: Search your library or graveyard for a legendary card, reveal that card, and put it into your hand. If you searched your library this way, shuffle.
5/5
S-19 Long Jacket

S-19 Long Jacket {4}{W}

Artifact Creature - Construct
S-19 Long Jacket has first strike as long as it's attacking.
S-19 Long Jacket has lifelink as long as it's blocking.
4/2
  • Love Song
Sacellum Visionary

Sacellum Visionary {2}{G}{W}

Creature - Elf Shaman
Lifelink
When Sacellum Visionary enters, draw a card.
With each passing cycle, the elvish seers of Naya witness more visions than they can possibly decipher in a lifetime.
3/2
  • Alara
Sacred Designs

Sacred Designs {4}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying and vigilance.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
  • The Empty Throne of Feanav
Sacred Heirloom
Blade of Ancestors

Sacred Heirloom {1}{W}

Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Monument {3}{W} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Blade of Ancestors
  • Alkabah
Sacred Inheritance

Sacred Inheritance {1}{W}

Sorcery
Create a token that's a copy of a creature token you control.
Draw a card.
“I shall serve beside you as my clan has. My sword is your sword, my soul yours to command.”
—Dragon's Eye Oath
  • Tales of Old Jidai
Sacred Lynx

Sacred Lynx {2}{G}{W}

Enchantment Creature - Cat
Trample
Each opponent can cast spells only any time they could cast a sorcery.
Auras you control attached to other permanents you control also enchant Sacred Lynx if able.
4/5
  • Theros Triumphant
Sacred Opus

Sacred Opus {W}

Enchantment
Once each turn, when you activate a nonmana ability, you may put a stage counter on Sacred Opus.
{1}{W}: Until end of turn, Sacred Opus becomes an Angel Avatar creature in addition to its other types and gains “This creature's power and toughness are each equal to the number of stage counters on it.”
  • The Empty Throne of Feanav
Saeedi Kahroba, Daughter

Saeedi Kahroba, Daughter {2}{G}{W}

Legendary Creature - Human Knight Noble
Vigilance
Whenever Saeedi Kahroba, Daughter attacks, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“I claim my rightful title as the Satrap of Soli! I alone can trace my lineage to Kahroba's first!”
4/3
  • Alkabah
Safehouse Caretaker

Safehouse Caretaker {W}

Creature - Human Cleric
{T}: You gain 1 life.
{1}{W}, {T}: Tap or untap another target creature.
“There's a hot meal and bed waiting for you and a length of steel for any creature foolish enough to disturb us.”
1/2
  • Toll Midnight
Safety Expert

Safety Expert {1}{W}

Creature - Turtle Cleric
When Safety Expert enters, if you have more life than your starting life total, put a +1/+1 counter on target creature.
2/2
Card has other part: Good as New
  • Adventurers of Onora
Sage's Foresight
Sage's Tales

Sage's Foresight {W}

Instant
This spell can't be countered.
Target player gains hexproof until end of turn.
Fabled {2}{W}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
“I would not leave this hall quite yet, if I were you.”
Card has other part: Sage's Tales
  • A Tourney at Whiterun
Sage's Tales
Sage's Foresight

Sage's Tales

Enchantment - Aura
(Color indicator: Sage's Tales is white)
Enchant player
Creatures enchanted player controls get +0/+1.
“Something in the air reminds me of my youth...”
Card has other part: Sage's Foresight
  • A Tourney at Whiterun
Saia's Price

Saia's Price {2}{W}

Instant
Prevent all combat damage that would be dealt this turn. Target player sacrifices an attacking creature.
“You will all have your chance to make peace with this failure. Well, most of you will anyway.”
  • Villains: The Musical
Saia, the Mastermind

Saia, the Mastermind {3}{W}{U}

Legendary Planeswalker - Saia
[+1]: Untap up to two target permanents. They gain hexproof until your next turn.
[–2]: Tap up to three target permanents. They don't untap during their controller's next untap step.
[–6]: Exile up to five target permanents. Return those cards to the battlefield under your control.
Loyalty:
4
  • Villains: The Musical
Sail the Open Sea

Sail the Open Sea {1}{W}

Instant
Choose one —
• Tap target creature.
• Untap target creature and remove it from combat.
Draw a card.
The crew of the Demeter follows a simple mantra: Go farther, get richer.
  • Dark Seas of Shiryen
Saki of the Sea and Sky

Saki of the Sea and Sky {U}{R}{W}

Legendary Creature - Human Wizard
Flying
Saki of the Sea and Sky gets +1/+1 for each card inscribed onto it and each permanent attached to it.
3/2
  • Path of Shadows
Sakura Spirit

Sakura Spirit {1}{W}

Creature - Spirit
Flying
Sakura Spirit has lifelink as long as it's equipped, enchanted, or has a card inscribed onto it.
2/1
  • Imperial Legacies
Salim and Certo

Salim and Certo {1}{R}{G}{W}

Legendary Planeswalker - Salim Certo
[+2]: Exile the top two cards of your library. You may put a permanent card from among them into your hand.
[–3]: Create Salim, a legendary 3/3 green and white Cat creature token with vigilance, trample, and indestructible.
[–3]: You get an emblem with “Whenever a creature you control enters, that creature gets +2/+2 and gains haste until end of turn.”
Loyalty:
4
Sallmar, Freed Father

Sallmar, Freed Father {1}{W}{W}

Legendary Enchantment Creature - Avatar
You may look at the top card of your library any time.
Once during each of your turns, you may cast an enchantment spell from the top of your library or from your graveyard.
“Sharing knowledge is the most fundamental act of friendship. For it is giving without losing.”
3/4
  • Beyond the Blackwall