1069 cards found
Cryptic Reef

Cryptic Reef

Land
Cryptic Reef enters the battlefield tapped.
{T}: Add {G} or {U}.
{2}{G}{U}, {T}, Sacrifice Cryptic Reef: Draw a card.
“I see a name in the water. Benthalos. I see another, further away—Elesh Norn.”
—Kydele, Chosen of Kruphix
  • Theros Triumphant
Crystal Cavern

Crystal Cavern

Land - Island Mountain
({T}: Add {U} or {R}.)
Whenever Crystal Cavern becomes tapped, you lose 1 life unless you control two or more basic lands.
Crystal Garden

Crystal Garden

Land
Crystal Garden enters the battlefield tapped.
{T}: Add one mana of any color. You can't spend this mana to cast a creature spell.
“The gardens were beautiful to behold, yet the people starved, for they could not eat jewels.”
—Azamir, “Shimmering Orchards”
  • Storytime
Crystal Grotto

Crystal Grotto

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {U} or {B}.
  • Harvest Festival
Cumulus Horizon

Cumulus Horizon

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {W} or {U}.
  • Harvest Festival
Cup of Jahan
Jahan, the Third Shah

Cup of Jahan

Legendary Artifact - Monument
(Color indicator: Cup of Jahan is blue)
You may look at the top card of your library.
{T}: You may play the top card of your library.
In each ripple, Jahan was able to see the far past and the far future. This let their three hundred year reign bring prosperity to all of Alkabah.
Card has other part: Jahan, the Third Shah
  • Alkabah
Curse of Rebalancing
Cutting Content

Curse of Rebalancing

Enchantment - Aura Curse
(Color indicator: Curse of Rebalancing is black)
Enchant player
At the beginning of enchanted player's upkeep, that player upgrades a creature you control. (They give it one of the listed counters it doesn't have.)
• +1/+1
• Lifelink
• Menace
Card has other part: Cutting Content
  • Over the Horizon
Cursed Wastes

Cursed Wastes

Land - Plains Swamp
({T}: Add {W} or {B}.)
Cursed Wastes enters the battlefield tapped.
{1}, {T}: Add {W}{W} or {B}{B}.
  • Worlds Away
Cyrukan, the Vast
Sahra, the Consuming

Cyrukan, the Vast

Legendary Creature - Elder Angel
(Color indicator: Cyrukan, the Vast is white and red)
Indestructible
Whenever Cyrukan attacks, choose one —
• Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
• Create a Weapon token and attach it to target creature you control. (It's an Equipment artifact with equip {2} and “Equipped creature gets +1/+1.”)
At the beginning of each end step, if you control three or more tokens, transform Cyrukan.
6/3
Card has other part: Sahra, the Consuming
  • Alkabah
Damian's Undercity

Damian's Undercity

Land
{T}: Add {C}.
{3}{G}: Until end of turn, Damian's Undercity becomes a 2/2 creature. It's still a land. It has lifelink if {W} was spent to activate this ability, gets +0/+3 if {U} was spent, and has deathtouch if {B} was spent.
  • Sparks of a Multiverse
Danaj Citadel

Danaj Citadel

Land - Satrapy
{T}: Add {C}.
Satrapies you control have “{1}{G}, {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery.”
“Give and give freely. Only through compassion can prosperity grow.”
—Martoob, Blessing of Water
  • Alkabah
Danaj Sanctuary

Danaj Sanctuary

Land - Satrapy
Danaj Sanctuary enters the battlefield tapped.
Satrapies you control have “{T}: Add {G} or {U}.”
“Bless this water and the lives it will bring.”
—Prayer to Martoob
  • Alkabah
Danaj Temple

Danaj Temple

Land - Satrapy
Danaj Temple enters the battlefield tapped.
Satrapies you control have “{T}: Add {B} or {G}.”
“I beg thee for the hunger to consume.”
—Prayer to Tamaak
  • Alkabah
Dangerous Territory

Dangerous Territory

Land - Mountain Forest
({T}: Add {R} or {G}.)
As Dangerous Territory enters the battlefield, you may pay {1}. If you don't, Dangerous Territory enters the battlefield tapped.
  • Eralou
Daunting Skyline

Daunting Skyline

Land
{T}, Sacrifice Daunting Skyline: Search your library for a Plains or Swamp card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Dawn Hill Outskirts

Dawn Hill Outskirts

Land
Dawn Hill Outskirts enters the battlefield tapped unless you played it from exile.
{T}: Add {R} or {W}.
  • Adventurers of Onora
Dawnlit Battlefield

Dawnlit Battlefield

Land
As Dawnlit Battlefield enters the battlefield, you may torment yourself. If you don't, it enters the battlefield tapped. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.)
{T}: Add {R} or {W}.
  • The Land Bundle
Dead Man's Hand

Dead Man's Hand {0}

Artifact
Dead Man's Hand enters the battlefield tapped.
{T}, Sacrifice Dead Man's Hand, two permanents with mana value 1, and two permanents with mana value 8: Target player loses the game.
  • High Noon
Deadwood Grove

Deadwood Grove

Land
As Deadwood Grove enters the battlefield, you may torment yourself. If you don't, it enters the battlefield tapped. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.)
{T}: Add {B} or {G}.
  • The Land Bundle
Deathwind Expanse

Deathwind Expanse

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {W} or {B}.
Decrepit Crags

Decrepit Crags

Land
{T}, Sacrifice Decrepit Crags: Search your library for a Swamp or Mountain card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Deeplife Cavern

Deeplife Cavern

Land
Deeplife Cavern enters the battlefield tapped unless you control a Forest.
{T}: Add {U} or {B}.
  • The Land Bundle
Defect's Precinct

Defect's Precinct

Land
{T}: Add {C}.
{3}{R}: Until end of turn, Defect's Precinct becomes a 3/3 creature. It's still a land. It has trample if {G} was spent to activate this ability, has vigilance if {W} was spent, and has hexproof if {U} was spent.
A two-story robot won't solve all your problems, but it certainly solves a lot.
  • Sparks of a Multiverse
Den of Vice

Den of Vice

Land
As Den of Vice enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.
“Arrgh! Again! Quadruple or nothing! I can't keep losing forever!”
—Brajjebaw of Los Rejos
  • Sparks of a Multiverse
Derelict Amphitheatre

Derelict Amphitheatre

Land - Mountain
({T}: Add {R}.)
Derelict Amphitheatre enters the battlefield tapped.
{R}, {T}, Reveal a red card from your hand: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)