15897 cards found
Kym, New Hope

Kym, New Hope {2}{R}{R}

Legendary Planeswalker - Kym
At the beginning of combat on your turn, you may have Kym, New Hope become a 4/2 Warrior creature with first strike and haste until end of turn. (They don't lose loyalty while not a planeswalker.)
[+1]: Create a red enchantment token named Blitz with “Whenever you attack, target attacking creature gets +1/+0 until end of turn.”
[–2]: Whenever you attack with one or more creatures this turn, Kym, New Hope deals that much damage to any target.
Loyalty:
3
  • Beyond the Blackwall
Shortcuts

Shortcuts {2}{G}

Sorcery - Adventure
Search your library for two basic land cards, reveal them, put them into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Frondpond Errand-Runner
  • Adventurers of Onora
Nightshade Slayer

Nightshade Slayer {2}{B}

Creature - Nymph Shaman
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
{1}{G}: Nightshade Slayer gets +2/+2 until end of turn. Activate only once each turn.
2/2
  • Novea
Empty the Tombs

Empty the Tombs {2}{B}

Instant
Exile target player's graveyard.
When Rallios lost himself to his true nature, he realized he had newfound powers.
  • Khaliz-Dorahn
Violent Spasm

Violent Spasm {1}{R}

Sorcery
Reverberate {3}{U} (When you cast this spell, copy it if you paid its reverberate cost.)
If Violent Spasm is reverberated, creatures you control gain flying until end of turn. Violent Spasm deals 1 damage to each creature without flying.
  • Khaliz-Dorahn
Sudden Conversion

Sudden Conversion {2}{R}

Sorcery
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.)
You may cast this spell as though it had flash if its tithe is paid.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
  • Eralou
Ouroboros Twist

Ouroboros Twist {2}{G}{G}

Sorcery
Manifest the top card of your library and the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Minor Melee

Minor Melee {1}{G}

Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Mirai, Spring's Promise

Mirai, Spring's Promise {4}

Legendary Planeswalker - Mirai
At the beginning of your upkeep, choose another planeswalker you control. You may activate that planeswalker's loyalty abilities twice this turn rather than only once.
[+2]: You may put a land card from your hand onto the battlefield. If you don't, each player draws a card.
[–2]: Exile target permanent. Return it to the battlefield under its owner's control at the beginning of the next end step.
[–7]: For each land on the battlefield, add one mana of any type that land could produce.
Loyalty:
4
  • Tales of Old Jidai
Cybele, Mertle's Apprentice

Cybele, Mertle's Apprentice {2}{W}{W}

Legendary Creature - Human Shaman
Other nontoken creatures you control have “When this creature enters, nourish 1.” (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Whenever Cybele, Mertle's Apprentice or another creature you control becomes tapped, you gain life equal to that creature's toughness.
2/3
  • Harvest Festival
Dawnray Castellan

Dawnray Castellan {3}{W}

Creature - Human Knight
Lifelink
“Wield the light of your courage, and spare these violators of our peace no mercy.”
—Jenara, Asura of War
2/4
  • Alara
Reality Check

Reality Check {2}{U}

Instant
Put four time counters on target nonland permanent. If it doesn't have vanishing, it gains vanishing. (At the beginning of your upkeep, remove a time counter from that permanent. When the last is removed, sacrifice it.)
As reality itself began to unwind, the group became desperate not to be lost to the clashes. Luckily, a Lafterii by the name of Savrios knew enough to help them stabilize.
  • Aftermath
Magister of Impotence

Magister of Impotence {1}{W}

Creature - Spirit Advisor
Activated abilities of nonland permanents cost {2} more to activate.
He does his best to make sure no one else can.
1/3
  • Zero
Hero of Aer

Hero of Aer {R}

Creature - Human Warrior
Whenever Hero of Aer attacks, it gets +2/+1 until end of turn.
In the sands of Aer, the strongest fighters bear the honor of protecting their tribes through the harshest of suns and the darkest of nights.
0/1
  • Riddles of Revio
Dockyard Stalker

Dockyard Stalker {2}{B}

Creature - Human Rogue
{B}, Remove a time counter from a permanent you control: Target player loses 1 life.
In times of chaos, there are always those who exploit circumstances for their own gain.
3/2
  • Plagues of Fretport
Moon of the Frozen Dusk

Moon of the Frozen Dusk

Land - Island
({T}: Add {U}.)
Moon of the Frozen Dusk enters tapped.
{1}{U}, {T}: Scry 1.
  • Harvest Festival
Reversal of Fates

Reversal of Fates {U}{U}

Instant
Counter target spell. Its controller draws a card.
  • Imperial Legacies
Bravery's Reward

Bravery's Reward {W}{U}

Enchantment
Whenever a creature you control deals combat damage to a player or planeswalker, you may pay {W} and/or {U}. When you pay {W} this way, put a +1/+1 counter on target creature you control. When you pay {U} this way, draw a card.
Despite the losses along the way, Tahti couldn't help but rejoice; she hadn't let her companions down, and now they'd reap the spoils of their journey.
  • Lovi Awoken
Canyon Mystic

Canyon Mystic {U}{U}

Creature - Human Rogue
Whenever Canyon Mystic deals combat damage to a player, draw a card.
“What do I know of the Hajir? Please. What don't I know of the Hajir?”
1/3
  • Al Tabaq
Alenil Bladerunner

Alenil Bladerunner {1}{R}

Creature - Goblin Warrior
Haste
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
0/1
  • Spark of Revolution
Eclipse Knight

Eclipse Knight {W}{B}

Creature - Human Knight
Whenever Eclipse Knight attacks, each opponent loses 1 life. You gain life equal to the life lost this way.
Eclipse Knight gets +1/+1 as long as you have 10 or more life than your starting life total.
Eclipse Knight gets +1/+1 as long as an opponent has 10 or less life than their starting life total.
2/2
  • Survive the Night
Enduring Force

Enduring Force {3}{G}{G}{W}{W}

Creature - Snake Spirit
Trample
{1}{G}{W}, Discard Enduring Force: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{G}{W}: Return Enduring Force from your graveyard to your hand. Activate only as a sorcery.
7/7
  • End of Wollensie
War-Torn Tundra

War-Torn Tundra

Land
{T}: Add {C}.
{1}, {T}, Sacrifice War-Torn Tundra: Arm target creature you control. Activate only as a sorcery. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
  • Glacia: Hail to the Queen
Globule of Sanctuary

Globule of Sanctuary {2/W}

Artifact
When Globule of Sanctuary enters or leaves the battlefield, you gain 2 life.
{2/W}, {T}, Sacrifice Globule of Sanctuary: Draw a card.
  • Al Tabaq
Glimpse the Puppet Strings

Glimpse the Puppet Strings {2}{W}{U}

Sorcery
Search your library for a planeswalker card, exile it with two loyalty counters on it, then shuffle. If that card has mana value 4 or less, you may activate one of its loyalty abilities. Then put that card into your hand.
  • The Stage Presents: The Neverending Act