15897 cards found
Waxing Celestial

Waxing Celestial {3}{W}

Creature - Dragon Spirit
Flying
Whenever another creature you control enters, you may have Waxing Celestial get +1/+1 until end of turn.
The children of the Harmonious Wind took to the earth below, and a glorious union was formed.
2/3
  • Panxiou
Way of the Warrior

Way of the Warrior {1}{W}

Instant
Target creature gets +1/+1 and gains first strike until end of turn. Untap it.
“Strike without fear, strike without warning, strike without mercy.”
—Dthan, Who Bloodies the Sands
  • Riddles of Revio
Wayfaring Mentor

Wayfaring Mentor {4}{W}

Creature - Rhino Monk
At the beginning of your end step, if you cast no spells this turn, untap target creature.
“Good technique is mostly just waiting for the right moment.”
4/4
Card has other part: Timely Strike
  • Adventurers of Onora
Wayfaring Pilgrim

Wayfaring Pilgrim {1}{W}

Creature - Human Monk
Whenever you gain life, put a +1/+1 counter on Wayfaring Pilgrim.
2/2
Wayfaring Swindler

Wayfaring Swindler {2}{W}

Creature - Cat Rogue
When Wayfaring Swindler enters, destroy all permanents attached to target creature.
“Trust me, this is a win-win deal.”
2/3
  • Mious
Weary Adventurer

Weary Adventurer {1}{W}

Creature - Human Scout
When Weary Adventurer enters, return a permanent you control to its owner's hand.
“They've said I can leave at any time to go home. But I am home.”
3/2
  • Love Song
Weary Border Guard

Weary Border Guard {1}{W}

Creature - Human Soldier
{T}, Exert Weary Border Guard: Tap target creature. (An exerted creature won't untap during your next untap step.)
“Check only enough to instill worry.”
—Security Guidebook
2/2
  • End of Wollensie
Weary Steward

Weary Steward {2}{W}

Creature - Human Advisor
Flash (You may cast this spell any time you could cast an instant.)
Defender
When Weary Steward enters, prevent all combat damage target creature would deal this turn.
0/4
  • A Tourney at Whiterun
Web of the Lost

Web of the Lost {1}{W}

Instant
If a source would deal damage to a creature this turn, prevent all but 1 of that damage.
From the break of dawn to the fall of night, Some will run and others take flight, Though many may falter under it's sight, Never give up our quest to make right.
  • Novea
Wehre-District Patrollers

Wehre-District Patrollers {1}{W}

Creature - Human Soldier
Whenever you attack or block with one or more other creatures, Wehre-District Patrollers gets +1/+0 and gains first strike until end of turn.
When the Great Fear fell upon Weltall, it looked to its soldiers for safety; but they too had succumbed to paranoia.
2/2
  • Kaleidoscope
Weight of Nobility

Weight of Nobility {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 as long as it's legendary. Otherwise, it can't attack or block.
When enchanted creature dies, if it's legendary, return that card to its owner's hand.
  • Seasons of War
Weirding Wings

Weirding Wings {W}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
{2}: Tap enchanted creature.
A ghoul's gift
—Glacian expression meaning “both a curse and a blessing”
  • Glacia: Hail to the Queen
Weizenmother

Weizenmother {4}{W}{W}

Creature - Spirit Horror
When Weizenmother enters, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
“You will not leave me, child.”
3/5
  • Innistrad In Memoriam
West Ward Purifier

West Ward Purifier {1}{W}

Creature - Dwarf Cleric
Whenever West Ward Purifier becomes tapped, you gain 1 life.
As the plague crept into the West Ward, those fortunate enough to stay healthy did everything they could to keep those less fortunate alive.
3/1
  • Dark Seas of Shiryen
When the Stars Align

When the Stars Align {2}{W}

Instant
You gain 5 life and draw a card. Then if you've cast spells named When the Stars Align five times this game, you win the game.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may shuffle When the Stars Align into your library.
  • Love Song
Whimsical Dancer

Whimsical Dancer {3}{W}

Creature - Spirit
Flash
Whenever Whimsical Dancer enters or is exerted, target creature gets +1/+0 and gains first strike until end of turn.
You may exert Whimsical Dancer as it attacks. (An exerted creature won't untap during your next untap step.)
2/2
  • End of Wollensie
Whimwing

Whimwing {1}{W}

Creature - Bird Cleric
Flying, lifelink
Creatures entering or leaving the battlefield don't cause abilities to trigger unless that creature is in a pack. (Two or more creatures a player controls with equal power are in a pack.)
Birds out of feather fail to weather.
1/3
  • Panxiou
Whiplash

Whiplash {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{U}: Return Whiplash and enchanted creature to their owners' hands.
  • Plagues of Fretport
Whispered Wishes

Whispered Wishes {W}

Sorcery
Create a 1/1 white Spirit creature token with flying.
Whenever a nontoken creature you control dies, you may pay {W} and exile Whispered Wishes from your graveyard. If you do, create a 1/1 white Spirit creature token with flying.
White Petal Ronin

White Petal Ronin {W}

Creature - Human Samurai
Double strike
“I cannot order them, my lord, for they serve Jidai itself.”
— Haruna to General Takaki
0/2
Whitepeak Lookout

Whitepeak Lookout {2}{W}

Creature - Human Scout
Vigilance
The Whitepeak Mountains serve as the boundary between the Divine Realm and the Dragon Realm. The lookouts prevent that boundary from becoming blurred.
3/2
  • Surging Tide
Whitepeak Predator

Whitepeak Predator {4}{W}

Creature - Cat
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
It prowls the whitepeak silently on padded paws in search of prey.
4/4
  • Goliaths of Nangjiao
Whiterun Ordainer

Whiterun Ordainer {1}{W}

Creature - Human Cleric
When Whiterun Ordainer enters, you gain 4 life.
A historic opportunity, overseeing the marriage between a duke of Daeland and a princess of Caulder.
1/3
  • A Tourney at Whiterun
Whitetail Sparrow

Whitetail Sparrow {1}{W}{W}

Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/2
  • Zero
Whitetusk Charger

Whitetusk Charger {3}{W}{W}

Creature - Elephant
After accidentally ruining the fields and scaring half the citizenry away, the captain trained the wild elephant to do the same to their enemies.
4/5
  • Zero