567 cards found
Gilded Merrow

Gilded Merrow {1}{W}

Creature - Merfolk Wizard
When Gilded Merrow enters the battlefield, if an opponent controls more lands than you, create a Treasure token.
The secret to Coralight's long-term prosperity is their time-worn art of forging wealth out of thin water.
  • Elmare: Into the Abyss
Glintwing Nest

Glintwing Nest {3}{U}

At the beginning of your upkeep, scry 1.
At the beginning of combat on your turn, if you cast both a creature spell and a noncreature spell this turn, you may have Glintwing Nest become a 4/4 Elemental Bird creature with flying in addition to its other types until end of turn.
  • Adventurers of Onora
Glittering Narwhal

Glittering Narwhal {1}{W}{W}

Enchantment Creature - Whale
Whenever Glittering Narwhal is dealt damage, create a Treasure token.
  • Elmare: Into the Abyss
Gloomhollow Expedition

Gloomhollow Expedition {1}{B}

Enchantment - Quest
Once each turn, when a player discards a card, you may add a quest counter.
1, 2 — Each opponent loses X life and you gain X life, where X is the number of quest counters on Gloomhollow Expedition.
3 — Choose up to two target creature cards in graveyards with total mana value 3 or less. Put those cards onto the battlefield under your control.
  • Adventurers of Onora
Gloomhollow Fluffpuff

Gloomhollow Fluffpuff {1}{B}

Creature - Insect Beast
Flying, lifelink
Menagerie — When Gloomhollow Fluffpuff enters the battlefield, if there are five or more creature types among creatures you control, you may search your library for a card named Gloomhollow Fluffpuff, reveal it, put it into your hand, then shuffle.
  • Adventurers of Onora
Gloomhollow Scalesage

Gloomhollow Scalesage {3}{B}

Creature - Lizard Shaman
“What is death but a chance to live again?”
  • Adventurers of Onora
Gloomhollow Woodlock

Gloomhollow Woodlock

Gloomhollow Woodlock enters the battlefield tapped unless you played it from exile.
{T}: Add {B} or {G}.
  • Adventurers of Onora
Gloomhollow Woodlurker

Gloomhollow Woodlurker {G}

Creature - Elk Shaman
{3}{G}: Gloomhollow Woodlurker must be blocked this turn if able.
Venture not into Gloomhollow,
Death and more are soon to follow.
  • Adventurers of Onora
Gloomtide Whelk

Gloomtide Whelk {5}{B}{B}

Creature - Shrimp Horror
Pressure {2}{B}{B}
When Gloomtide Whelk enters the battlefield, all other creatures get -4/-4 until end of turn.
  • Elmare: Into the Abyss
Glowfrill Eel

Glowfrill Eel {5}{B}{B}

Enchantment Creature - Fish
Cycling {B}
“It really seems that the deeper we go, the darker it gets, and the more we need to fear the lights.”
  • Elmare: Into the Abyss
Glowskate Channeler

Glowskate Channeler {3}{G}

Creature - Merfolk Aurashaper Druid
When Glowskate Channeler enters the battlefield, create a green Aura enchantment token named Manta's Wings attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.”
  • Elmare: Into the Abyss
Glum Oarfish

Glum Oarfish {G}

Enchantment Creature - Fish
Whenever you cycle a card, reveal the top two cards of your library. You may put a permanent card from among them into your hand. Put the rest on top of your library in any order or into your graveyard.
Cycling {2}
  • Elmare: Into the Abyss
Gobble Up

Gobble Up {3}{B}{B}

Pressure {1}{B}
Destroy target creature.
The food chain is only as strong as its strongest link.
  • Elmare: Into the Abyss
Gold Retriever

Gold Retriever {4}{R}{R}

Creature - Dragon Hound
This spell costs {1} less to cast for each permanent you control that's a Dragon or a Hound.
Flying, haste
Whenever Gold Retriever attacks, abound.
“Dragons and dogs aren't so different. They both need love, exercise, and regular scratches behind the ears.”
—Flynn Skara
Goldtooth Slasher

Goldtooth Slasher {2}{B}

Creature - Merfolk Assassin
Whenever Goldtooth Slasher attacks, you may sacrifice an artifact or creature. If you do, Goldtooth Slasher gets +2/+0 and gains lifelink until end of turn.
  • Elmare: Into the Abyss
Good Day's Catch

Good Day's Catch {2}{U}

Choose one —
• Draw two cards, then discard a card.
• Counter target spell unless its controller pays {3}.
But for whom?
  • Adventurers of Onora
Grand Pilgrimage

Grand Pilgrimage {3}{G}

You may pay {1}{G} and tap an untapped Scout you control rather than pay this spell's mana cost.
Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. You may put a creature card from among them into your hand. Put the rest on the top and/or bottom of your library in any order.
  • Adventurers of Onora
Greenscale Bully

Greenscale Bully {1}{R}

Creature - Merfolk Warrior
Whenever Greenscale Bully deals combat damage to a player, create a Treasure token.
Even on top of Bloodhollow's usual toll rates, most of Dawson's collectors tend to impose their own “service” fees.
  • Elmare: Into the Abyss
Grim's Warchest

Grim's Warchest {2}

{2}, {T}: Create a Treasure token.
{W}{U}{B}{R}{G}, {T}, Sacrifice Grim's Warchest: Exile target creature.
“Money can buy anything in Dawson's world. Even you.”
  • Elmare: Into the Abyss
Grim, Dawson's Vassal

Grim, Dawson's Vassal {2}{W}{B}

Legendary Creature - Merfolk Assassin
When Grim enters the battlefield, if you sacrificed a permanent this turn, exile target tapped creature.
  • Elmare: Into the Abyss
Grisly Ruins

Grisly Ruins

You may play Grisly Ruins from your graveyard as long as seven or more cards are in your graveyard.
Grisly Ruins enters the battlefield tapped.
{T}: Add {B} or {G}.
Cycling {1}{B}{G}
  • Elmare: Into the Abyss
Grotto Guardian

Grotto Guardian {4}{B}

Creature - Plant Zombie
Menagerie — When Grotto Guardian enters the battlefield, if there are five or more creature types among creatures you control, target creature you don't control gets -2/-2 until end of turn.
So long as fools venture into Frondpond, the bog rises up to meet their challenge.
  • Adventurers of Onora
Gruff, Karoa's Right Paw

Gruff, Karoa's Right Paw {3}{R}{W}

Legendary Creature - Hound Knight
Other creatures you control that are Knights or have Adventures get +1/+1.
  • Adventurers of Onora
Guppyfin Duelist

Guppyfin Duelist {2}{G}

Creature - Merfolk Aurashaper Warrior
When Guppyfin Duelist enters the battlefield, create a green Aura enchantment token named Piranha's Prowess attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.” Untap that creature.
  • Elmare: Into the Abyss
Hallowed Duet

Hallowed Duet {1}{B}

At the beginning of your end step, you may discard a creature card. If you do, you draw a card and you lose 1 life.
Whenever a creature you control attacks alone, you may cast a creature card from your graveyard. That creature enters the battlefield tapped and attacking. If you do, sacrifice the creature you attacked with at end of combat.
  • MSEM Masters Cube