When Shara, Prime Geneticist enters, if X isn't 0, create two X/X green Mutant creature tokens. [+1]: Surveil 2. At the beginning of your next end step, untap up to one permanent. [–2]: Conjure a card named Test Run into your hand. (It's a sorcery that costs {X}{G} with “Create an X/X green Mutant creature token. Draw a card.”) [–7]: Search your library for a card and put it into your hand. Repeat this process once for each token you control. Then shuffle.
Whenever Harvester of Secrets or another creature enters from your graveyard, you may draw a card. Unearth {2}{U}{B}({2}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
Flying If a nonland permanent an opponent controls would be returned to its owner's hand, instead gain control of it for as long as you control Sphinx Paramount.
There is no fleeing the authority of the sphinxes.
Destroy target tapped creature. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Young York was the first through the door, sword drawn and shout triumphant. A few seconds later, Young York was the first to learn of the archers' presence.
This spell costs {X} less to cast, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Trample
“The best medicine always comes from Pharika's most terrible monsters.” —Enopraxia, Cure-Witch
When Crystal Vision Abomination enters, create a 1/1 blue Elemental creature token with flying. Whenever an Elemental you control attacks, that creature gets +1/+0 and first strike until end of turn.
When Hold Captive enters, exile another target nonland permanent until Hold Captive leaves the battlefield. When Hold Captive enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Prophetic Flames deals 3 damage to target creature. If you control a Goblin, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
When March of the Unhallowed enters, mill three cards, then return a creature card with mana value 3 or less from your graveyard to the battlefield. Whenever you attack with three or more creatures, each opponent loses 1 and you gain 1 life.
Flash When Dreamnapper enters, another target creature phases out until Dreamnapper leaves the battlefield. (Treat it and anything attached to it as though they don't exist as long as it's phased out.)
This spell has flash as long as you control another enchantment. When Kernel Quarantine enters, exile all other creatures until Kernel Quarantine leaves the battlefield.
Flash When Visage of Hope enters, you gain 3 life.
As the cracks in the Blackwall grew, the purpose starved of Dusk City glimpsed something greater. In the neon reflections of bleak alleys, faith slowly returned.
Trample, haste Skullbriar gets +1/+1 for each creature card in all graveyards. {T}: Add {B} or {G}. Skullbriar, Death's Mockery remains transformed as it moves to any zone other than a player's hand or library.
Bloodprice {2}{B}{B}(You may cast this card by sacrificing a creature and paying its bloodprice.) Return target creature card from your graveyard to your hand. If you cast this spell for its bloodprice, return that card to the battlefield instead.
Whenever S-40 Wallbreaker attacks, create a 1/1 colorless Construct artifact creature token. {X}, Sacrifice X artifacts: S-40 Wallbreaker deals X damage to each opponent.