6402 cards found
Amelie Mayn

Amelie Mayn {2}{R}{R}

Legendary Planeswalker - Mayn
[+2]: Add {R}{R}. Until end of turn, red mana doesn't empty as steps and phases end, and creatures you control gain “{R}: This creature gets +1/+0 until end of turn.”
[–3]: You may cast a monocolored red spell with mana value 6 or less from your hand without paying its mana cost.
[–6]: You may pay any amount of {R}. When you do, Amelie Mayn deals that much damage to each of up to that many different targets.
Loyalty:
4
  • Descent from the Highlands
Ameret, Hope of Night

Ameret, Hope of Night {2}{R}{W}

Legendary Planeswalker - Ameret
At the beginning of combat on your turn, if there are seven or more loyalty counters on Ameret, they become a 5/5 Angel creature with flying and indestructible until end of turn.
[+1]: Create a 1/1 red and white Cleric creature token with lifelink and haste.
[–X]: Ameret deals X damage to any target. You gain X life.
Loyalty:
4
Ameret, Pride of Cyrukan

Ameret, Pride of Cyrukan {2}{R}{R}{W}{W}

Legendary Planeswalker - Ameret
As long as it's your turn, Ameret is a 4/4 Angel creature with flying, haste, indestructible, and “Whenever Ameret attacks, attach any number of Equipment you control to them.”
[+2]: Create two 1/1 red and white Cleric creature tokens with lifelink.
[–3]: Ameret deals 4 damage to target creature or planeswalker. You gain 4 life.
[–4]: For each creature you control, create a Weapon token and attach it to that creature. (It's an Equipment artifact with equip {2} and “Equipped creature gets +1/+1.”)
Loyalty:
6
Ameret, Shining and Proud
The Lost and Seeking

Ameret, Shining and Proud

Legendary Planeswalker - Ameret
(Color indicator: Ameret, Shining and Proud is white and red)
As this permanent transforms into Ameret, Shining and Proud, counters on them become loyalty counters instead.
[+1]: Until end of turn, you may have Ameret become an X/X Angel creature with flying, indestructible, and haste, where X is the number of counters on them.
[–2]: Create three 1/1 red and white Cleric creature tokens with lifelink and haste.
Card has other part: The Lost and Seeking
  • Alkabah: The Rise of Soli
Aminatou, Justicar

Aminatou, Justicar {1}{W}{U}{B}

Legendary Planeswalker - Aminatou
[+1]: Scry 2. Create a 1/1 black Insect creature token with flying.
[–2]: Judge each creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
[–8]: For each card type, search your library and graveyard for a card of that type and exile it, then shuffle. You may play any number of cards exiled this way without paying their mana costs.
Loyalty:
4
  • Alkabah
Amira, Grand Inventor

Amira, Grand Inventor {1}{G}{U}{R}

Legendary Creature - Human Artificer
When Amira, Grand Inventor enters, create a 1/1 colorless Construct Artificer artifact creature token. If you control six or more artifacts, create a 6/6 colorless Golem artifact creature token instead.
Artifact tokens you control have all activated abilities of other artifact tokens you control.
3/4
  • Over the Horizon
Amleth, Royal Claimant

Amleth, Royal Claimant {2}{G}{W}

Legendary Creature - Human Noble
Amleth, Royal Claimant can't be blocked by creatures with power 3 or less.
At the beginning of your end step, if you control three or more tapped creatures, create a 4/4 white Angel creature token with flying and vigilance. Otherwise, create a 1/1 white Soldier creature token.
2/2
  • The Empty Throne of Feanav
Ammbradu Goliath

Ammbradu Goliath {B}

Creature - Insect Giant
Ammbradu Goliath gets -4/-4 for each card in your hand.
The insects in Mauras were exposed to the Hollon years before the Descent, evolving into something now big enough to make any Maurassi afraid of them.
13/13
  • MSEM Masters 2020
Amorphous Tyrant

Amorphous Tyrant {3}{G}{G}

Creature - Horror
Reach, vigilance
When Amorphous Tyrant enters, another target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Evoke {G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
6/5
  • Toll Midnight
Amulet of Loyalties

