9545 cards found
Doomed Widow

Doomed Widow {B}

Creature - Human
When Doomed Widow dies, create a 1/1 white Spirit creature token with flying.
“The people here decided they didn't want to keep their bad memories, either. Anything that was too painful to bear would be given away, and they would try to live easier.”
—Mei Liva, to Karina and Flynn
1/1
  • Karina's Explorations
Doomed Woodsman

Doomed Woodsman {G}

Creature - Human Scout
When Doomed Woodsman dies, create a 1/1 green Faerie Druid creature token with hexproof.
Fae find comfort in the longevity of trees, their companions in eternity.
1/1
  • Feanav: The Apothecary's Progress
Doomstep Giant

Doomstep Giant {4}{B}{B}

Creature - Giant
When Doomstep Giant enters, each player sacrifices a land.
“Rejoice, for Bahet's will has walked through this land.”
—Grafo, preacher
6/6
  • Mious
Double Arming

Double Arming {B}{B}

Enchantment - Aura
Enchant creature
When Double Arming enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has menace.
{5}: Return Double Arming to its owner's hand.
  • Pyramids of Atuum
Doubt Oneself

Doubt Oneself {2}{U}

Instant
Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
{2}{U}, Exile Doubt Oneself from your graveyard: Search your library for a card named Study Oneself, reveal it, put it into your hand, then shuffle.
Related card: Study Oneself
  • End of Wollensie
Douse in Flame

Douse in Flame {3}{R}

Instant
Douse in Flame deals 5 damage to target creature without flying. When that creature leaves the battlefield this turn, exile its controller's graveyard.
“By the Worldsoul, how strong was that drink?”
—Xiu, to Lucky Catalina
  • Rail War
Down Barrel

Down Barrel {3}{B}

Sorcery
This spell costs {2} less to cast if you control a Rogue.
Target opponent discards two cards.
“Perhaps my friend here can help the deal go more smoothly.”
  • High Noon
Down with the Ship

Down with the Ship {B}

Enchantment - Aura Curse
Enchant opponent
When Down with the Ship enters, enchanted player discards a card unless they sacrifice a creature.
{1}{B}, Sacrifice Down with the Ship: Return target creature card from your graveyard to your hand.
  • Dark Seas of Shiryen
Draconic Admiration

Draconic Admiration {2}{U}{U}

Sorcery
You may cast this spell as though it had flash if you control a Dragon or spend an additional {2} to cast it.
Draw three cards.
“Woah, that one's fire is blue! I wonder why the scales only glow right behind the head, maybe it's...Karina? Where'd you run off to?”
—Flynn Skara
  • Karina's Explorations
Draconic Aspirant

Draconic Aspirant {2}{R}

Creature - Human Warrior
{R}: Draconic Aspirant gets +1/-1 until end of turn.
“People always speak of the cold steel of a sword. Not I. My blade will burn hotter than the fires that scorched these very cliffs.”
2/3
  • Surging Tide
Draconic Bulwark

Draconic Bulwark {3}

Artifact - Equipment
Equipped creature gets +0/+4 and has vigilance and reach.
Equip {3}
Impervious to fire, immovable by force.
  • Goliaths of Nangjiao
Draconic Cinderlance

Draconic Cinderlance {1}{R}

Creature - Human Warrior
Menace
Whenever a creature you control with power 4 or greater attacks, it gains menace until end of turn.
To inherit a dragon's power is an achievement worthy of high esteem. To wield it properly is one worthy of legend.
2/1
Draconic Symphony

Draconic Symphony {1}{R}

Enchantment
At the beginning of your first main phase, add {R}.
Whenever a colossal ability puts one or more counters on a creature you control, Draconic Symphony deals 2 damage to any target.
Dragons work in the forges of the sky.
  • Theros Triumphant
Dracosoul

Dracosoul {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has flying and “{R}: This creature gets +1/+0 until end of turn.”
  • Zero
Drag Beneath

Drag Beneath {U}

Instant
Pressure {3}{U} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Return target creature to its owner's hand. If this spell was cast for its pressure cost, put that creature into its owner's library second from the top instead.
In Cuxuri, there's nowhere to go but down.
  • Elmare: Into the Abyss
Dragon Dance

Dragon Dance {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn. If it's a Dragon, put a +1/+1 counter on it.
“Wanna go dragonriding with me?”
“Isn't that kinda dangerous?” Karina asked. “Only if you're a coward,” Flynn grinned back.
  • Karina's Explorations
Dragon Grip

Dragon Grip {2}{R}

Enchantment - Aura
Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
  • Goliaths of Nangjiao
Dragon Initiate

Dragon Initiate {1}{R}

Creature - Dragon
Defender, flying
Whenever you cast a noncreature spell, Dragon Initiate gets +2/+0 and loses defender until end of turn.
Dragon whelps can breathe fire from the moment they're born. They spend their early years learning to control it.
0/2
  • Surging Tide
Dragon Queen's Den

Dragon Queen's Den

Land
Dragon Queen's Den enters tapped.
{T}: Add {U}.
{U}, {T}: Scry 1. Activate only as a sorcery and only if you control a blue creature.
  • Glacia: Hail to the Queen
Dragon Queen's Hoard

Dragon Queen's Hoard {3}{U}

Sorcery
Draw two cards.
Dominance — Draw three cards instead if you control the creature with the greatest power or tied for the greatest power.
“You've amused me, little thief. Take what you will, but remember—some jokes are best told only once.”
  • Glacia: Hail to the Queen
Dragon Queen's Pupil

Dragon Queen's Pupil {2}{R}

Creature - Human Monk
Dominance — When Dragon Queen's Pupil enters, put a +1/+1 counter on it if you control the creature with the greatest power or tied for the greatest power.
“Anyone can have talent. I take under my wing only the rare few with true ambition.”
—Syrina, the Dragon Queen
2/2
  • Glacia: Hail to the Queen
Dragon's Eye Spiritualist

Dragon's Eye Spiritualist {2}{R}

Creature - Human Wizard
Prowess
Whenever Dragon's Eye Spiritualist attacks, the next spell you cast this turn costs {1} less to cast.
“The magic within these scrolls was not made for battle. Then again, neither was I.”
2/2
  • Tales of Old Jidai
Dragon's Ire

Dragon's Ire {R}

Instant - Inscription
Dragon's Ire deals 1 damage to any target.
Inscribed creature gets +2/+2.
Inscribe {2}{R} ({2}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Dragon's Trove

Dragon's Trove {2}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token.
The short term benefits of stealing from dragons rarely outweigh the long term risk of death by dragonfire.
  • Seasons of War
Dragon's Twisted Shadow

Dragon's Twisted Shadow {3}{B}

Creature - Horror
Menace
Whenever Dragon's Twisted Shadow attacks and isn't blocked, it gets +4/+0 until end of turn.
Darkness eventually consumes all, though for the wicked this rarely means death.
0/4
  • Goliaths of Nangjiao