4437 cards found
Lurking Hippo

Lurking Hippo {2}{G}

Creature - Hippo
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Hexproof
2/2
  • Goliaths of Nangjiao
Lurzog, Kytherax's Disciple

Lurzog, Kytherax's Disciple {2}{U}

Legendary Creature - Zombie Wizard
At the beginning of your end step, any number of target players mill three cards.
{5}{U/B}, {T}: You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. Activate only as a sorcery.
1/4
  • Seasons of War
Lush Delta

Lush Delta {2}{G}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.”
A bountiful crop makes for a bountiful people.
  • Scriptures of Urshad
Lush Outcrop

Lush Outcrop

Land
Lush Outcrop enters tapped unless another player controls a land that could produce {R} or {G}.
{T}: Add {R} or {G}.
Despite the best efforts of civilization, the wilds have remained free.
  • Ophorio
Lust for Life

Lust for Life {2}{G}

Enchantment
When Lust for Life enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Augmented — Whenever a creature you control enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may sacrifice Lust for Life. If you do, create a token that's a copy of that creature.
  • Animus Vox
Lustrebloom Diviner

Lustrebloom Diviner {1}{U}{R}

Creature - Bear Monk
When Lustrebloom Diviner enters, create a Treasure token.
At the beginning of each end step, if you spent three or more colors of mana to cast spells this turn, you gain 3 life. If you spent {W}{U}{B}{R}{G}, draw a card.
1/3
  • Panxiou
Lysene's Vagabond

Lysene's Vagabond {U}{R}

Creature - Human Pirate Rogue
Attacking Pirates and Rogues you control get +1/+0.
{2}{U}: Tap target creature an opponent controls.
“Sorry I can't stay. Hope my cutlass'll keep you company enough.”
2/2
  • Quest for the Roseblade
Maaru's Hoard
Kallian, the Lost Artificer

Maaru's Hoard {B}

Sorcery
Create a tapped Treasure token.
Memento {2}{B}{B} (You may cast this from your graveyard for {2}{B}{B}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Kallian, the Lost Artificer
  • Over the Horizon
Macabre Effigy

Macabre Effigy {1}

Artifact
Macabre Effigy enters with three charge counters on it.
{3}, {T}, Remove a charge counter from Macabre Effigy: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
  • Alara
Madame Deficit

Madame Deficit {3}{W}

Creature - Human Noble
Disgraced 2 (This enters with two -1/-1 counters. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Whenever Madame Deficit attacks, you may tap target creature.
“You have proven again that this station cannot be held by mere mortals—yet it must be held.”
—Absari, Chiresian Herald
5/4
  • The Empty Throne of Feanav
Madcap Mercenary

Madcap Mercenary {R}

Creature - Mutant Mercenary
As an additional cost to cast this spell, discard a card or pay {2}.
“A hundred gold and the king's reign ends prematurely. A hundred more and you might just live to see it.”
3/2
  • Al Tabaq
Maddened Elk

Maddened Elk {4}{R}

Creature - Elk
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Maddened Elk attacks, it gets +1/+1 until end of turn for each other attacking creature you control.
3/3
  • A Tourney at Whiterun
Maddened Inferno

Maddened Inferno {2}{R}

Creature - Spirit Warrior
Haste
When Maddened Inferno leaves the battlefield, discard a card, then draw two cards.
Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
2/2
  • Over the Horizon
Maelstrom Griffin

Maelstrom Griffin {3}{W}{W}

Creature - Griffin
Flying
{1}{W}: Target creature with a +1/+1 counter on it gains flying until end of turn.
The most ornery griffins in the Golden Company are restricted to only the most experienced riders who know firsthand what gets their shoulders clawed.
3/3
Maelstromancy

Maelstromancy {U}

Enchantment
Whenever you cycle a card, scry 1. (Do this before you draw.)
{W}{U}{B}{R}{G}, Sacrifice Maelstromancy: Return up to three target cards with cycling abilities from your graveyard to your hand.
  • Alara
Mage Studies

Mage Studies {3}{U}

Instant
Search your library for a cryptic card, reveal it, put it into your hand, then shuffle. (Artifacts, enchantments, and modal spells are cryptic.)
“Levitation practice can be found on page 148.”
—Professor Eta
  • Riddles of Revio
Mage's Command

Mage's Command {U}{U}

Instant
Choose two —
• Target player creates a 1/1 blue Wizard creature token with prowess.
• Target player draws two cards, then discards two cards.
• Tap up to two target creatures.
• Target creature or player gains hexproof until end of turn.
Mage's Staff

Mage's Staff {1}{U}

Artifact - Equipment
Equipped creature gets +2/+1 and has flying.
Equip Wizard or Shaman {2}
Equip {4}
“The gemstones help store and conduct mana. They also look fabulous.”
—Lelin, the Wise
  • Arkadai
Mageweave Cloak

Mageweave Cloak {3}

Artifact - Equipment
Equipped creature can't be blocked and has ward {3}.
Equip {2}
  • Seasons of War
Maghbri Oracle

Maghbri Oracle {1}{B}

Creature - Human Shaman
Whenever a creature dies, scry 1 and each opponent loses 1 life.
“The children are unharmed, for now. But they are far from safe; we should hurry.”
— Fessi, Witch of the Lady
2/1
Magmatic Ravager

Magmatic Ravager {4}{R}{R}

Creature - Elemental
Trample
When Magmatic Ravager enters, two target lands you control don't untap during your next untap step.
6/6
  • Zero
Magmatic Violator

Magmatic Violator {2}{B}{R}

Creature - Elemental
Haste
When Magmatic Violator enters, target opponent sacrifices a creature.
At the beginning of the end step, sacrifice Magmatic Violator.
4/1
  • Alara
Magus Aspirant

Magus Aspirant {2}{U}{R}

Creature - Human Wizard
Prowess
When Magus Aspirant enters, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Aspiring to greatness, one musty tome at a time.
2/2
  • Zero
Magus of Memories

Magus of Memories {4}{U}{R}

Creature - Human Wizard
At the beginning of your upkeep, if five or more instant and/or sorcery cards are in your graveyard, return target instant or sorcery card at random from your graveyard to your hand.
4/5
  • Aftermath
Mahara Vanguard

Mahara Vanguard {1}{W}{B}

Creature - Human Scout Soldier
Whenever Mahara Vanguard attacks, Soldiers you control get +1/+0 and gain menace until end of turn.
“The battles today mean more than just a single victory. With each conflict, Mahara grows stronger and peace can come to Kaneh.”
—Siaveed, Commander of Armies
2/2
  • Alkabah