Amulet of Loyalties {2}{U}

Legendary Artifact
You may activate abilities of nonland permanents your opponents control.
“That vault holds a greater treasure than any of them know. They can have their trinkets and gold. This is all I desire.”
—Saia Evigal
  • Villains: The Musical 36 296
An Invitation to High Rollers

An Invitation to High Rollers {1}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Audition for red. (Create a 1/1 Construct Actor creature token, a Warrior Role giving 3/2 and trample, or a Wizard Role giving 2/2 and prowess. Roles replace older ones.)
III — Whenever a creature you control deals damage to an opponent this turn, exile the top card of your library. You may play it this turn.
An'yama, Elder Guardian

An'yama, Elder Guardian {W}{U}{B}{R}{G}

Legendary Creature - Cat Beast
If another multicolored card would be put into your graveyard from anywhere other than your hand or library, if no cards exiled with An'yama, Elder Guardian are exactly that card's colors, you may instead exile that card and put a +1/+1 counter on An'yama.
As long as An'yama has four or more counters on them, they have protection from everything.
6/6
  • Kahembo: Olde Dawn
Anarchy Storm

Anarchy Storm {2}{R}

Sorcery
Destroy target nonbasic land.
Abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
Lightning is pure freedom, so unfettered even the heavens fail to hold it back.
Anax's Endeavor

Anax's Endeavor {1}{R}

Instant
This spell costs {2} more to cast for each target beyond the first.
Choose one or more —
• Anax's Endeavor deals 2 damage to any target.
• Destroy target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
• Destroy target artifact. Scry 1.
Anaz, Bloodmother

Anaz, Bloodmother {3}{R}{R}

Legendary Creature - Lizard Beast
Haste
Frenzy 3 (Whenever this creature attacks and isn't blocked, it gets +3/+0 until end of turn.)
Whenever Anaz, Bloodmother attacks, create a 2/1 red Lizard creature token with frenzy 2 that's tapped and attacking.
1/4
  • Ophorio
Ancestors' Grace

Ancestors' Grace {4}{W}

Enchantment
When Ancestors' Grace enters, you may search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Enchantments you control not named Ancestors' Grace have indestructible.
Enchanted permanents you control have indestructible.
  • Tides of War
Ancestral Council

Ancestral Council {2}{U}

Creature - Human Wizard
When Ancestral Council enters, search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
1/1
Ancestral Glade

Ancestral Glade

Land - Forest
({T}: Add {G}.)
As Ancestral Glade enters, you may pay 1 life. If you don't, Ancestral Glade enters tapped.
Basic lands you control have “{T}: Add {G}.”
Ancestral Memories

Ancestral Memories {2}{U}{U}{U}

Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
The Great Library contains thousands years worth of knowledge.
  • Pyramids of Atuum
Ancestral Shrine

Ancestral Shrine {3}{W}{W}

Enchantment
At the beginning of your upkeep, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
{5}{W}{W}, Sacrifice three Idols: Return target creature card from your graveyard to the battlefield with three +1/+1 counters on it.
  • Surging Tide
Ancient Dominion

Ancient Dominion

Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)
Ancient Dominion enters tapped.
Ancient Ossuary

Ancient Ossuary

Land
{T}: Add {C}.
{3}, Discard Ancient Ossuary: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Ancient Pillan
Volcano Sacrifice

Ancient Pillan {2}{R}{R}

Creature - Spirit
Trample
When Ancient Pillan enters, it fights up to one target creature an opponent controls.
The ancestral spirits of clan founders, the pillan fight for the Relonche in the afterlife, but if one were to be made upset by a human's actions...
4/4
Card has other part: Volcano Sacrifice
  • Road to Carü Mapu
Ancient Saber

Ancient Saber {4}

Artifact - Equipment
Equipped creature has “Whenever this creature attacks or blocks, choose a creature card in your graveyard. This creature gets +X/+Y until end of turn, where X is that card's power and Y is its toughness.”
Equip {2}
  • Zero
Ancient Tome

Ancient Tome {1}{U}

Riddle Artifact
You can't cast this spell unless you revealed a card named Ancient Tome from anywhere this game.
{T}: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
“All questions can be answered, you simply must be willing to pay the price.”
—Roland, the Philosopher King
  • Riddles of Revio