1259 cards found
Damaris Alfahir

Damaris Alfahir {3}{U/B}{R}

Legendary Creature - Human Rogue
When Damaris Alfahir enters, for each opponent, put a bribery counter on an artifact or creature that player controls.
At the beginning of your upkeep, gain control of target permanent with a bribery counter on it until end of turn. Untap it. It gains haste until end of turn.
“Loyalty is such a quaint notion.”
2/2
  • Seasons of War
Darren Hunter

Darren Hunter {2}{G}{G}

Legendary Planeswalker - Darren
[+1]: Add two mana of any one color.
[0]: Put two +1/+1 counters on target creature you control. Then put your choice of a reach, vigilance, or trample counter on it. If you have an insight counter, you may put all of those counters on that creature instead.
[0]: You get an insight counter.
[–2]: Destroy target noncreature, nonland permanent.
Loyalty:
3
  • Toll Midnight
Daughter of Calenfyr

Daughter of Calenfyr {1}{G}

Creature - Dryad Druid
When Daughter of Calenfyr enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When Daughter of Calenfyr dies, you may put a land card from your hand onto the battlefield tapped.
1/1
  • Seasons of War
Daughter of Suisei

Daughter of Suisei {R}

Creature - Human Wizard
Whenever you cast a spell, Daughter of Suisei deals 2 damage to target opponent if that spell has the same name as a card in your graveyard.
1/1
Dauntless Paladin

Dauntless Paladin {3}{W}

Creature - Human Knight
Improve {1}{W} ({1}{W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Knights you control have double strike as long as they're attacking.
2/2
  • Seasons of War
Day of the Emperor

Day of the Emperor {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Scry 2.
  • Imperial Legacies
Death Knell

Death Knell {5}{B}

Sorcery
Each opponent sacrifices a creature, then loses 4 life. You return a creature card from your graveyard to your hand, then gain 4 life.
“You suffer, I thrive. You die, I live. That's how my world works.”
—Sarrithaz, the Fiendblade
  • Seasons of War
Deathless Disciple

Deathless Disciple {3}{B}

Creature - Human Wizard
When Deathless Disciple dies, if it's not a token, create a token that's a copy of it, except it has no mana cost.
Revive {6}{B} ({6}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/2
  • Tales of Old Jidai
Decisive Onslaught

Decisive Onslaught {4}{G}{G}

Sorcery
Creatures you control get +2/+2 and gain vigilance and trample until end of turn.
“The songs written about this day shall be so grand, future generations will assume them to be legend!”
—Vaeldan, the Mythkeeper
  • Seasons of War
Deepdrinker's Domain
Cephalovorous Flukes

Deepdrinker's Domain

Land
(Color indicator: Deepdrinker's Domain is blue)
Deepdrinker's Domain enters tapped.
{T}: Add {U}.
“The waters glow with such alluring colors. Compared to this wasteland it is an oasis, and therefore I must avoid it at all costs.”
Card has other part: Cephalovorous Flukes
  • Toll Midnight
Deepdrinker's Effigy

Deepdrinker's Effigy {1}

Artifact
At the beginning of your upkeep, choose an opponent. That player creates a 3/2 colorless Horror creature token.
{2}: Target opponent gains control of Deepdrinker's Effigy.
A terrifying reminder of the horrors to come.
  • Toll Midnight
Defend the Frontier

Defend the Frontier {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a 1/1 green Elf creature token.
The first line of defense for Aith Aera starts where the first tree grows.
  • Seasons of War
Desiccating Dust

Desiccating Dust {1}{W}

Instant
Choose one. You may choose both if an opponent controls three or more tapped creatures.
• Creatures target player controls lose all abilities until end of turn.
• Destroy target tapped creature.
The powder was to be reserved for desperate times. She figured this was one of those.
  • Toll Midnight
Desolate Dominion

Desolate Dominion

Land - Mountain Plains Swamp
({T}: Add {R}, {W}, or {B}.)
Desolate Dominion enters tapped.
One of the more striking features of Skalor was the Skiviar Scrapyard, where many metallic creatures came to die and many scavengers came to live.
Destabilizing the Rifts

Destabilizing the Rifts {W}{U}

Enchantment
Whenever you create one or more tokens, put a rift counter on Destabilizing the Rifts.
As long as Destabilizing the Rifts has seven or more rift counters on it, creature tokens you control can't leave the battlefield.
Diffuse

Diffuse {1}{U}

Instant
Counter target spell unless its controller pays {2} plus an additional {2} for each card named Diffuse in your graveyard.
“Hah! You really thought the third time would be the charm?”
Dimensional Reshaper

Dimensional Reshaper {3}

Legendary Artifact
{0}: Each of two other target permanents you control that share a card type become a copy of the other until end of turn. Activate only once each turn.
“So, you know how people always say to walk a mile in somebody else's shoes?”
—Kujo, transit technician
  • Worlds Away
Disciple of Flames

Disciple of Flames {1}{R}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, target creature gets +1/+1 until end of turn.
1/2
  • Path of Shadows
Disciple of Hashiro

Disciple of Hashiro {1}{B}

Creature - Human Samurai
Deathtouch
Art of war — At the beginning of your end step, if Disciple of Hashiro dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
  • Imperial Legacies
Disciple of Myriad Fates

Disciple of Myriad Fates {2}{B}

Creature - Human Warlock
Whenever another creature you control dies, each opponent loses 1 life and you gain 1 life. Then you may pay {B}. If you do, Disciple of Myriad Fates becomes a copy of that creature, except it has this ability.
“My flesh is a canvas, to mar as you will.”
3/2
  • Toll Midnight
Disciple of Winds

Disciple of Winds {1}{U}

Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.
From the winds, he has learned that in transience lies the truest power.
1/2
  • Path of Shadows
Discorporate

Discorporate {2}{B}

Instant
Destroy target creature.
  • Imperial Legacies
Discoveries Worth Forgetting

Discoveries Worth Forgetting {3}{U}{U}

Instant
Search your library for up to thirteen cards, exile them, then shuffle.
Draw three cards.
“I tore out the pages but I can still see them, in my mind.”
  • Toll Midnight
Distant Worlds

Distant Worlds {3}{G}

Sorcery
Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
You may put up to two land cards from your hand onto the battlefield tapped.
Doushirou, Master of Dragonsteel

Doushirou, Master of Dragonsteel {R}

Legendary Creature - Human Artificer
{T}, Sacrifice an Equipment: Return target Equipment card from your graveyard to the battlefield. Activate only as a sorcery.
His forge never sleeps, his fire never dies.
1/1
  • Path of Shadows