14450 cards found
Satyr Celebrant

Satyr Celebrant {2}{R}{G}{W}

Creature - Satyr Shaman
Other creatures you control that entered the battlefield this turn have haste and lifelink.
{T}: You may put a creature card from your hand onto the battlefield.
“Welcome to the party, newblood. Stay awhile, have a drink, and listen to the Song.”
2/2
  • Sparks of a Multiverse
Trying One More Time

Trying One More Time {1}{R}

Instant
Choose one —
• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn
Jungle Shrine

Jungle Shrine

Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
Naya, heart of abundant life, tread upon by awe-inspiring titans.
  • Alara
Cryptic Sentinel

Cryptic Sentinel {3}{G}{W}

Artifact Creature - Construct
When Cryptic Sentinel enters the battlefield, attach any number of target Auras you control to Cryptic Sentinel.
{G}{W}, Sacrifice an Aura: Tap Cryptic Sentinel. It gains indestructible until end of turn.
4/4
  • Worlds Away
Heartstrings
Tear Loose

Heartstrings

Enchantment - Aura
(Color indicator: Heartstrings is black)
Enchant creature
When Heartstrings leaves the battlefield, exile enchanted creature.
Whenever enchanted creature attacks or blocks, exile it at end of combat.
Card has other part: Tear Loose
Churning Sandwurms

Churning Sandwurms {3}{B}{B}

Creature - Wurm
When Churning Sandwurms enters the battlefield, remove all counters from target permanent. Put a +1/+1 counter on Churning Sandwurms for each counter removed this way.
“I always loved the feelin' of ridin' along in the dust of a tremorworm trail.”
—Eli Windsors
3/3
  • Scriptures of Urshad
Performer King

Performer King {R}{G}{W}

Creature - Construct Noble
First strike
Prevent all damage that would be dealt to creatures you control by sources with greater mana value.
{2}{W}{W}: Create a 1/1 colorless Construct Actor creature token. Put a vigilance counter on it.
Too skilled to follow. Too imposing not to.
3/3
  • The Stage Presents: The Neverending Act
Doubtful Authority

Doubtful Authority {1}{W}

Creature - Human Noble Cleric
Other creatures you control get +1/+1.
Lands you control enter the battlefield tapped.
“Upanqui's expansionism may brings us more resources, but it also stretches them thin. We need to look after our own, too.”
2/2
  • Road to Caru Mapu
Drop of Envy

Drop of Envy {2}

Artifact
As Drop of Envy enters the battlefield, choose a nonland permanent card name.
All cards not on the battlefield, spells, and permanents with the chosen name are legendary.
  • Villains: The Musical
Weeping Yaoguai

Weeping Yaoguai {2}{B}

Creature - Wolf Spirit
When Weeping Yaoguai enters the battlefield, create a 1/1 colorless Spirit creature token.
Scavenge {3}{B} ({3}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2/1
  • Panxiou
Dunecrest Pariah

Dunecrest Pariah {1}{G}

Creature - Elf Druid Scout
When Dunecrest Pariah enters the battlefield, you may search your library for a basic land or Desert card, reveal it, put it into your hand, then shuffle.
{T}, Sacrifice Dunecrest Pariah: You may put a land card from your hand onto the battlefield tapped.
1/1
  • Over the Horizon
Form of the Manticore

Form of the Manticore {U}{R}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has deathtouch and menace.
{G}{U}: Enchanted creature gains hexproof and indestructible until end of turn. Tap it.
{R}: Enchanted creature gets +1/+0 until end of turn.
  • Alkabah
Fade Into Mists

Fade Into Mists {W}

Instant
Exile target permanent. Return that card to the battlefield tapped under its owner's control at the beginning of the next end step.
There is a sanctuary beyond sight for those who submit themselves to it.
  • Descent from the Highlands
Sage's Foresight
Sage's Tales

Sage's Foresight {W}

Instant
This spell can't be countered.
Target player gains hexproof until end of turn.
Fabled {2}{W}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
“I would not leave this hall quite yet, if I were you.”
Card has other part: Sage's Tales
  • A Tourney at Whiterun
Reason Rots, Rage Remains

Reason Rots, Rage Remains {X}{R}{R}

Sorcery
Reason Rots, Rage Remains deals X damage to any target.
Reconstruct {X}{R}{R} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Traversing the Hellwastes

Traversing the Hellwastes {1}{B}{R}

Enchantment
When Traversing the Hellwastes enters the battlefield, create a 1/1 green Scout creature token. It gains haste until end of turn.
Whenever a creature enters the battlefield under your control, you may pay 2 life. If you do, draw a card.
“No one's come back alive? That just means whatever's in there is still ours for the taking.”
  • Lovi Awoken
Astral Dynamo

Astral Dynamo {4}

Artifact
Whenever you cast a spell, put a charge counter on Astral Dynamo.
{T}, Remove any number of charge counters from Astral Dynamo: Add that much {C}.
  • Zero
World Made Anew

World Made Anew {G}

Sorcery
As an additional cost to cast this spell, sacrifice a land.
You may put a land card you own from outside the game onto the battlefield.
  • Beyond Our Ken
Emperor Kenshiro

Emperor Kenshiro {1}{G}{G}

Legendary Creature - Human Samurai
Vigilance
Art of war — At the beginning of your end step, if Emperor Kenshiro dealt damage to an opponent this turn, you may put a creature card from your hand onto the battlefield tapped.
3/2
  • Imperial Legacies
Whitepeak Lookout

Whitepeak Lookout {2}{W}

Creature - Human Scout
Vigilance
The Whitepeak Mountains serve as the boundary between the Divine Realm and the Dragon Realm. The lookouts prevent that boundary from becoming blurred.
3/2
  • Surging Tide
Derringer Revelation

Derringer Revelation {2}{R}

Instant
Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. If an instant or sorcery spell cast this way would deal damage to a player or planeswalker, it deals double that damage instead.
  • High Noon
Dunesea Expanse

Dunesea Expanse

Land - Desert
Dunesea Expanse enters the battlefield tapped unless you control another Desert.
{T}: Add {W} or {U}.
The Dunesea connects all of the great Satrapies of Alkabah, making it a perfect route for merchants and armies alike.
  • Over the Horizon
Timber Range

Timber Range

Land
As Timber Range enters the battlefield, you may pay 2 life. If you don't, Timber Range enters the battlefield tapped.
{T}, Sacrifice Timber Range: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Crypt Strider

Crypt Strider {2}{B}{G}

Creature - Skeleton Warrior
Deathtouch
When Crypt Strider enters the battlefield, create a 1/1 black Skeleton creature token for each creature card in your graveyard.
The dead walk to warn of their mistakes, and to hunt those who make them.
2/2
  • Dark Seas of Shiryen
Shi Hou's Reckoning

Shi Hou's Reckoning {R/G}{W}

Sorcery
Put a lifelink counter on target creature you control. It deals damage equal to its power to another target creature or planeswalker.
“In their greed, the Celestials withhold immortality from the mortal earth. Are you not a Celestial?” Shi Hou demanded.
“I am,” Taizi concurred, “but I too am mortal.”
  • Panxiou